glDeleteBuffers

delete named buffer objects

Signature

glDeleteBuffers( GLsizei ( n ) , const GLuint * ( buffers ) )-> void
glDeleteBuffers( n , buffers )

Parameters

VariablesDescription
n
Specifies the number of buffer objects to be deleted.
buffers
Specifies an array of buffer objects to be deleted.

Description

glDeleteBuffers deletes n buffer objects named by the elements of the array buffers . After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers ). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).
glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.

Errors

GL_INVALID_VALUE is generated if n is negative.

Associated Gets

Version Support

glDeleteBuffers

See Also

Copyright

Copyright
2005 Addison-Wesley. Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glDeleteBuffers
{GPL3} OpenGL-Programmable 09-gles2.py Lines: 165, 270
{GPL3} OpenGL-Programmable 10-gl3.2core.py Lines: 173, 280
{GPL3} OpenGL-Programmable 08-pbo.py Lines: 147, 248