glEnable

enable or disable server-side GL capabilities

Signature

glDisable( GLenum ( cap ) )-> void
glDisable( cap )
glDisablei( GLenum ( cap ) , GLuint ( index ) )-> void
glDisablei( target , index )
glEnable( GLenum ( cap ) )-> void
glEnable( cap )
glEnablei( GLenum ( cap ) , GLuint ( index ) )-> void
glEnablei( target , index )

Parameters

VariablesDescription
cap
Specifies a symbolic constant indicating a GL capability.
index
Specifies the index of the switch to disable (for glEnablei and glDisablei only).

Description

glEnable and glDisable enable and disable various capabilities. Use glIsEnabled or glGet to determine the current setting of any capability. The initial value for each capability with the exception of GL_DITHER and GL_MULTISAMPLE is GL_FALSE . The initial value for GL_DITHER and GL_MULTISAMPLE is GL_TRUE .
Both glEnable and glDisable take a single argument, cap , which can assume one of the following values:
Some of the GL's capabilities are indexed. glEnablei and glDisablei enable and disable indexed capabilities.
GL_BLEND
If enabled, blend the computed fragment color values with the values in the color buffers. See glBlendFunc .
GL_CLIP_DISTANCE i
If enabled, clip geometry against user-defined half space i .
GL_COLOR_LOGIC_OP
If enabled, apply the currently selected logical operation to the computed fragment color and color buffer values. See glLogicOp .
GL_CULL_FACE
If enabled, cull polygons based on their winding in window coordinates. See glCullFace .
GL_DEBUG_OUTPUT
If enabled, debug messages are produced by a debug context. When disabled, the debug message log is silenced. Note that in a non-debug context, very few, if any messages might be produced, even when GL_DEBUG_OUTPUT is enabled.
GL_DEBUG_OUTPUT_SYNCHRONOUS
If enabled, debug messages are produced synchronously by a debug context. If disabled, debug messages may be produced asynchronously. In particular, they may be delayed relative to the execution of GL commands, and the debug callback function may be called from a thread other than that in which the commands are executed. See glDebugMessageCallback .
GL_DEPTH_CLAMP
If enabled, the -wczcwc plane equation is ignored by view volume clipping (effectively, there is no near or far plane clipping). See glDepthRange .
GL_DEPTH_TEST
If enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. See glDepthFunc and glDepthRange .
GL_DITHER
If enabled, dither color components or indices before they are written to the color buffer.
GL_FRAMEBUFFER_SRGB
If enabled and the value of GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the framebuffer attachment corresponding to the destination buffer is GL_SRGB , the R, G, and B destination color values (after conversion from fixed-point to floating-point) are considered to be encoded for the sRGB color space and hence are linearized prior to their use in blending.
GL_LINE_SMOOTH
If enabled, draw lines with correct filtering. Otherwise, draw aliased lines. See glLineWidth .
GL_MULTISAMPLE
If enabled, use multiple fragment samples in computing the final color of a pixel. See glSampleCoverage .
GL_POLYGON_OFFSET_FILL
If enabled, and if the polygon is rendered in GL_FILL mode, an offset is added to depth values of a polygon's fragments before the depth comparison is performed. See glPolygonOffset .
GL_POLYGON_OFFSET_LINE
If enabled, and if the polygon is rendered in GL_LINE mode, an offset is added to depth values of a polygon's fragments before the depth comparison is performed. See glPolygonOffset .
GL_POLYGON_OFFSET_POINT
If enabled, an offset is added to depth values of a polygon's fragments before the depth comparison is performed, if the polygon is rendered in GL_POINT mode. See glPolygonOffset .
GL_POLYGON_SMOOTH
If enabled, draw polygons with proper filtering. Otherwise, draw aliased polygons. For correct antialiased polygons, an alpha buffer is needed and the polygons must be sorted front to back.
GL_PRIMITIVE_RESTART
Enables primitive restarting. If enabled, any one of the draw commands which transfers a set of generic attribute array elements to the GL will restart the primitive when the index of the vertex is equal to the primitive restart index. See glPrimitiveRestartIndex .
GL_PRIMITIVE_RESTART_FIXED_INDEX
Enables primitive restarting with a fixed index. If enabled, any one of the draw commands which transfers a set of generic attribute array elements to the GL will restart the primitive when the index of the vertex is equal to the fixed primitive index for the specified index type. The fixed index is equal to 2n1 where n is equal to 8 for GL_UNSIGNED_BYTE , 16 for GL_UNSIGNED_SHORT and 32 for GL_UNSIGNED_INT .
GL_RASTERIZER_DISCARD
If enabled, primitives are discarded after the optional transform feedback stage, but before rasterization. Furthermore, when enabled, glClear , glClearBufferData , glClearBufferSubData , glClearTexImage , and glClearTexSubImage are ignored.
GL_SAMPLE_ALPHA_TO_COVERAGE
If enabled, compute a temporary coverage value where each bit is determined by the alpha value at the corresponding sample location. The temporary coverage value is then ANDed with the fragment coverage value.
GL_SAMPLE_ALPHA_TO_ONE
If enabled, each sample alpha value is replaced by the maximum representable alpha value.
GL_SAMPLE_COVERAGE
If enabled, the fragment's coverage is ANDed with the temporary coverage value. If GL_SAMPLE_COVERAGE_INVERT is set to GL_TRUE , invert the coverage value. See glSampleCoverage .
GL_SAMPLE_SHADING
If enabled, the active fragment shader is run once for each covered sample, or at fraction of this rate as determined by the current value of GL_MIN_SAMPLE_SHADING_VALUE . See glMinSampleShading .
GL_SAMPLE_MASK
If enabled, the sample coverage mask generated for a fragment during rasterization will be ANDed with the value of GL_SAMPLE_MASK_VALUE before shading occurs. See glSampleMaski .
GL_SCISSOR_TEST
If enabled, discard fragments that are outside the scissor rectangle. See glScissor .
GL_STENCIL_TEST
If enabled, do stencil testing and update the stencil buffer. See glStencilFunc and glStencilOp .
GL_TEXTURE_CUBE_MAP_SEAMLESS
If enabled, cubemap textures are sampled such that when linearly sampling from the border between two adjacent faces, texels from both faces are used to generate the final sample value. When disabled, texels from only a single face are used to construct the final sample value.
GL_PROGRAM_POINT_SIZE
If enabled and a vertex or geometry shader is active, then the derived point size is taken from the (potentially clipped) shader builtin gl_PointSize and clamped to the implementation-dependent point size range.

Errors

GL_INVALID_ENUM is generated if cap is not one of the values listed previously.
GL_INVALID_VALUE is generated by glEnablei and glDisablei if index is greater than or equal to the number of indexed capabilities for cap .

Notes

GL_PRIMITIVE_RESTART is available only if the GL version is 3.1 or greater.
GL_TEXTURE_CUBE_MAP_SEAMLESS is available only if the GL version is 3.2 or greater.
GL_PRIMITIVE_RESTART_FIXED_INDEX is available only if the GL version is 4.3 or greater.
GL_DEBUG_OUTPUT and GL_DEBUG_OUTPUT_SYNCHRONOUS are available only if the GL version is 4.3 or greater.
Any token accepted by glEnable or glDisable is also accepted by glEnablei and glDisablei , but if the capability is not indexed, the maximum value that index may take is zero.
In general, passing an indexed capability to glEnable or glDisable will enable or disable that capability for all indices, resepectively.

Associated Gets

Version Support

glDisable
glDisablei
glEnable
glEnablei

See Also

Copyright

Copyright
1991-2006 Silicon Graphics, Inc. Copyright
2011-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glDisable
OpenGLContext OpenGLContext/texture.py Lines: 102, 274
OpenGLContext OpenGLContext/framecounter.py Lines: 59, 60
OpenGLContext OpenGLContext/browser/vpcurve.py Lines: 95
OpenGLContext OpenGLContext/scenegraph/nurbs.py Lines: 127, 128, 179
OpenGLContext OpenGLContext/scenegraph/shape.py Lines: 56, 88
OpenGLContext OpenGLContext/scenegraph/cubebackground.py Lines: 69, 70
OpenGLContext OpenGLContext/scenegraph/boundingvolume.py Lines: 252, 301, 307
OpenGLContext OpenGLContext/scenegraph/spherebackground.py Lines: 51, 52, 54, 67
OpenGLContext OpenGLContext/scenegraph/indexedpolygons.py Lines: 43, 100, 227
OpenGLContext OpenGLContext/scenegraph/arraygeometry.py Lines: 161, 173
OpenGLContext OpenGLContext/scenegraph/imagetexture.py Lines: 100
OpenGLContext OpenGLContext/scenegraph/pointset.py Lines: 68, 81, 83
OpenGLContext OpenGLContext/scenegraph/text/font.py Lines: 328
OpenGLContext OpenGLContext/scenegraph/text/toolsfont.py Lines: 27, 326
OpenGLContext OpenGLContext/shadow/passes.py Lines: 133, 134, 165, 166
OpenGLContext OpenGLContext/passes/flatcompat.py Lines: 123, 196, 220, 289, 291
OpenGLContext OpenGLContext/passes/flatcore.py Lines: 183, 274, 276
OpenGLContext OpenGLContext/passes/_flat.py Lines: 459, 552, 554
OpenGLContext OpenGLContext/passes/renderpass.py Lines: 356, 384, 392
OpenGLContext OpenGLContext/passes/rendervisitor.py Lines: 157
OpenGLContext tests/dek_surf.py Lines: 47
OpenGLContext tests/ilsstrategies.py Lines: 27
OpenGLContext tests/shadow_1.py Lines: 276, 468, 471, 680, 682, 683, 684, 685
OpenGLContext tests/nehe6_multi.py Lines: 75
OpenGLContext tests/dek_texturesurf.py Lines: 59
OpenGLContext tests/glhistogram.py Lines: 73
OpenGLContext tests/nehe5.py Lines: 25
OpenGLContext tests/nehe6_compressed.py Lines: 47
OpenGLContext tests/gldrawelements_list.py Lines: 30, 33
OpenGLContext tests/pygame_textureatlas.py Lines: 152
OpenGLContext tests/glu_tess.py Lines: 48
OpenGLContext tests/nehe8.py Lines: 77, 79, 80, 81, 84, 96, 110, 115
OpenGLContext tests/nehe6_convolve.py Lines: 130, 137
OpenGLContext tests/nehe2.py Lines: 44
OpenGLContext tests/redbook_alpha3D.py Lines: 143
OpenGLContext tests/nehe7.py Lines: 134, 136, 137, 138
OpenGLContext tests/glut_fullscreen.py Lines: 20
OpenGLContext tests/nehe3.py Lines: 28, 29
OpenGLContext tests/glprint.py Lines: 110
OpenGLContext tests/wgl_font.py Lines: 47
OpenGLContext tests/nehe6_timer.py Lines: 80
OpenGLContext tests/glu_tess2.py Lines: 49
OpenGLContext tests/redbook_alpha.py Lines: 71, 75
OpenGLContext tests/nehe6.py Lines: 66
OpenGLContext tests/nehe4.py Lines: 41, 42
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson18.py Lines: 201
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson23.py Lines: 179, 180
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson26.py Lines: 110, 111, 112, 154, 176, 177, 181, 188
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson19.py Lines: 93
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson42.py Lines: 320, 346
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson44/glFont.py Lines: 74, 92, 93
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson44/lesson44.py Lines: 196, 197, 198
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson44/glCamera.py Lines: 549, 649, 651
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson43/glFreeType.py Lines: 273, 275
OpenGL-Demo PyOpenGL-Demo/dek/texturesurf.py Lines: 74
OpenGL-Demo PyOpenGL-Demo/dek/OglSurface/triangle.py Lines: 78, 79, 88, 89
OpenGL-Demo PyOpenGL-Demo/GLUT/glutplane.py Lines: 49
OpenGL-Demo PyOpenGL-Demo/GLUT/molehill.py Lines: 44
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/checker.py Lines: 30
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/lorentz.py Lines: 40
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/arraytest.py Lines: 44
OpenGL-Demo PyOpenGL-Demo/redbook/lines.py Lines: 120
OpenGL-Demo PyOpenGL-Demo/redbook/movelight.py Lines: 103
OpenGL-Demo PyOpenGL-Demo/tom/demo.py Lines: 51
OpenGL-Demo PyOpenGL-Demo/tom/conechecker.py Lines: 15
OpenGL-Demo PyOpenGL-Demo/tom/checker.py Lines: 15
OpenGL-Demo PyOpenGL-Demo/tom/fog.py Lines: 37
OpenGL-Demo PyOpenGL-Demo/tom/Line.py Lines: 10
OpenGL-Demo PyOpenGL-Demo/tom/poly.py Lines: 41
OpenGL-Demo PyOpenGL-Demo/tom/lorentz.py Lines: 28
OpenGL-Demo PyOpenGL-Demo/tom/arraytest.py Lines: 29
{Artistic License} PymmLib pymmlib/applications/glutviewer.py Lines: 93, 192, 216
{Artistic License} PymmLib pymmlib/mmLib/OpenGLDriver.py Lines: 190, 196, 201, 206, 222, 224, 287, 327, 343, 438, 472, 486, 514, 564
{LGPL} PyUI2 renderers/openglBase.py Lines: 137, 195, 242, 264, 316
{LGPL} PyUI2 renderers/openglPygame.py Lines: 322
{LGPL} PyUI2 system/openglgraphics.py Lines: 99, 136, 166, 194, 374
{LGPL} VisionEgg VisionEgg/MoreStimuli.py Lines: 120, 121, 174, 243, 247, 251, 324, 325, 387, 452, 453, 454, 525
{LGPL} VisionEgg VisionEgg/Core.py Lines: 1487, 1488, 1489
{LGPL} VisionEgg VisionEgg/SphereMap.py Lines: 249, 250, 286, 303, 792, 793, 845
{LGPL} VisionEgg VisionEgg/Dots.py Lines: 187, 244, 254, 368, 371
{LGPL} VisionEgg VisionEgg/Gratings.py Lines: 323, 338, 424, 640, 646, 713, 715
{LGPL} VisionEgg VisionEgg/Textures.py Lines: 1315, 1453, 1585
{LGPL} VisionEgg VisionEgg/Text.py Lines: 410, 411, 412, 424, 475, 476, 496
{LGPL} PyMT examples/apps/3Ddrawing/3Ddrawing.py Lines: 53, 54, 55, 144
{LGPL} PyMT examples/apps/3Dviewer/3Dviewer.py Lines: 62, 63, 64
{LGPL} PyMT pymt/obj.py Lines: 19, 58, 289, 290, 291, 292
{LGPL} PyMT pymt/texture.py Lines: 17, 160, 329
{LGPL} PyMT pymt/graphx/statement.py Lines: 53, 156, 196
{LGPL} PyMT pymt/graphx/fbo.py Lines: 21, 256
{LGPL} PyMT pymt/graphx/colors.py Lines: 8, 46, 56
{LGPL} PyMT pymt/core/video/video_pyglet.py Lines: 12, 101
{LGPL} Pyggel pyggel/particle.py Lines: 271
{LGPL} Pyggel pyggel/image.py Lines: 170
{LGPL} Pyggel pyggel/misc.py Lines: 36
{LGPL} Pyggel pyggel/view.py Lines: 210, 246, 287, 311, 329
{LGPL} Pyggel pyggel/light.py Lines: 49
{LGPL} Pyggel pyggel/scene.py Lines: 140, 156, 182, 195
{LGPL} Pyggel pyggel/geometry.py Lines: 331, 334, 486
{LGPL} Pyggel pyggel/font.py Lines: 1005
{LGPL} pygl2d pygl2d/display.py Lines: 76
{LGPL} pygl2d pygl2d/draw.py Lines: 41, 50, 58, 71, 72, 77, 86, 96, 105, 118, 119, 133, 145
{GPL} Scocca scocca/graphics/opengl/decorators.py Lines: 29, 43
{GPL} Scocca scocca/graphics/opengl/projections.py Lines: 34
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/Visualisation/PhysicsGraph3D/Particles3D.py Lines: 417, 541, 587, 634
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 837, 876, 907
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/PygameWrapper.py Lines: 204
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/ProgressBar.py Lines: 176
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/Button.py Lines: 194, 261
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/TexPlane.py Lines: 107, 141
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/Label.py Lines: 169, 209
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Utils/Particles3D.py Lines: 158, 281, 322, 366
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Cubes.py Lines: 265, 272, 275
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 815, 854, 885
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/PygameWrapper.py Lines: 204
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/ProgressBar.py Lines: 176
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/Button.py Lines: 202, 272
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/TexPlane.py Lines: 107, 141
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/Label.py Lines: 169, 209
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/Scrollbar3D.py Lines: 169
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/Button3D.py Lines: 139, 186, 239
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/PygameWrapperPlane.py Lines: 167
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/TexPlane.py Lines: 157, 238
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/Display3D.py Lines: 452, 459, 492
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/playground/Button.py Lines: 126, 175
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/playground/TexPlane.py Lines: 68, 101
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py Lines: 498, 504, 543
{LGPL or GPL or MPL} Kamaelia Sketches/MH/OpenGL/3dFolding.py Lines: 145, 193
{LGPL or GPL or MPL} Kamaelia Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 837, 876, 907
{LGPL or GPL or MPL} Kamaelia Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/Button.py Lines: 194, 261
{LGPL or GPL or MPL} Kamaelia Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/TexPlane.py Lines: 107, 141
{LGPL or GPL or MPL} Kamaelia Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/Label.py Lines: 169, 209
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/Scrollbar3D.py Lines: 169
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/Button3D.py Lines: 139, 186, 239
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/PygameWrapperPlane.py Lines: 167
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/TexPlane.py Lines: 157, 238
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/Display3D.py Lines: 452, 459, 492
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/Button.py Lines: 126, 175
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/PygameWrapperPlane.py Lines: 90
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/TexPlane.py Lines: 68, 101
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/Display3D.py Lines: 498, 504, 543
{LGPL or GPL or MPL} Kamaelia Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/Label.py Lines: 169, 209
Gloopy gloopy/view/render.py Lines: 90
Visvis wobjects/polygonalModeling.py Lines: 1076, 1079, 1080, 1081
Visvis wobjects/textures.py Lines: 752, 753, 754, 794, 969, 1189, 1190, 1191, 1218
Visvis functions/boxplot.py Lines: 239
Visvis functions/bar.py Lines: 153
Visvis wibjects/sliders.py Lines: 394
Visvis wibjects/colorWibjects.py Lines: 559, 676, 692
Visvis core/line.py Lines: 113, 114, 116, 662, 678, 698, 730, 751, 767, 806, 817, 818, 821, 822
Visvis core/axes.py Lines: 801, 909, 967, 1250
Visvis core/baseTexture.py Lines: 250
Visvis core/baseWibjects.py Lines: 81, 193
Visvis core/light.py Lines: 274
Visvis core/baseFigure.py Lines: 840, 843, 844, 905
Visvis core/axises.py Lines: 811, 831, 2014
{GPL3} OpenGL-Programmable 03-array.py Lines: 52, 172, 180
{GPL3} OpenGL-Programmable 02-displaylist.py Lines: 52, 170, 178
{GPL3} OpenGL-Programmable 04-vbo.py Lines: 53, 191, 199
{GPL3} OpenGL-Programmable 01-direct.py Lines: 52, 161, 169
glEnable
OpenGLContext OpenGLContext/texture.py Lines: 97, 270
OpenGLContext OpenGLContext/drawcube.py Lines: 31, 32, 33
OpenGLContext OpenGLContext/framecounter.py Lines: 75
OpenGLContext OpenGLContext/browser/vpcurve.py Lines: 79
OpenGLContext OpenGLContext/scenegraph/nurbs.py Lines: 108, 109, 177, 184, 209
OpenGLContext OpenGLContext/scenegraph/shape.py Lines: 54, 86
OpenGLContext OpenGLContext/scenegraph/cubebackground.py Lines: 86, 87
OpenGLContext OpenGLContext/scenegraph/boundingvolume.py Lines: 273, 303, 309
OpenGLContext OpenGLContext/scenegraph/light.py Lines: 46, 47
OpenGLContext OpenGLContext/scenegraph/spherebackground.py Lines: 53, 64, 65, 68
OpenGLContext OpenGLContext/scenegraph/indexedpolygons.py Lines: 27, 40, 76, 97, 225
OpenGLContext OpenGLContext/scenegraph/arraygeometry.py Lines: 151, 159, 171
OpenGLContext OpenGLContext/scenegraph/pointset.py Lines: 65, 72
OpenGLContext OpenGLContext/scenegraph/text/font.py Lines: 324
OpenGLContext OpenGLContext/scenegraph/text/toolsfont.py Lines: 33, 330
OpenGLContext OpenGLContext/shadow/passes.py Lines: 231, 235, 245, 249, 322, 323
OpenGLContext OpenGLContext/passes/flatcompat.py Lines: 87, 89, 91, 175, 199, 221, 254, 290
OpenGLContext OpenGLContext/passes/flatcore.py Lines: 77, 80, 162, 186, 239, 275
OpenGLContext OpenGLContext/passes/_flat.py Lines: 342, 345, 438, 462, 517, 553
OpenGLContext OpenGLContext/passes/renderpass.py Lines: 332, 333, 339, 357, 382
OpenGLContext OpenGLContext/passes/rendervisitor.py Lines: 133, 160, 182, 335, 337
OpenGLContext tests/dek_surf.py Lines: 48, 49, 50
OpenGLContext tests/ilsstrategies.py Lines: 39
OpenGLContext tests/shadow_1.py Lines: 91, 270, 314, 452, 457, 643, 646, 674
OpenGLContext tests/dek_texturesurf.py Lines: 44, 52, 61, 62, 63
OpenGLContext tests/glhistogram.py Lines: 41
OpenGLContext tests/nehe6_compressed.py Lines: 55
OpenGLContext tests/pygame_textureatlas.py Lines: 129
OpenGLContext tests/_bitmap_font.py Lines: 43, 54, 68, 83
OpenGLContext tests/glu_tess.py Lines: 44
OpenGLContext tests/nehe8.py Lines: 75, 76, 91, 111, 114
OpenGLContext tests/arbwindowpos.py Lines: 90
OpenGLContext tests/line_stipple.py Lines: 28
OpenGLContext tests/nehe6_convolve.py Lines: 106, 151
OpenGLContext tests/redbook_alpha3D.py Lines: 120, 121, 138
OpenGLContext tests/nehe7.py Lines: 132, 133, 140
OpenGLContext tests/redbook_surface.py Lines: 65, 66
OpenGLContext tests/glut_font.py Lines: 26
OpenGLContext tests/gldrawpixels.py Lines: 56
OpenGLContext tests/wx_font.py Lines: 27
OpenGLContext tests/glu_tess2.py Lines: 50
OpenGLContext tests/redbook_trim.py Lines: 93, 94
OpenGLContext tests/redbook_alpha.py Lines: 74
OpenGLContext tests/nehe6.py Lines: 79
OpenGLContext tests/redbook_surface_cb.py Lines: 82, 83
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson11.py Lines: 37
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson18.py Lines: 109, 113, 126, 199
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson6.py Lines: 85, 89
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson41.py Lines: 181, 185, 190
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson16.py Lines: 50, 54, 84
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson23.py Lines: 59, 63, 154, 155
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson5.py Lines: 67
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson4.py Lines: 64
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson26.py Lines: 59, 63, 68, 69, 104, 106, 107, 150, 158, 163, 180, 187
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson12.py Lines: 40, 43, 44, 45
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson3.py Lines: 54
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson13.py Lines: 115
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson1.py Lines: 54
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson19.py Lines: 94, 100
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson42.py Lines: 157, 167, 169, 175, 318, 343
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson2.py Lines: 54
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson6-multi.py Lines: 113, 117, 124
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson45.py Lines: 344, 347
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson44/glFont.py Lines: 70, 71, 91
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson44/lesson44.py Lines: 142, 190, 192, 193
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson44/glCamera.py Lines: 547, 550, 650
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson43/lesson43.py Lines: 67, 68
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson43/glFreeType.py Lines: 274, 276
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson48/Lesson48.py Lines: 37, 47, 48, 50
OpenGL-Demo PyOpenGL-Demo/proesch/stereo/stereoDemo.py Lines: 107, 109, 110
OpenGL-Demo PyOpenGL-Demo/proesch/bezier/bezier.py Lines: 119, 121, 122, 132, 133
OpenGL-Demo PyOpenGL-Demo/proesch/nurbs/nurbs.py Lines: 170, 172, 173, 181
OpenGL-Demo PyOpenGL-Demo/dek/texturesurf.py Lines: 77, 78, 88, 89, 90
OpenGL-Demo PyOpenGL-Demo/dek/tile.py Lines: 69
OpenGL-Demo PyOpenGL-Demo/dek/OglSurface/triangle.py Lines: 31, 33, 45, 46, 50, 104
OpenGL-Demo PyOpenGL-Demo/dek/OglSurface/OglFrame.py Lines: 69, 70
OpenGL-Demo PyOpenGL-Demo/GLE/maintest.py Lines: 47, 59, 62, 63, 65
OpenGL-Demo PyOpenGL-Demo/GLUT/gears.py Lines: 229, 230, 231, 232, 253
OpenGL-Demo PyOpenGL-Demo/GLUT/shader_test.py Lines: 28
OpenGL-Demo PyOpenGL-Demo/GLUT/glutplane.py Lines: 60
OpenGL-Demo PyOpenGL-Demo/GLUT/molehill.py Lines: 42, 43, 45, 142
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/checker.py Lines: 40, 80, 115
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/lorentz.py Lines: 56
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/arraytest.py Lines: 48
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/text.py Lines: 39, 40, 75, 76
OpenGL-Demo PyOpenGL-Demo/GLUT/tom/cone.py Lines: 44, 45, 49
OpenGL-Demo PyOpenGL-Demo/redbook/scene.py Lines: 79, 80, 81
OpenGL-Demo PyOpenGL-Demo/redbook/lines.py Lines: 84
OpenGL-Demo PyOpenGL-Demo/redbook/movelight.py Lines: 83, 84, 85, 106
OpenGL-Demo PyOpenGL-Demo/redbook/fog.py Lines: 72, 74, 75, 84
OpenGL-Demo PyOpenGL-Demo/redbook/teapots.py Lines: 83, 84, 85, 86, 87
OpenGL-Demo PyOpenGL-Demo/tom/demo.py Lines: 62
OpenGL-Demo PyOpenGL-Demo/tom/conechecker.py Lines: 23, 40, 41, 43
OpenGL-Demo PyOpenGL-Demo/tom/conesave.py Lines: 23, 24
OpenGL-Demo PyOpenGL-Demo/tom/checker.py Lines: 23
OpenGL-Demo PyOpenGL-Demo/tom/fog.py Lines: 38, 43, 44, 45, 46, 47
OpenGL-Demo PyOpenGL-Demo/tom/Line.py Lines: 21
OpenGL-Demo PyOpenGL-Demo/tom/poly.py Lines: 43
OpenGL-Demo PyOpenGL-Demo/tom/lorentz.py Lines: 44
OpenGL-Demo PyOpenGL-Demo/tom/arraytest.py Lines: 31
OpenGL-Demo PyOpenGL-Demo/tom/cone.py Lines: 18, 19, 21
OpenGL-Demo py2exe-example/shader_test.py Lines: 29
{Artistic License} PymmLib pymmlib/applications/glutviewer.py Lines: 74, 181, 183, 185, 188, 195
{Artistic License} PymmLib pymmlib/mmLib/OpenGLDriver.py Lines: 162, 164, 177, 194, 199, 204, 210, 215, 282, 322, 355, 467, 502
{LGPL} PyUI2 renderers/openglBase.py Lines: 181, 219, 261, 317, 319
{LGPL} PyUI2 renderers/openglPygame.py Lines: 310
{LGPL} PyUI2 system/openglgraphics.py Lines: 153, 195, 197, 362
{LGPL} VisionEgg VisionEgg/MoreStimuli.py Lines: 123, 158, 161, 245, 249, 327, 367, 370, 505, 508
{LGPL} VisionEgg VisionEgg/SphereMap.py Lines: 281, 283, 503, 504, 505, 790, 791, 1198, 1199, 1200
{LGPL} VisionEgg VisionEgg/Dots.py Lines: 182, 184, 249, 357, 359
{LGPL} VisionEgg VisionEgg/Gratings.py Lines: 322, 341, 345, 638, 642, 645, 651
{LGPL} VisionEgg VisionEgg/Textures.py Lines: 1293, 1451, 1454, 1457, 1583, 1587, 1600, 1757, 1758, 1759
{LGPL} VisionEgg VisionEgg/Text.py Lines: 492, 494
{LGPL} PyMT examples/apps/3Ddrawing/3Ddrawing.py Lines: 31, 32, 33, 34
{LGPL} PyMT examples/apps/3Dviewer/3Dviewer.py Lines: 40, 41, 42, 43
{LGPL} PyMT pymt/obj.py Lines: 19, 46, 91, 281, 282, 283
{LGPL} PyMT pymt/texture.py Lines: 17, 156, 315
{LGPL} PyMT pymt/ui/window/__init__.py Lines: 18, 307
{LGPL} PyMT pymt/ui/window/win_pygame.py Lines: 15, 112
{LGPL} PyMT pymt/ui/widgets/speechbubble.py Lines: 11, 82
{LGPL} PyMT pymt/graphx/statement.py Lines: 53, 152, 193, 269
{LGPL} PyMT pymt/graphx/stencil.py Lines: 21, 43
{LGPL} PyMT pymt/graphx/colors.py Lines: 8, 48, 53
{LGPL} PyMT pymt/lib/squirtle.py Lines: 15, 43, 44
{LGPL} Pyggel pyggel/particle.py Lines: 277
{LGPL} Pyggel pyggel/image.py Lines: 176
{LGPL} Pyggel pyggel/misc.py Lines: 26
{LGPL} Pyggel pyggel/view.py Lines: 158, 159, 162, 163, 165, 168, 170, 189, 208, 244, 305, 323, 334
{LGPL} Pyggel pyggel/data.py Lines: 554, 616
{LGPL} Pyggel pyggel/light.py Lines: 44
{LGPL} Pyggel pyggel/scene.py Lines: 128, 168, 170, 201
{LGPL} Pyggel pyggel/geometry.py Lines: 342, 344, 495
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{LGPL} pygl2d pygl2d/display.py Lines: 34, 37, 41, 42, 73
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{GPL} Scocca scocca/graphics/opengl/decorators.py Lines: 23, 38
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/Visualisation/PhysicsGraph3D/Particles3D.py Lines: 411, 515, 579, 625
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 461, 468, 838, 877, 900
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{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/ProgressBar.py Lines: 137
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/Button.py Lines: 169, 255
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{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/Label.py Lines: 144, 203
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Utils/Particles3D.py Lines: 152, 251, 314, 355
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Cubes.py Lines: 75, 83, 93, 267, 271, 274
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Spheres.py Lines: 55, 60, 76, 77, 78
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 460, 467, 816, 855, 878
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{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/Button.py Lines: 173, 266
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{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/Label.py Lines: 144, 203
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Examples/simplecube/simplecube.py Lines: 35
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/Scrollbar3D.py Lines: 263
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/Button3D.py Lines: 133, 213, 240
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/PygameWrapperPlane.py Lines: 144
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/Progress3D.py Lines: 213
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/TexPlane.py Lines: 136, 232
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/Display3D.py Lines: 136, 141, 445, 460, 493
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/playground/Button.py Lines: 101, 169
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/playground/TexPlane.py Lines: 53, 95
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py Lines: 145, 491, 505, 544
{LGPL or GPL or MPL} Kamaelia Sketches/MH/OpenGL/3dFolding.py Lines: 131, 187
{LGPL or GPL or MPL} Kamaelia Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 461, 468, 838, 877, 900
{LGPL or GPL or MPL} Kamaelia Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/Button.py Lines: 169, 255
{LGPL or GPL or MPL} Kamaelia Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/Label.py Lines: 144, 203
{LGPL or GPL or MPL} Kamaelia Sketches/MPS/Old/SoC/simplecube.py Lines: 64
{LGPL or GPL or MPL} Kamaelia Sketches/THF/simplecube/simplecube_controlled.py Lines: 87
{LGPL or GPL or MPL} Kamaelia Sketches/THF/simplecube/simplecube.py Lines: 35
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/Scrollbar3D.py Lines: 263
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/Button3D.py Lines: 133, 213, 240
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{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/Progress3D.py Lines: 213
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/TexPlane.py Lines: 136, 232
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/Display3D.py Lines: 136, 141, 445, 460, 493
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/Button.py Lines: 101, 169
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/PygameWrapperPlane.py Lines: 71
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/TexPlane.py Lines: 53, 95
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/Display3D.py Lines: 145, 491, 505, 544
{LGPL or GPL or MPL} Kamaelia Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 460, 467, 815, 854, 877
{LGPL or GPL or MPL} Kamaelia Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/Label.py Lines: 144, 203
Gloopy gloopy/view/render.py Lines: 74, 75, 76, 88
Visvis wobjects/polygonalModeling.py Lines: 982, 1011, 1012, 1029
Visvis wobjects/textures.py Lines: 757, 795, 796, 953, 1194, 1219, 1220
Visvis functions/boxplot.py Lines: 241, 250, 307, 324
Visvis functions/bar.py Lines: 180
Visvis wibjects/colorWibjects.py Lines: 535, 687, 760
Visvis utils/cropper.py Lines: 380
Visvis core/line.py Lines: 90, 95, 104, 635, 636, 659, 700, 742, 753, 769, 807
Visvis core/axes.py Lines: 996, 1041
Visvis core/baseTexture.py Lines: 227
Visvis core/baseWibjects.py Lines: 103
Visvis core/light.py Lines: 264
Visvis core/baseFigure.py Lines: 870, 874
Visvis core/axises.py Lines: 803, 842, 2031
{GPL3} OpenGL-Programmable 05-shader.py Lines: 322
{GPL3} OpenGL-Programmable 07-attrib.py Lines: 341
{GPL3} OpenGL-Programmable 03-array.py Lines: 33, 170, 177, 242, 246, 247, 251, 257
{GPL3} OpenGL-Programmable 09-gles2.py Lines: 384
{GPL3} OpenGL-Programmable 06-perpixel.py Lines: 330
{GPL3} OpenGL-Programmable 10-gl3.2core.py Lines: 394
{GPL3} OpenGL-Programmable 02-displaylist.py Lines: 33, 168, 175, 240, 244, 245, 249, 255
{GPL3} OpenGL-Programmable 04-vbo.py Lines: 34, 189, 196, 261, 265, 266, 270, 276
{GPL3} OpenGL-Programmable 01-direct.py Lines: 33, 159, 166, 231, 235, 236, 240, 246
{GPL3} OpenGL-Programmable 08-pbo.py Lines: 363

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