Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the target texture.
Must be
GL_TEXTURE_3D
,
GL_PROXY_TEXTURE_3D
,
GL_TEXTURE_2D_ARRAY
or
GL_PROXY_TEXTURE_2D_ARRAY
.
|
level |
Specifies the level-of-detail number.
Level 0 is the base image level.
Level
n
is the
n
th mipmap reduction image.
|
internalformat |
Specifies the format of the compressed image data stored at address
data
.
|
width |
Specifies the width of the texture image.
All implementations support 3D texture images that are at least 16 texels wide.
|
height |
Specifies the height of the texture image.
All implementations support 3D texture images that are at least 16 texels
high.
|
depth |
Specifies the depth of the texture image.
All implementations support 3D texture images that are at least 16 texels
deep.
|
border |
This value must be 0.
|
imageSize |
Specifies the number of unsigned bytes of image data starting at the
address specified by
data
.
|
data |
Specifies a pointer to the compressed image data in memory.
|
Description
Texturing allows elements of an image array to be read by shaders.
glCompressedTexImage3D
loads a previously defined, and retrieved, compressed three-dimensional
texture image if
target
is
GL_TEXTURE_3D
(see
glTexImage3D
).
If
target
is
GL_PROXY_TEXTURE_3D
or
GL_PROXY_TEXTURE_2D_ARRAY
,
no data is read from
data
, but
all of the texture image state is recalculated, checked for consistency,
and checked against the implementation's capabilities. If the
implementation cannot handle a texture of the requested texture size, it
sets all of the image state to 0, but does not generate an error (see
glGetError
). To query for an entire mipmap array, use an image array level
greater than or equal to 1.
internalformat
must be a known compressed image format (such as
GL_RGTC
)
or an extension-specified compressed-texture format.
When a texture is loaded with
glTexImage2D
using a generic compressed
texture format (e.g.,
GL_COMPRESSED_RGB
), the GL selects from one of
its extensions supporting compressed textures. In order to load the
compressed texture image using
glCompressedTexImage3D
, query the compressed texture image's
size and format using
glGetTexLevelParameter
.
If a non-zero named buffer object is bound to the
GL_PIXEL_UNPACK_BUFFER
target
(see
glBindBuffer
) while a texture image is
specified,
data
is treated as a byte offset into the buffer object's data store.
If the compressed data are arranged into fixed-size blocks of texels, the pixel
storage modes can be used to select a sub-rectangle from a larger containing rectangle.
These pixel storage modes operate in the same way as they do for
glTexImage1D
.
In the following description, denote by
,
,
, and
the values of pixel storage modes
GL_UNPACK_COMPRESSED_BLOCK_SIZE
,
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
,
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
,
and
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
, respectively.
is the compressed block size in bytes;
,
,
and
are the compressed block width, height, and depth in pixels.
By default the pixel storage modes
GL_UNPACK_ROW_LENGTH
,
GL_UNPACK_SKIP_ROWS
,
GL_UNPACK_SKIP_PIXELS
,
GL_UNPACK_IMAGE_HEIGHT
and
GL_UNPACK_SKIP_IMAGES
are ignored for compressed images. To enable
GL_UNPACK_SKIP_PIXELS
and
GL_UNPACK_ROW_LENGTH
,
and
must both be non-zero.
To also enable
GL_UNPACK_SKIP_ROWS
and
GL_UNPACK_IMAGE_HEIGHT
,
must be non-zero.
To also enable
GL_UNPACK_SKIP_IMAGES
,
must be non-zero. All parameters must be consistent with the compressed format to produce the desired results.
When selecting a sub-rectangle from a compressed image:
the value of
GL_UNPACK_SKIP_PIXELS
must be a multiple of
;
the value of
GL_UNPACK_SKIP_ROWS
must be a multiple of
;
the value of
GL_UNPACK_SKIP_IMAGES
must be a multiple of
.
imageSize
must be equal to:
Errors
GL_INVALID_ENUM
is generated if
internalformat
is not one of the generic
compressed internal formats:
GL_COMPRESSED_RED
,
GL_COMPRESSED_RG
,
GL_COMPRESSED_RGB
,
GL_COMPRESSED_RGBA
.
GL_COMPRESSED_SRGB
, or
GL_COMPRESSED_SRGB_ALPHA
.
GL_INVALID_VALUE
is generated if
imageSize
is not consistent with
the format, dimensions, and contents of the specified compressed image data.
GL_INVALID_VALUE
is generated if
border
is not 0.
GL_INVALID_OPERATION
is generated if parameter combinations are not
supported by the specific compressed internal format as specified in the
specific texture compression extension.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer
object such that the memory reads required would exceed the data store size.
Undefined results, including abnormal program termination, are generated if
data
is not encoded in a manner consistent with the extension specification defining the internal compression format.
Associated Gets
glGet
with argument
GL_TEXTURE_COMPRESSED
glGet
with argument
GL_PIXEL_UNPACK_BUFFER_BINDING
glGetTexLevelParameter
with arguments
GL_TEXTURE_INTERNAL_FORMAT
and
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Version Support
glCompressedTexImage3D |
See Also
glActiveTexture
,
glCompressedTexImage1D
,
glCompressedTexImage2D
,
glCompressedTexSubImage1D
,
glCompressedTexSubImage2D
,
glCompressedTexSubImage3D
,
glCopyTexImage1D
,
glCopyTexSubImage1D
,
glCopyTexSubImage2D
,
glCopyTexSubImage3D
,
glPixelStore
,
glTexImage1D
,
glTexImage2D
,
glTexSubImage1D
,
glTexSubImage2D
,
glTexSubImage3D
,
glTexParameter
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2011-2014 Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.