Signature
Parameters
Variables | Description |
---|---|
callback |
The address of a callback function that will be called when a debug message is generated.
|
userParam |
A user supplied pointer that will be passed on each invocation of
callback
.
|
Description
glDebugMessageCallback
sets the current debug output callback function to
the function whose address is given in
callback
. The callback function
should have the following prototype (in C), or be otherwise compatible with such a prototype:
typedef void (APIENTRY *DEBUGPROC)(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *message,
const void *userParam);
This function is defined to have the same calling convention as
the GL API functions. In most cases this is defined as
APIENTRY
, although it will vary depending on
platform, language and compiler.
Each time a debug message is generated the debug callback
function will be invoked with
source
,
type
,
id
, and
severity
associated with the message, and
length
set to the length of debug message
whose character string is in the array pointed to by
message
userParam
will be set to the value passed in the
userParam
parameter to the most recent
call to
glDebugMessageCallback
.
Notes
When the GL is in use remotely, the server may not be able to
call functions in the client's address space. In such cases, the
callback function may not be invoked and the user should
retrieve debug messages from the context's debug message log by
calling
glGetDebugMessageLog
.
Version Support
glDebugMessageCallback |
See Also
Copyright
Copyright
2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.