Signature
Parameters
Variables | Description |
---|---|
texture |
The name of an existing texture object containing the image to be cleared.
|
level |
The level of
texture
containing the region to be cleared.
|
xoffset |
The coordinate of the left edge of the region to be cleared.
|
yoffset |
The coordinate of the lower edge of the region to be cleared.
|
zoffset |
The coordinate of the front of the region to be cleared.
|
width |
The width of the region to be cleared.
|
height |
The height of the region to be cleared.
|
depth |
The depth of the region to be cleared.
|
format |
The format of the data whose address in memory is given by
data
.
|
type |
The type of the data whose address in memory is given by
data
.
|
data |
The address in memory of the data to be used to clear the specified region.
|
Description
glClearTexSubImage
fills all or part of an image contained in a
texture with an application supplied value.
texture
must be
the name of an existing texture. Further,
texture
may not be
the name of a buffer texture, nor may its internal format be compressed.
Arguments
xoffset
,
yoffset
, and
zoffset
specify the lower left texel coordinates of
a width-wide by height-high by depth-deep rectangular subregion of the texel array.
For one-dimensional array textures,
yoffset
is interpreted as the first layer to
be cleared and
height
is the number of layers to clear. For two-dimensional array
textures,
zoffset
is interpreted as the first layer to be cleared and
depth
is the number
of layers to clear. Cube map textures are treated as an array of six slices in the z-dimension,
where the value of
zoffset
is interpreted as specifying the cube map face
for the corresponding layer and
depth
is the number of faces to clear.
For cube map array textures,
zoffset
is the first layer-face to clear,
and
depth
is the number of layer-faces to clear. Each layer-face is
translated into an array layer and a cube map face as described in the OpenGL Specification.
Negative values of
xoffset
,
yoffset
, and
zoffset
correspond to the coordinates of
border texels. Taking
,
,
,
,
, and
to be
the specified
width
,
height
,
depth
, and the border width, border height, and border
depth of the texel array and taking
,
,
,
,
, and
to be the
xoffset
,
yoffset
,
zoffset
,
width
,
height
, and
depth
argument values,
any of the following relationships generates a
GL_INVALID_OPERATION
error:
For texture types that do not have certain dimensions, this command treats those
dimensions as having a size of 1. For example, to clear a portion of a two-dimensional
texture, use
zoffset
equal to zero and
depth
equal to one.
format
and
type
specify the format and type of the
source data and are interpreted as they are for
glTexImage3D
.
Textures with a base internal format of
GL_DEPTH_COMPONENT
,
GL_STENCIL_INDEX
, or
GL_DEPTH_STENCIL
require depth component, stencil, or depth-stencil component data respectively.
Textures with other base internal formats require RGBA formats. Textures with integer
internal formats require integer data.
data
is a pointer to an array of between one and four components of texel
data that will be used as the source for the constant fill value. The elements of
data are converted by the GL into the internal format of the texture image (that
was specified when the level was defined by any of the
glTexImage*
,
glTexStorage*
or
glCopyTexImage*
commands), and then
used to fill the specified range of the destination texture level. If
data
is
NULL
, then
the pointer is ignored and the sub-range of the texture image is filled with zeros. If
texture is a multisample texture, all the samples in a texel are cleared to the value
specified by data.
Notes
glClearTexSubImage
is available only if the GL version is 4.4 or greater.
Errors
GL_INVALID_OPERATION
is generated if
texture
is zero or not the
name of an existing texture object.
GL_INVALID_OPERATION
is generated if
texture
is a buffer texture.
GL_INVALID_OPERATION
is generated if
texture
has a compressed
internal format.
GL_INVALID_OPERATION
is generated if the base internal format is
GL_DEPTH_COMPONENT
and
format
is not
GL_DEPTH_COMPONENT
.
GL_INVALID_OPERATION
is generated if the base internal format is
GL_DEPTH_STENCIL
and
format
is not
GL_DEPTH_STENCIL
.
GL_INVALID_OPERATION
is generated if the base internal format is
GL_STENCIL_INDEX
and
format
is not
GL_STENCIL_INDEX
.
GL_INVALID_OPERATION
is generated if the base internal format is
GL_RGBA
and
format
is
GL_DEPTH_COMPONENT
,
GL_STENCIL_INDEX
, or
GL_DEPTH_STENCIL
.
GL_INVALID_OPERATION
is generated if the internal format is integer and
format
does not specify integer data.
GL_INVALID_OPERATION
is generated if the internal format is not
integer and
format
specifies integer data.
Associated Gets
Version Support
glClearTexSubImage |
See Also
Copyright
Copyright
2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.