Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the texture is bound for
glCompressedTexSubImage2D
function. Must be
GL_TEXTURE_1D_ARRAY
,
GL_TEXTURE_2D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
|
texture |
Specifies the texture object name for
glCompressedTextureSubImage2D
function.
|
level |
Specifies the level-of-detail number. Level 0 is the base
image level. Level
n
is the
n
th mipmap reduction image.
|
xoffset |
Specifies a texel offset in the x direction within the texture
array.
|
yoffset |
Specifies a texel offset in the y direction within the texture
array.
|
width |
Specifies the width of the texture subimage.
|
height |
Specifies the height of the texture subimage.
|
format |
Specifies the format of the compressed image data stored at
address
data
.
|
imageSize |
Specifies the number of unsigned bytes of image data starting
at the address specified by
data
.
|
data |
Specifies a pointer to the compressed image data in
memory.
|
Description
Texturing allows elements of an image array to be read by
shaders.
glCompressedTexSubImage2D
and
glCompressedTextureSubImage2D
redefine a contiguous
subregion of an existing two-dimensional texture image. The texels
referenced by
data
replace the portion of the
existing texture array with x indices
xoffset
and
,
and the y indices
yoffset
and
,
inclusive.
This region may not include any texels
outside the range of the texture array as it was originally specified. It
is not an error to specify a subtexture with width of 0, but such a
specification has no effect.
internalformat
must be a known compressed
image format (such as
GL_RGTC
) or an
extension-specified compressed-texture format. The
format
of the compressed texture image is selected
by the GL implementation that compressed it (see
glTexImage2D
)
and should be queried at the time the texture was
compressed with
glGetTexLevelParameter
.
If a non-zero named buffer object is bound to the
GL_PIXEL_UNPACK_BUFFER
target (see
glBindBuffer
)
while a texture image is specified,
data
is treated as a byte offset into the buffer
object's data store.
Errors
GL_INVALID_ENUM
is generated if
internalformat
is of the generic compressed
internal formats:
GL_COMPRESSED_RED
,
GL_COMPRESSED_RG
,
GL_COMPRESSED_RGB
,
GL_COMPRESSED_RGBA
.
GL_COMPRESSED_SRGB
, or
GL_COMPRESSED_SRGB_ALPHA
.
GL_INVALID_ENUM
is generated by
glCompressedTexSubImage2D
if
target
is
GL_TEXTURE_RECTANGLE
or
GL_PROXY_TEXTURE_RECTANGLE
.
GL_INVALID_VALUE
is generated if
imageSize
is not consistent with the format,
dimensions, and contents of the specified compressed image data.
GL_INVALID_OPERATION
is generated if parameter
combinations are not supported by the specific compressed internal format
as specified in the specific texture compression extension.
GL_INVALID_OPERATION
is generated if a non-zero
buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the buffer object's
data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero
buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the data would be
unpacked from the buffer object such that the memory reads required would
exceed the data store size.
GL_INVALID_OPERATION
is generated by
glCompressedTextureSubImage2D
if
texture
is not the name of an existing texture
object.
GL_INVALID_OPERATION
is generated by
glCompressedTextureSubImage2D
if the effective target
is
GL_TEXTURE_RECTANGLE
.
Undefined results, including abnormal program termination, are
generated if
data
is not encoded in a manner
consistent with the extension specification defining the internal
compression format.
Associated Gets
glGet
with argument
GL_TEXTURE_COMPRESSED
glGet
with argument
GL_PIXEL_UNPACK_BUFFER_BINDING
glGetTexLevelParameter
with arguments
GL_TEXTURE_INTERNAL_FORMAT
and
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Version Support
glCompressedTexSubImage2D | |
glCompressedTextureSubImage2D |
See Also
glActiveTexture
,
glCompressedTexImage1D
,
glCompressedTexImage2D
,
glCompressedTexImage3D
,
glCompressedTexSubImage1D
,
glCompressedTexSubImage3D
,
glCopyTexImage1D
,
glCopyTexImage2D
,
glCopyTexSubImage1D
,
glCopyTexSubImage2D
,
glCopyTexSubImage3D
,
glPixelStore
,
glTexImage2D
,
glTexImage3D
,
glTexSubImage1D
,
glTexSubImage2D
,
glTexSubImage3D
,
glTexParameter
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2010-2014 Khronos Group.
This document is licensed under the SGI Free Software B License.
For details, see
http://oss.sgi.com/projects/FreeB/
.