Signature
Parameters
Variables | Description |
---|---|
mode |
Specifies what kind of primitives to render.
Symbolic constants
GL_POINTS
,
GL_LINE_STRIP
,
GL_LINE_LOOP
,
GL_LINES
,
GL_LINE_STRIP_ADJACENCY
,
GL_LINES_ADJACENCY
,
GL_TRIANGLE_STRIP
,
GL_TRIANGLE_FAN
,
GL_TRIANGLES
,
GL_TRIANGLE_STRIP_ADJACENCY
,
GL_TRIANGLES_ADJACENCY
and
GL_PATCHES
are accepted.
|
count |
Points to an array of the elements counts.
|
type |
Specifies the type of the values in
indices
. Must be one of
GL_UNSIGNED_BYTE
,
GL_UNSIGNED_SHORT
, or
GL_UNSIGNED_INT
.
|
indices |
Specifies a pointer to the location where the indices are stored.
|
drawcount |
Description
glMultiDrawElements
specifies multiple sets of geometric primitives with very few subroutine
calls. Instead of calling a GL function to pass each individual vertex,
normal, texture coordinate, edge flag, or color, you can prespecify
separate arrays of vertices, normals, and so on, and use them to construct a
sequence of primitives with a single call to
glMultiDrawElements
.
glMultiDrawElements
is identical in operation to
glDrawElements
except that
drawcount
separate lists of elements are specified.
Vertex attributes that are modified by
glMultiDrawElements
have an
unspecified value after
glMultiDrawElements
returns. Attributes that aren't
modified maintain their previous values.
Notes
GL_LINE_STRIP_ADJACENCY
,
GL_LINES_ADJACENCY
,
GL_TRIANGLE_STRIP_ADJACENCY
and
GL_TRIANGLES_ADJACENCY
are available only if the GL version is 3.2 or greater.
Errors
GL_INVALID_ENUM
is generated if
mode
is not an accepted value.
GL_INVALID_VALUE
is generated if
drawcount
is negative.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an
enabled array or the element array and the buffer object's data store is currently mapped.
Version Support
glMultiDrawElements |
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc.
Copyright
2010-2014
Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.