Signature
Parameters
Description
glEnableClientState
and
glDisableClientState
enable or disable individual client-side capabilities. By default, all
client-side capabilities are disabled.
Both
glEnableClientState
and
glDisableClientState
take a
single argument,
cap
, which can assume one of the following
values:
- GL_COLOR_ARRAY
-
If enabled, the color array is enabled for writing and used during rendering when glArrayElement , glDrawArrays , glDrawElements , glDrawRangeElements glMultiDrawArrays , or glMultiDrawElements is called. See glColorPointer .
- GL_EDGE_FLAG_ARRAY
-
If enabled, the edge flag array is enabled for writing and used during rendering when glArrayElement , glDrawArrays , glDrawElements , glDrawRangeElements glMultiDrawArrays , or glMultiDrawElements is called. See glEdgeFlagPointer .
- GL_FOG_COORD_ARRAY
-
If enabled, the fog coordinate array is enabled for writing and used during rendering when glArrayElement , glDrawArrays , glDrawElements , glDrawRangeElements glMultiDrawArrays , or glMultiDrawElements is called. See glFogCoordPointer .
- GL_INDEX_ARRAY
-
If enabled, the index array is enabled for writing and used during rendering when glArrayElement , glDrawArrays , glDrawElements , glDrawRangeElements glMultiDrawArrays , or glMultiDrawElements is called. See glIndexPointer .
- GL_NORMAL_ARRAY
-
If enabled, the normal array is enabled for writing and used during rendering when glArrayElement , glDrawArrays , glDrawElements , glDrawRangeElements glMultiDrawArrays , or glMultiDrawElements is called. See glNormalPointer .
- GL_SECONDARY_COLOR_ARRAY
-
If enabled, the secondary color array is enabled for writing and used during rendering when glArrayElement , glDrawArrays , glDrawElements , glDrawRangeElements glMultiDrawArrays , or glMultiDrawElements is called. See glColorPointer .
- GL_TEXTURE_COORD_ARRAY
-
If enabled, the texture coordinate array is enabled for writing and used during rendering when glArrayElement , glDrawArrays , glDrawElements , glDrawRangeElements glMultiDrawArrays , or glMultiDrawElements is called. See glTexCoordPointer .
- GL_VERTEX_ARRAY
-
If enabled, the vertex array is enabled for writing and used during rendering when glArrayElement , glDrawArrays , glDrawElements , glDrawRangeElements glMultiDrawArrays , or glMultiDrawElements is called. See glVertexPointer .
Notes
glEnableClientState
is available only if the GL version is 1.1 or greater.
GL_FOG_COORD_ARRAY
and
GL_SECONDARY_COLOR_ARRAY
are available only if the GL version is 1.4 or
greater.
For OpenGL versions 1.3 and greater, or when
ARB_multitexture
is supported, enabling and disabling
GL_TEXTURE_COORD_ARRAY
affects the active client texture unit.
The active client texture unit is controlled with
glClientActiveTexture
.
Errors
GL_INVALID_ENUM
is generated if
cap
is not an accepted value.
glEnableClientState
is not allowed between the execution of
glBegin
and the
corresponding
glEnd
, but an error may or may not be generated. If
no error is generated, the behavior is undefined.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glDisableClientState
glEnableClientState