Signature
Parameters
Description
glInterleavedArrays
lets you specify and enable individual color,
normal,
texture and vertex
arrays whose elements are part of a larger aggregate array element.
For some implementations, this is more efficient than specifying the arrays
separately.
If
stride
is 0, the aggregate elements are stored consecutively.
Otherwise,
stride
bytes occur between the beginning of one
aggregate array element and the beginning of the next aggregate array
element.
format
serves as a ``key''
describing the extraction of individual arrays from the aggregate array.
If
format
contains a T, then texture coordinates are
extracted from the interleaved array. If C is present, color values
are extracted. If N is present, normal coordinates are extracted.
Vertex coordinates are always extracted.
The digits 2, 3, and 4 denote how many values are extracted.
F indicates that values are extracted as floating-point values.
Colors may also be extracted as 4 unsigned bytes if 4UB follows the
C. If a color is extracted as 4 unsigned bytes, the vertex
array element which follows is located at the first possible
floating-point aligned address.
Notes
glInterleavedArrays
is available only if the GL version is 1.1 or greater.
If
glInterleavedArrays
is called while compiling a display list, it is not
compiled into the list, and it is executed immediately.
Execution of
glInterleavedArrays
is not allowed between the execution of
glBegin
and the corresponding execution of
glEnd
,
but an error may or may not be generated. If no error is generated,
the operation is undefined.
glInterleavedArrays
is typically implemented on the client side.
Vertex array parameters are client-side state and are therefore not
saved or restored by
glPushAttrib
and
glPopAttrib
.
Use
glPushClientAttrib
and
glPopClientAttrib
instead.
For OpenGL versions 1.3 and greater, or when the
ARB_multitexture
extension is supported,
glInterleavedArrays
only updates the texture coordinate array for the client active texture
unit. The texture coordinate state for other client texture units is not
updated, regardless of whether the client texture unit is enabled or not.
Secondary color values are not supported in interleaved vertex array formats.
Errors
GL_INVALID_ENUM
is generated if
format
is not an accepted value.
GL_INVALID_VALUE
is generated if
stride
is negative.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glInterleavedArrays