Signature
Parameters
Variables | Description |
---|---|
size |
Specifies the number of coordinates per vertex. Must be 2, 3, or
4. The initial value is 4.
|
type |
Specifies the data type of each coordinate in the array.
Symbolic constants
GL_SHORT
,
GL_INT
,
GL_FLOAT
,
or
GL_DOUBLE
are accepted. The initial value is
GL_FLOAT
.
|
stride |
Specifies the byte offset between consecutive
vertices. If
stride
is 0, the vertices are understood to be tightly packed in
the array. The initial value
is 0.
|
pointer |
Specifies a pointer to the first coordinate of the first vertex in the
array. The initial value is 0.
|
Description
glVertexPointer
specifies the location and data format of an array of vertex coordinates
to use when rendering.
size
specifies the number of coordinates per vertex, and must be 2, 3, or 4.
type
specifies the data type of each coordinate, and
stride
specifies the byte stride from one
vertex to the next, allowing vertices and attributes
to be packed into a single array or stored in separate arrays.
(Single-array storage may be more efficient on some implementations;
see
glInterleavedArrays
.)
If a non-zero named buffer object is bound to the
GL_ARRAY_BUFFER
target
(see
glBindBuffer
) while a vertex array is
specified,
pointer
is treated as a byte offset into the buffer object's data store.
Also, the buffer object binding (
GL_ARRAY_BUFFER_BINDING
) is saved as vertex array
client-side state (
GL_VERTEX_ARRAY_BUFFER_BINDING
).
When a vertex array is specified,
size
,
type
,
stride
, and
pointer
are saved as client-side
state, in addition to the current vertex array buffer object binding.
To enable and disable the vertex array, call
glEnableClientState
and
glDisableClientState
with the argument
GL_VERTEX_ARRAY
. If
enabled, the vertex array is used when
glArrayElement
,
glDrawArrays
,
glMultiDrawArrays
,
glDrawElements
,
glMultiDrawElements
, or
glDrawRangeElements
is called.
Notes
glVertexPointer
is available only if the GL version is 1.1 or greater.
The vertex array is initially disabled and isn't accessed when
glArrayElement
,
glDrawElements
,
glDrawRangeElements
,
glDrawArrays
,
glMultiDrawArrays
, or
glMultiDrawElements
is called.
Execution of
glVertexPointer
is not allowed between the execution of
glBegin
and the corresponding execution of
glEnd
,
but an error may or may not be generated. If no error is generated,
the operation is undefined.
glVertexPointer
is typically implemented on the client side.
Vertex array parameters are client-side state and are therefore not
saved or restored by
glPushAttrib
and
glPopAttrib
.
Use
glPushClientAttrib
and
glPopClientAttrib
instead.
Errors
GL_INVALID_VALUE
is generated if
size
is not 2, 3, or 4.
GL_INVALID_ENUM
is generated if
type
is not an accepted value.
GL_INVALID_VALUE
is generated if
stride
is negative.
Associated Gets
glIsEnabled
with argument
GL_VERTEX_ARRAY
glGet
with argument
GL_VERTEX_ARRAY_SIZE
glGet
with argument
GL_VERTEX_ARRAY_TYPE
glGet
with argument
GL_VERTEX_ARRAY_STRIDE
glGet
with argument
GL_VERTEX_ARRAY_BUFFER_BINDING
glGet
with argument
GL_ARRAY_BUFFER_BINDING
glGetPointerv
with argument
GL_VERTEX_ARRAY_POINTER
See Also
glArrayElement
,
glBindBuffer
,
glColorPointer
,
glDisableClientState
,
glDrawArrays
,
glDrawElements
,
glDrawRangeElements
,
glEdgeFlagPointer
,
glEnableClientState
,
glFogCoordPointer
,
glIndexPointer
,
glInterleavedArrays
,
glMultiDrawArrays
,
glMultiDrawElements
,
glNormalPointer
,
glPopClientAttrib
,
glPushClientAttrib
,
glSecondaryColorPointer
,
glTexCoordPointer
,
glVertex
,
glVertexAttribPointer
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glVertexPointer