Signature
Parameters
Description
glBindBuffer
binds a buffer object to the specified buffer binding point. Calling
glBindBuffer
with
target
set to one of the accepted symbolic constants and
buffer
set to the name
of a buffer object binds that buffer object name to the target. If no buffer object with name
buffer
exists, one is created with that name. When a buffer object is bound to a target, the previous binding for that
target is automatically broken.
Buffer object names are unsigned integers. The value zero is reserved, but
there is no default buffer object for each buffer object target. Instead,
buffer
set to zero
effectively unbinds any buffer object previously bound, and restores client memory usage for that buffer object target (if supported for that target).
Buffer object names and the corresponding buffer object contents are local to
the shared object space of the current
GL rendering context;
two rendering contexts share buffer object names only if they
explicitly enable sharing between contexts through the appropriate GL windows interfaces functions.
glGenBuffers
must be used to generate a set of unused buffer object names.
The state of a buffer object immediately after it is first bound is an unmapped zero-sized memory buffer with
GL_READ_WRITE
access and
GL_STATIC_DRAW
usage.
While a non-zero buffer object name is bound, GL operations on the target to which it is
bound affect the bound buffer object, and queries of the target to which it is bound return state
from the bound buffer object. While buffer object name zero is bound, as in the initial state,
attempts to modify or query state on the target to which it is bound generates an
GL_INVALID_OPERATION
error.
When a non-zero buffer object is bound to the
GL_ARRAY_BUFFER
target,
the vertex array pointer parameter is interpreted as an offset within the
buffer object measured in basic machine units.
When a non-zero buffer object is bound to the
GL_DRAW_INDIRECT_BUFFER
target,
parameters for draws issued through
glDrawArraysIndirect
and
glDrawElementsIndirect
are sourced
from the specified offset in that buffer object's data store.
When a non-zero buffer object is bound to the
GL_DISPATCH_INDIRECT_BUFFER
target,
the parameters for compute dispatches issued through
glDispatchComputeIndirect
are sourced from the specified offset in that buffer object's data store.
While a non-zero buffer object is bound to the
GL_ELEMENT_ARRAY_BUFFER
target,
the indices parameter of
glDrawElements
,
glDrawElementsInstanced
,
glDrawElementsBaseVertex
,
glDrawRangeElements
,
glDrawRangeElementsBaseVertex
,
glMultiDrawElements
, or
glMultiDrawElementsBaseVertex
is interpreted as an
offset within the buffer object measured in basic machine units.
While a non-zero buffer object is bound to the
GL_PIXEL_PACK_BUFFER
target,
the following commands are affected:
glGetCompressedTexImage
,
glGetTexImage
, and
glReadPixels
. The pointer parameter is
interpreted as an offset within the buffer object measured in basic machine units.
While a non-zero buffer object is bound to the
GL_PIXEL_UNPACK_BUFFER
target,
the following commands are affected:
glCompressedTexImage1D
,
glCompressedTexImage2D
,
glCompressedTexImage3D
,
glCompressedTexSubImage1D
,
glCompressedTexSubImage2D
,
glCompressedTexSubImage3D
,
glTexImage1D
,
glTexImage2D
,
glTexImage3D
,
glTexSubImage1D
,
glTexSubImage2D
, and
glTexSubImage3D
. The pointer parameter is
interpreted as an offset within the buffer object measured in basic machine units.
The buffer targets
GL_COPY_READ_BUFFER
and
GL_COPY_WRITE_BUFFER
are provided to allow
glCopyBufferSubData
to be used without disturbing the state of other bindings. However,
glCopyBufferSubData
may be used with any pair of buffer binding points.
The
GL_TRANSFORM_FEEDBACK_BUFFER
buffer binding point may be passed to
glBindBuffer
,
but will not directly affect transform feedback state. Instead, the indexed
GL_TRANSFORM_FEEDBACK_BUFFER
bindings must be used through a call to
glBindBufferBase
or
glBindBufferRange
. This will affect the generic
GL_TRANSFORM_FEEDBACK_BUFFER
binding.
Likewise, the
GL_UNIFORM_BUFFER
,
GL_ATOMIC_COUNTER_BUFFER
and
GL_SHADER_STORAGE_BUFFER
buffer binding points may
be used, but do not directly affect uniform buffer, atomic counter buffer or shader storage buffer state, respectively.
glBindBufferBase
or
glBindBufferRange
must be used to bind a buffer to
an indexed uniform buffer, atomic counter buffer or shader storage buffer binding point.
The
GL_QUERY_BUFFER
binding point is used to specify a buffer object that is to
receive the results of query objects through calls to the
glGetQueryObject
family of commands.
A buffer object binding created with
glBindBuffer
remains active until a different
buffer object name is bound to the same target, or until the bound buffer object is
deleted with
glDeleteBuffers
.
Once created, a named buffer object may be re-bound to any target as often as needed. However,
the GL implementation may make choices about how to optimize the storage of a buffer object based
on its initial binding target.
Notes
The
GL_COPY_READ_BUFFER
,
GL_UNIFORM_BUFFER
and
GL_TEXTURE_BUFFER
targets are available only if the GL version is 3.1 or greater.
The
GL_ATOMIC_COUNTER_BUFFER
target is available only if the GL version is 4.2 or greater.
The
GL_DISPATCH_INDIRECT_BUFFER
and
GL_SHADER_STORAGE_BUFFER
targets are available only if the GL version is 4.3 or greater.
The
GL_QUERY_BUFFER
target is available only if the GL version is 4.4 or greater.
Errors
GL_INVALID_ENUM
is generated if
target
is not one of the allowable
values.
GL_INVALID_VALUE
is generated if
buffer
is not a name previously returned
from a call to
glGenBuffers
.
Associated Gets
glGet
with argument
GL_ARRAY_BUFFER_BINDING
glGet
with argument
GL_ATOMIC_COUNTER_BUFFER_BINDING
glGet
with argument
GL_COPY_READ_BUFFER_BINDING
glGet
with argument
GL_COPY_WRITE_BUFFER_BINDING
glGet
with argument
GL_DRAW_INDIRECT_BUFFER_BINDING
glGet
with argument
GL_DISPATCH_INDIRECT_BUFFER_BINDING
glGet
with argument
GL_ELEMENT_ARRAY_BUFFER_BINDING
glGet
with argument
GL_PIXEL_PACK_BUFFER_BINDING
glGet
with argument
GL_PIXEL_UNPACK_BUFFER_BINDING
glGet
with argument
GL_SHADER_STORAGE_BUFFER_BINDING
glGet
with argument
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
glGet
with argument
GL_UNIFORM_BUFFER_BINDING
Version Support
glBindBuffer |
See Also
Copyright
Copyright
2005 Addison-Wesley.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glBindBuffer