Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the buffer object is bound
for
glMapBuffer
, which must be one
of the buffer binding targets in the following table:
|
buffer |
Specifies the name of the buffer object for
glMapNamedBuffer
.
|
access |
Specifies the access policy for
glMapBuffer
and
glMapNamedBuffer
, indicating
whether it will be possible to read from, write to, or
both read from and write to the buffer object's mapped
data store. The symbolic constant must be
GL_READ_ONLY
,
GL_WRITE_ONLY
, or
GL_READ_WRITE
.
|
Description
glMapBuffer
and
glMapNamedBuffer
map the entire data store
of a specified buffer object into the client's address space.
The data can then be directly read and/or written relative to
the returned pointer, depending on the specified
access
policy.
A pointer to the beginning of the mapped range is returned once
all pending operations on that buffer object have completed, and
may be used to modify and/or query the corresponding range of
the data store according to the value of
access
:
GL_READ_ONLY
indicates that
the returned pointer may be used to read buffer
object data.
GL_WRITE_ONLY
indicates that
the returned pointer may be used to modify buffer
object data.
GL_READ_WRITE
indicates that
the returned pointer may be used to read and to
modify buffer object data.
If an error is generated, a
NULL
pointer is
returned.
If no error occurs, the returned pointer will reflect an
allocation aligned to the value of
GL_MIN_MAP_BUFFER_ALIGNMENT
basic machine
units.
The returned pointer values may not be passed as parameter
values to GL commands. For example, they may not be used to
specify array pointers, or to specify or query pixel or texture
image data; such actions produce undefined results, although
implementations may not check for such behavior for performance
reasons.
No GL error is generated if the returned pointer is accessed in
a way inconsistent with
access
(e.g. used
to read from a mapping made with
access
GL_WRITE_ONLY
or write to a mapping made
with
access
GL_READ_ONLY
), but the result is undefined
and system errors (possibly including program termination) may
occur.
Mappings to the data stores of buffer objects may have
nonstandard performance characteristics. For example, such
mappings may be marked as uncacheable regions of memory, and in
such cases reading from them may be very slow. To ensure optimal
performance, the client should use the mapping in a fashion
consistent with the values of
GL_BUFFER_USAGE
for the buffer object and
of
access
. Using a mapping in a fashion
inconsistent with these values is liable to be multiple orders
of magnitude slower than using normal memory.
Notes
Alignment of the returned pointer is guaranteed only if the
version of the GL version is 4.2 or greater. Also, the
GL_ATOMIC_COUNTER_BUFFER
target is accepted
only if the GL version is 4.2 or greater.
The
GL_DISPATCH_INDIRECT_BUFFER
and
GL_SHADER_STORAGE_BUFFER
targets are
available only if the GL version is 4.3 or greater.
The
GL_QUERY_BUFFER
target is available
only if the GL version is 4.4 or greater.
Errors
GL_INVALID_ENUM
is generated by
glMapBuffer
if
target
is not one of the buffer binding
targets listed above.
GL_INVALID_OPERATION
is generated by
glMapNamedBuffer
if
buffer
is not the name of an existing
buffer object.
GL_OUT_OF_MEMORY
is generated if the GL is
unable to map the buffer object's data store. This may occur for
a variety of system-specific reasons, such as the absence of
sufficient remaining virtual memory.
GL_INVALID_OPERATION
is generated if the
buffer object is in a mapped state.
Associated Gets
glGetBufferPointerv
with argument
GL_BUFFER_MAP_POINTER
Version Support
glMapBuffer | |
glMapNamedBuffer |
See Also
Copyright
Copyright
2005 Addison-Wesley.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glMapBuffer