Signature
Parameters
Variables | Description |
---|---|
texture |
The name of an existing texture object containing the image to be cleared.
|
level |
The level of
texture
containing the region to be cleared.
|
format |
The format of the data whose address in memory is given by
data
.
|
type |
The type of the data whose address in memory is given by
data
.
|
data |
The address in memory of the data to be used to clear the specified region.
|
Description
glClearTexImage
fills all an image contained in a
texture with an application supplied value.
texture
must be
the name of an existing texture. Further,
texture
may not be
the name of a buffer texture, nor may its internal format be compressed.
format
and
type
specify the format and type of the
source data and are interpreted as they are for
glTexImage3D
.
Textures with a base internal format of
GL_DEPTH_COMPONENT
,
GL_STENCIL_INDEX
, or
GL_DEPTH_STENCIL
require depth component, stencil, or depth-stencil component data respectively.
Textures with other base internal formats require RGBA formats. Textures with integer
internal formats require integer data.
data
is a pointer to an array of between one and four components of texel
data that will be used as the source for the constant fill value. The elements of
data are converted by the GL into the internal format of the texture image (that
was specified when the level was defined by any of the
glTexImage*
,
glTexStorage*
or
glCopyTexImage*
commands), and then
used to fill the specified range of the destination texture level. If
data
is
NULL
, then
the pointer is ignored and the sub-range of the texture image is filled with zeros. If
texture is a multisample texture, all the samples in a texel are cleared to the value
specified by data.
Notes
glClearTexImage
is available only if the GL version is 4.4 or greater.
Errors
GL_INVALID_OPERATION
is generated if
texture
is zero or not the
name of an existing texture object.
GL_INVALID_OPERATION
is generated if
texture
is a buffer texture.
GL_INVALID_OPERATION
is generated if
texture
has a compressed
internal format.
GL_INVALID_OPERATION
is generated if the base internal format is
GL_DEPTH_COMPONENT
and
format
is not
GL_DEPTH_COMPONENT
.
GL_INVALID_OPERATION
is generated if the base internal format is
GL_DEPTH_STENCIL
and
format
is not
GL_DEPTH_STENCIL
.
GL_INVALID_OPERATION
is generated if the base internal format is
GL_STENCIL_INDEX
and
format
is not
GL_STENCIL_INDEX
.
GL_INVALID_OPERATION
is generated if the base internal format is
GL_RGBA
and
format
is
GL_DEPTH_COMPONENT
,
GL_STENCIL_INDEX
, or
GL_DEPTH_STENCIL
.
GL_INVALID_OPERATION
is generated if the internal format is integer and
format
does not specify integer data.
GL_INVALID_OPERATION
is generated if the internal format is not
integer and
format
specifies integer data.
GL_INVALID_OPERATION
is generated if the image array identified by
level
has not previously been defined by a call to
glTexImage*
or
glTexStorage*
.
Associated Gets
Version Support
glClearTexImage |
See Also
Copyright
Copyright
2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.