glTexCoordPointer

define an array of texture coordinates

Signature

glTexCoordPointer( GLint ( size ) , GLenum ( type ) , GLsizei ( stride ) , const void * ( pointer ) )-> void
glTexCoordPointer( size , type , stride , pointer )
glTexCoordPointerf( pointer )
glTexCoordPointeri( pointer )
glTexCoordPointers( pointer )

Parameters

VariablesDescription
size
Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4.
type
Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT , GL_INT , GL_FLOAT , or GL_DOUBLE are accepted. The initial value is GL_FLOAT .
stride
Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
pointer
Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0.

Description

glTexCoordPointer specifies the location and data format of an array of texture coordinates to use when rendering. size specifies the number of coordinates per texture coordinate set, and must be 1, 2, 3, or 4. type specifies the data type of each texture coordinate, and stride specifies the byte stride from one texture coordinate set to the next, allowing vertices and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays .)
If a non-zero named buffer object is bound to the GL_ARRAY_BUFFER target (see glBindBuffer ) while a texture coordinate array is specified, pointer is treated as a byte offset into the buffer object's data store. Also, the buffer object binding ( GL_ARRAY_BUFFER_BINDING ) is saved as texture coordinate vertex array client-side state ( GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING ).
When a texture coordinate array is specified, size , type , stride , and pointer are saved as client-side state, in addition to the current vertex array buffer object binding.
To enable and disable a texture coordinate array, call glEnableClientState and glDisableClientState with the argument GL_TEXTURE_COORD_ARRAY . If enabled, the texture coordinate array is used when glArrayElement , glDrawArrays , glMultiDrawArrays , glDrawElements , glMultiDrawElements , or glDrawRangeElements is called.

Notes

glTexCoordPointer is available only if the GL version is 1.1 or greater.
For OpenGL versions 1.3 and greater, or when the
ARB_multitexture
extension is supported, glTexCoordPointer updates the texture coordinate array state of the active client texture unit, specified with glClientActiveTexture .
Each texture coordinate array is initially disabled and isn't accessed when glArrayElement , glDrawElements , glDrawRangeElements , glDrawArrays , glMultiDrawArrays , or glMultiDrawElements is called.
Execution of glTexCoordPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd , but an error may or may not be generated. If no error is generated, the operation is undefined.
glTexCoordPointer is typically implemented on the client side.
Texture coordinate array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib . Use glPushClientAttrib and glPopClientAttrib instead.

Errors

GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4.
GL_INVALID_ENUM is generated if type is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.

Associated Gets

glIsEnabled with argument GL_TEXTURE_COORD_ARRAY
glGet with argument GL_TEXTURE_COORD_ARRAY_SIZE
glGet with argument GL_TEXTURE_COORD_ARRAY_TYPE
glGet with argument GL_TEXTURE_COORD_ARRAY_STRIDE
glGet with argument GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
glGet with argument GL_ARRAY_BUFFER_BINDING
glGetPointerv with argument GL_TEXTURE_COORD_ARRAY_POINTER

See Also

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glTexCoordPointer
OpenGLContext OpenGLContext/drawcube.py Lines: 36
OpenGLContext OpenGLContext/scenegraph/box.py Lines: 42
OpenGLContext OpenGLContext/scenegraph/indexedpolygons.py Lines: 53, 112
OpenGLContext OpenGLContext/scenegraph/quadrics.py Lines: 55
OpenGLContext tests/shader_sphere.py Lines: 104
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson45.py Lines: 419, 435
Visvis wobjects/polygonalModeling.py Lines: 969
{GPL3} OpenGL-Programmable 05-shader.py Lines: 180
{GPL3} OpenGL-Programmable 03-array.py Lines: 95
{GPL3} OpenGL-Programmable 06-perpixel.py Lines: 188
{GPL3} OpenGL-Programmable 04-vbo.py Lines: 114