Signature
Parameters
Variables | Description |
---|---|
face |
Specifies the polygons that
mode
applies to.
Must be
GL_FRONT_AND_BACK
for front- and back-facing polygons.
|
mode |
Specifies how polygons will be rasterized.
Accepted values are
GL_POINT
,
GL_LINE
, and
GL_FILL
.
The initial value is
GL_FILL
for both front- and back-facing polygons.
|
Description
glPolygonMode
controls the interpretation of polygons for rasterization.
face
describes which polygons
mode
applies to:
both front and back-facing polygons (
GL_FRONT_AND_BACK
).
The polygon mode affects only the final rasterization of polygons.
In particular,
a polygon's vertices are lit and
the polygon is clipped and possibly culled before these modes are applied.
Three modes are defined and can be specified in
mode
:
- GL_POINT
-
Polygon vertices that are marked as the start of a boundary edge are drawn as points. Point attributes such as GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization of the points. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect.
- GL_LINE
-
Boundary edges of the polygon are drawn as line segments. Line attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH control the rasterization of the lines. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect.
- GL_FILL
-
The interior of the polygon is filled. Polygon attributes such as GL_POLYGON_SMOOTH control the rasterization of the polygon.
Examples
To draw a surface with outlined polygons,
call
glPolygonMode(
GL_FRONT_AND_BACK
,
GL_LINE
);
Notes
Vertices are marked as boundary or nonboundary with an edge flag.
Edge flags are generated internally by the GL when it decomposes
triangle stips and fans.
Errors
Associated Gets
glGet
with argument
GL_POLYGON_MODE
Version Support
glPolygonMode |
See Also
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2010-2014 Khronos Group.
This document is licensed under the SGI Free Software B License.
For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glPolygonMode
{LGPL or GPL or MPL} Kamaelia
Code/Python/Kamaelia/Kamaelia/UI/OpenGL/ProgressBar.py
Lines: 109, 133
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/ProgressBar.py
Lines: 109, 133
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/ProgressBar.py
Lines: 100, 125
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/ProgressBar.py
Lines: 109, 133
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/ProgressBar.py
Lines: 109, 133