Signature
glGetTexImage(
GLenum (
target
)
,
GLint (
level
)
,
GLenum (
format
)
,
GLenum (
type
)
,
void * (
pixels
)
)-> void
glGetTexImage(
target
,
level
,
format
,
type
,
array
= None
,
outputType
= <class 'bytes'>
)
Get a texture-level as an image target -- enum constant for the texture engine to be read level -- the mip-map level to read format -- image format to read out the data type -- data-type into which to read the data array -- optional array/offset into which to store the value outputType -- default (bytes) provides string output of the results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True and type == GL_UNSIGNED_BYTE. Any other value will cause output in the default array output format. returns the pixel data array in the format defined by the format, type and outputType
glGetTexImagef(
target
,
level
,
format
,
type
= GL_FLOAT
,
array
= None
,
outputType
= <class 'bytes'>
)
Get a texture-level as an image target -- enum constant for the texture engine to be read level -- the mip-map level to read format -- image format to read out the data type -- data-type into which to read the data array -- optional array/offset into which to store the value outputType -- default (bytes) provides string output of the results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True and type == GL_UNSIGNED_BYTE. Any other value will cause output in the default array output format. returns the pixel data array in the format defined by the format, type and outputType
glGetTexImagei(
target
,
level
,
format
,
type
= GL_INT
,
array
= None
,
outputType
= <class 'bytes'>
)
Get a texture-level as an image target -- enum constant for the texture engine to be read level -- the mip-map level to read format -- image format to read out the data type -- data-type into which to read the data array -- optional array/offset into which to store the value outputType -- default (bytes) provides string output of the results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True and type == GL_UNSIGNED_BYTE. Any other value will cause output in the default array output format. returns the pixel data array in the format defined by the format, type and outputType
glGetTexImages(
target
,
level
,
format
,
type
= GL_SHORT
,
array
= None
,
outputType
= <class 'bytes'>
)
Get a texture-level as an image target -- enum constant for the texture engine to be read level -- the mip-map level to read format -- image format to read out the data type -- data-type into which to read the data array -- optional array/offset into which to store the value outputType -- default (bytes) provides string output of the results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True and type == GL_UNSIGNED_BYTE. Any other value will cause output in the default array output format. returns the pixel data array in the format defined by the format, type and outputType
glGetTexImageui(
target
,
level
,
format
,
type
= GL_UNSIGNED_INT
,
array
= None
,
outputType
= <class 'bytes'>
)
Get a texture-level as an image target -- enum constant for the texture engine to be read level -- the mip-map level to read format -- image format to read out the data type -- data-type into which to read the data array -- optional array/offset into which to store the value outputType -- default (bytes) provides string output of the results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True and type == GL_UNSIGNED_BYTE. Any other value will cause output in the default array output format. returns the pixel data array in the format defined by the format, type and outputType
glGetTexImageus(
target
,
level
,
format
,
type
= GL_UNSIGNED_SHORT
,
array
= None
,
outputType
= <class 'bytes'>
)
Get a texture-level as an image target -- enum constant for the texture engine to be read level -- the mip-map level to read format -- image format to read out the data type -- data-type into which to read the data array -- optional array/offset into which to store the value outputType -- default (bytes) provides string output of the results iff OpenGL.UNSIGNED_BYTE_IMAGES_AS_STRING is True and type == GL_UNSIGNED_BYTE. Any other value will cause output in the default array output format. returns the pixel data array in the format defined by the format, type and outputType
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the texture is bound for
glGetTexImage
and
glGetnTexImage
functions.
GL_TEXTURE_1D
,
GL_TEXTURE_2D
,
GL_TEXTURE_3D
,
GL_TEXTURE_1D_ARRAY
,
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_RECTANGLE
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
, and
GL_TEXTURE_CUBE_MAP_ARRAY
are acceptable.
|
texture |
Specifies the texture object name.
|
level |
Specifies the level-of-detail number of the desired image.
Level 0 is the base image level.
Level
is the
th
mipmap reduction image.
|
format |
Specifies a pixel format for the returned data. The supported
formats are
GL_STENCIL_INDEX
,
GL_DEPTH_COMPONENT
,
GL_DEPTH_STENCIL
,
GL_RED
,
GL_GREEN
,
GL_BLUE
,
GL_RG
,
GL_RGB
,
GL_RGBA
,
GL_BGR
,
GL_BGRA
,
GL_RED_INTEGER
,
GL_GREEN_INTEGER
,
GL_BLUE_INTEGER
,
GL_RG_INTEGER
,
GL_RGB_INTEGER
,
GL_RGBA_INTEGER
,
GL_BGR_INTEGER
,
GL_BGRA_INTEGER
.
|
type |
Specifies a pixel type for the returned data. The supported
types are
GL_UNSIGNED_BYTE
,
GL_BYTE
,
GL_UNSIGNED_SHORT
,
GL_SHORT
,
GL_UNSIGNED_INT
,
GL_INT
,
GL_HALF_FLOAT
,
GL_FLOAT
,
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_5_6_5_REV
,
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
,
GL_UNSIGNED_INT_2_10_10_10_REV
,
GL_UNSIGNED_INT_24_8
,
GL_UNSIGNED_INT_10F_11F_11F_REV
,
GL_UNSIGNED_INT_5_9_9_9_REV
, and
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
.
|
bufSize | |
pixels |
Returns the texture image. Should be a pointer to an array of
the type specified by
type
.
|
Description
glGetTexImage
,
glGetnTexImage
and
glGetTextureImage
functions return a texture
image into
pixels
. For
glGetTexImage
and
glGetnTexImage
,
target
specifies whether the desired texture image is one specified by
glTexImage1D
(
GL_TEXTURE_1D
),
glTexImage2D
(
GL_TEXTURE_1D_ARRAY
,
GL_TEXTURE_RECTANGLE
,
GL_TEXTURE_2D
or any of
GL_TEXTURE_CUBE_MAP_*
), or
glTexImage3D
(
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_3D
,
GL_TEXTURE_CUBE_MAP_ARRAY
). For
glGetTextureImage
,
texture
specifies the texture object name. In addition to types of textures
accepted by
glGetTexImage
and
glGetnTexImage
, the function also accepts cube map
texture objects (with effective target
GL_TEXTURE_CUBE_MAP
).
level
specifies the level-of-detail number of the desired image.
format
and
type
specify
the format and type of the desired image array. See the reference page
for
glTexImage1D
for a description of the acceptable values for the
format
and
type
parameters, respectively. For glGetnTexImage and glGetTextureImage
functions, bufSize tells the size of the buffer to receive the retrieved
pixel data.
glGetnTexImage
and
glGetTextureImage
do not write more than
bufSize
bytes into
pixels
.
If a non-zero named buffer object is bound to the
GL_PIXEL_PACK_BUFFER
target (see
glBindBuffer
)
while a texture image is requested,
pixels
is
treated as a byte offset into the buffer object's data store.
To understand the operation of
glGetTexImage
,
consider the selected internal four-component texture image to be an RGBA
color buffer the size of the image. The semantics of
glGetTexImage
are then identical to those of
glReadPixels
,
with the exception that no pixel transfer operations are performed, when
called with the same
format
and
type
, with
x
and
y
set to 0,
width
set to the
width of the texture image and
height
set to 1 for
1D images, or to the height of the texture image for 2D images.
If the selected texture image does not contain four components, the
following mappings are applied. Single-component textures are treated as
RGBA buffers with red set to the single-component value, green set to 0,
blue set to 0, and alpha set to 1. Two-component textures are treated as
RGBA buffers with red set to the value of component zero, alpha set to the
value of component one, and green and blue set to 0. Finally,
three-component textures are treated as RGBA buffers with red set to
component zero, green set to component one, blue set to component two, and
alpha set to 1.
To determine the required size of
pixels
, use
glGetTexLevelParameter
to determine the dimensions of the internal texture image, then scale
the required number of pixels by the storage required for each pixel,
based on
format
and
type
.
Be sure to take the pixel storage parameters into account, especially
GL_PACK_ALIGNMENT
.
If
glGetTextureImage
is used against a cube map
texture object, the texture is treated as a three-dimensional image of a
depth of 6, where the cube map faces are ordered as image layers, in an
order presented in the table below:
Layer number | Cube Map Face |
---|---|
0 | GL_TEXTURE_CUBE_MAP_POSITIVE_X |
1 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
2 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
3 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
4 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
5 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
Notes
If an error is generated, no change is made to the contents of
pixels
.
glGetTexImage
and
glGetnTexImage
return the texture image for the
active texture unit.
GL_STENCIL_INDEX
is accepted for
format
only if the GL version is 4.4 or
greater.
Errors
GL_INVALID_ENUM
is generated by
glGetTexImage
and
glGetnTexImage
functions if
target
is not an accepted value. These
include:
GL_TEXTURE_1D
,
GL_TEXTURE_2D
,
GL_TEXTURE_3D
,
GL_TEXTURE_1D_ARRAY
,
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_CUBE_MAP_ARRAY
,
GL_TEXTURE_RECTANGLE
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, and
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
for
glGetTexImage
and
glGetnTexImage
functions.
GL_TEXTURE_1D
,
GL_TEXTURE_2D
,
GL_TEXTURE_3D
,
GL_TEXTURE_1D_ARRAY
,
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_CUBE_MAP_ARRAY
,
GL_TEXTURE_RECTANGLE
, and
GL_TEXTURE_CUBE_MAP
for
glGetTextureImage
function.
GL_INVALID_OPERATION
is generated by
glGetTextureImage
if
texture
is not the name of an existing texture object.
GL_INVALID_VALUE
is generated if
level
is less than 0.
GL_INVALID_VALUE
may be generated if
level
is greater than
,
where
is the returned value of
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if
level
is non-zero and the effective target is
GL_TEXTURE_RECTANGLE
.
GL_INVALID_OPERATION
is generated if
type
is one of
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_5_6_5_REV
, or
GL_UNSIGNED_INT_10F_11F_11F_REV
and
format
is not
GL_RGB
.
GL_INVALID_OPERATION
is generated if
type
is one of
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
,
GL_UNSIGNED_INT_2_10_10_10_REV
, or
GL_UNSIGNED_INT_5_9_9_9_REV
and
format
is neither
GL_RGBA
or
GL_BGRA
.
GL_INVALID_OPERATION
is generated if
format
is
GL_STENCIL_INDEX
and
the base internal format is not
GL_STENCIL_INDEX
or
GL_DEPTH_STENCIL
.
GL_INVALID_OPERATION
is generated if a non-zero
buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the buffer object's
data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero
buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the data would be
packed to the buffer object such that the memory writes required would
exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero
buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and
pixels
is not evenly divisible into the number of
bytes needed to store in memory a datum indicated by
type
.
GL_INVALID_OPERATION
is generated by
glGetTextureImage
and
glGetnTexImage
if the buffer size required to store
the requested data is greater than
bufSize
.
Associated Gets
glGetTexLevelParameter
with argument
GL_TEXTURE_WIDTH
glGetTexLevelParameter
with argument
GL_TEXTURE_HEIGHT
glGetTexLevelParameter
with argument
GL_TEXTURE_INTERNAL_FORMAT
glGet
with arguments
GL_PACK_ALIGNMENT
and others
glGet
with argument
GL_PIXEL_PACK_BUFFER_BINDING
Version Support
glGetTexImage | |
glGetTextureImage | |
glGetnTexImage |
See Also
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2010-2014 Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glGetTexImage