Signature
Parameters
Variables | Description |
---|---|
stride |
Specifies the byte offset between consecutive edge flags.
If
stride
is 0, the edge flags are understood
to be tightly packed in the array. The initial value is 0.
|
pointer |
Specifies a pointer to the first edge flag in the array. The initial
value is 0.
|
Description
glEdgeFlagPointer
specifies the location and data format of an array of boolean edge
flags to use when rendering.
stride
specifies the byte stride from one
edge flag to the next, allowing vertices and attributes
to be packed into a single array or stored in separate arrays.
If a non-zero named buffer object is bound to the
GL_ARRAY_BUFFER
target
(see
glBindBuffer
) while an edge flag array is
specified,
pointer
is treated as a byte offset into the buffer object's data store.
Also, the buffer object binding (
GL_ARRAY_BUFFER_BINDING
) is saved as edge flag vertex array
client-side state (
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
).
When an edge flag array is
specified,
stride
and
pointer
are saved as client-side
state, in addition to the current vertex array buffer object binding.
To enable and disable the edge flag array, call
glEnableClientState
and
glDisableClientState
with the argument
GL_EDGE_FLAG_ARRAY
. If
enabled, the edge flag array is used
when
glDrawArrays
,
glMultiDrawArrays
,
glDrawElements
,
glMultiDrawElements
,
glDrawRangeElements
, or
glArrayElement
is called.
Notes
glEdgeFlagPointer
is available only if the GL version is 1.1 or greater.
Edge flags are not supported for interleaved vertex array formats
(see
glInterleavedArrays
).
The edge flag array is initially disabled and isn't accessed when
glArrayElement
,
glDrawElements
,
glDrawRangeElements
,
glDrawArrays
,
glMultiDrawArrays
, or
glMultiDrawElements
is called.
Execution of
glEdgeFlagPointer
is not allowed between the execution of
glBegin
and the corresponding execution of
glEnd
,
but an error may or may not be generated. If no error is generated,
the operation is undefined.
glEdgeFlagPointer
is typically implemented on the client side.
Edge flag array parameters are client-side state and are therefore
not saved or restored by
glPushAttrib
and
glPopAttrib
.
Use
glPushClientAttrib
and
glPopClientAttrib
instead.
Errors
GL_INVALID_ENUM
is generated if
stride
is negative.
Associated Gets
glIsEnabled
with argument
GL_EDGE_FLAG_ARRAY
glGet
with argument
GL_EDGE_FLAG_ARRAY_STRIDE
glGet
with argument
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
glGet
with argument
GL_ARRAY_BUFFER_BINDING
glGetPointerv
with argument
GL_EDGE_FLAG_ARRAY_POINTER
See Also
glArrayElement
,
glBindBuffer
,
glColorPointer
,
glDisableClientState
,
glDrawArrays
,
glDrawElements
,
glDrawRangeElements
,
glEdgeFlag
,
glEnableClientState
,
glFogCoordPointer
,
glIndexPointer
,
glInterleavedArrays
,
glMultiDrawArrays
,
glMultiDrawElements
,
glNormalPointer
,
glPopClientAttrib
,
glPushClientAttrib
,
glSecondaryColorPointer
,
glTexCoordPointer
,
glVertexAttribPointer
,
glVertexPointer
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.