Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the texture is bound for
glCompressedTexSubImage3D
function. Must be
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_3D
, or
GL_TEXTURE_CUBE_MAP_ARRAY
.
|
texture |
Specifies the texture object name for
glCompressedTextureSubImage3D
function.
|
level |
Specifies the level-of-detail number. Level 0 is the base
image level. Level
n
is the
n
th mipmap reduction image.
|
xoffset |
Specifies a texel offset in the x direction within the texture
array.
|
yoffset |
Specifies a texel offset in the y direction within the texture
array.
|
width |
Specifies the width of the texture subimage.
|
height |
Specifies the height of the texture subimage.
|
depth |
Specifies the depth of the texture subimage.
|
format |
Specifies the format of the compressed image data stored at
address
data
.
|
imageSize |
Specifies the number of unsigned bytes of image data starting
at the address specified by
data
.
|
data |
Specifies a pointer to the compressed image data in
memory.
|
Description
Texturing allows elements of an image array to be read by
shaders.
glCompressedTexSubImage3D
and
glCompressedTextureSubImage3D
redefine a contiguous
subregion of an existing three-dimensional texture image. The texels
referenced by
data
replace the portion of the
existing texture array with x indices
xoffset
and
,
and the y indices
yoffset
and
,
and the z indices
zoffset
and
,
inclusive. This region may not include
any texels outside the range of the texture array as it was originally
specified. It is not an error to specify a subtexture with width of 0,
but such a specification has no effect.
internalformat
must be a known compressed image format (such as
GL_RGTC
)
or an extension-specified compressed-texture format.
The
format
of the compressed texture
image is selected by the GL implementation that compressed it (see
glTexImage3D
) and should be queried at the time the texture was
compressed with
glGetTexLevelParameter
.
If a non-zero named buffer object is bound to the
GL_PIXEL_UNPACK_BUFFER
target
(see
glBindBuffer
) while a texture image is
specified,
data
is treated as a byte offset into the buffer object's data store.
Errors
GL_INVALID_ENUM
is generated if
internalformat
is one of the generic compressed internal formats:
GL_COMPRESSED_RED
,
GL_COMPRESSED_RG
,
GL_COMPRESSED_RGB
,
GL_COMPRESSED_RGBA
.
GL_COMPRESSED_SRGB
, or
GL_COMPRESSED_SRGB_ALPHA
.
GL_INVALID_ENUM
is generated by
glCompressedTexSubImage3D
if
target
is not
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_3D
, or
GL_TEXTURE_CUBE_MAP_ARRAY
.
GL_INVALID_OPERATION
is generated by
glCompressedTextureSubImage3D
if
texture
is not the name of an existing texture
object.
GL_INVALID_VALUE
is generated if
imageSize
is not consistent with the format,
dimensions, and contents of the specified compressed image data.
GL_INVALID_OPERATION
is generated if parameter
combinations are not supported by the specific compressed internal format
as specified in the specific texture compression extension.
GL_INVALID_OPERATION
is generated if a non-zero
buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the buffer object's
data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero
buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the data would be
unpacked from the buffer object such that the memory reads required would
exceed the data store size.
Undefined results, including abnormal program termination, are
generated if
data
is not encoded in a manner
consistent with the extension specification defining the internal
compression format.
Associated Gets
glGet
with argument
GL_TEXTURE_COMPRESSED
glGet
with argument
GL_PIXEL_UNPACK_BUFFER_BINDING
glGetTexLevelParameter
with arguments
GL_TEXTURE_INTERNAL_FORMAT
and
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Version Support
glCompressedTexSubImage3D | |
glCompressedTextureSubImage3D |
See Also
glActiveTexture
,
glCompressedTexImage1D
,
glCompressedTexImage2D
,
glCompressedTexImage3D
,
glCompressedTexSubImage1D
,
glCompressedTexSubImage2D
,
glCopyTexImage1D
,
glCopyTexImage2D
,
glCopyTexSubImage1D
,
glCopyTexSubImage2D
,
glCopyTexSubImage3D
,
glPixelStore
,
glTexImage2D
,
glTexImage3D
,
glTexSubImage1D
,
glTexSubImage2D
,
glTexSubImage3D
,
glTexParameter
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2010-2014 Khronos Group.
This document is licensed under the SGI Free Software B License.
For details, see
http://oss.sgi.com/projects/FreeB/
.