Signature
Parameters
| Variables | Description | 
|---|---|
| buf | 
     
                    For
    glBlendFunci
    , specifies the index of the draw
                    buffer for which to set the blend function.
 
 | 
                
| sfactor | 
     
                    Specifies how the red, green, blue,
                    and alpha source blending factors are computed.
                    The initial value is
    GL_ONE
    .
 
 | 
                
| dfactor | 
     
                    Specifies how the red, green, blue,
                    and alpha destination blending factors are computed.
                    The following symbolic constants are accepted:
    GL_ZERO
    ,
    GL_ONE
    ,
    GL_SRC_COLOR
    ,
    GL_ONE_MINUS_SRC_COLOR
    ,
    GL_DST_COLOR
    ,
    GL_ONE_MINUS_DST_COLOR
    ,
    GL_SRC_ALPHA
    ,
    GL_ONE_MINUS_SRC_ALPHA
    ,
    GL_DST_ALPHA
    ,
    GL_ONE_MINUS_DST_ALPHA
    .
    GL_CONSTANT_COLOR
    ,
    GL_ONE_MINUS_CONSTANT_COLOR
    ,
    GL_CONSTANT_ALPHA
    , and
    GL_ONE_MINUS_CONSTANT_ALPHA
    .
                    The initial value is
    GL_ZERO
    .
 
 | 
                
Description
            Pixels can be drawn using a function that blends
            the incoming (source) RGBA values with the RGBA values
            that are already in the frame buffer (the destination values).
            Blending is initially disabled.
            Use
    glEnable
    and
    glDisable
    with argument
    GL_BLEND
    to enable and disable blending.
    
    glBlendFunc
    defines the operation of blending for all draw buffers when it is enabled.
    glBlendFunci
    defines the operation of blending for a single draw buffer
            specified by
    buf
    when enabled for that draw buffer.
    sfactor
    specifies which method is used to scale the
            source color components.
    dfactor
    specifies which method is used to scale the
            destination color components.
            Both parameters must be one of the following symbolic constants:
    GL_ZERO
    ,
    GL_ONE
    ,
    GL_SRC_COLOR
    ,
    GL_ONE_MINUS_SRC_COLOR
    ,
    GL_DST_COLOR
    ,
    GL_ONE_MINUS_DST_COLOR
    ,
    GL_SRC_ALPHA
    ,
    GL_ONE_MINUS_SRC_ALPHA
    ,
    GL_DST_ALPHA
    ,
    GL_ONE_MINUS_DST_ALPHA
    ,
    GL_CONSTANT_COLOR
    ,
    GL_ONE_MINUS_CONSTANT_COLOR
    ,
    GL_CONSTANT_ALPHA
    ,
    GL_ONE_MINUS_CONSTANT_ALPHA
    ,
    GL_SRC_ALPHA_SATURATE
    ,
    GL_SRC1_COLOR
    ,
    GL_ONE_MINUS_SRC1_COLOR
    ,
    GL_SRC1_ALPHA
    , and
    GL_ONE_MINUS_SRC1_ALPHA
    .
            The possible methods are described in the following table.
            Each method defines four scale factors,
            one each for red, green, blue, and alpha.
            In the table and in subsequent equations, first source, second source
            and destination color components are referred to as
    
    ,
    
    and
    
    , respectively.
            The color specified by
    glBlendColor
    is referred to as
    
    .
            They are understood to have integer values between 0 and
    
    ,
            where
    
            and
    
    is the number of red,
            green,
            blue,
            and alpha bitplanes.
    
            Source and destination scale factors are referred to as
    
    and
    
    .
            The scale factors described in the table,
            denoted
    
    ,
            represent either source or destination factors.
            All scale factors have range
    
    .
    | Parameter | |
|---|---|
| GL_ZERO | |
| GL_ONE | |
| GL_SRC_COLOR | |
| GL_ONE_MINUS_SRC_COLOR | |
| GL_DST_COLOR | |
| GL_ONE_MINUS_DST_COLOR | |
| GL_SRC_ALPHA | |
| GL_ONE_MINUS_SRC_ALPHA | |
| GL_DST_ALPHA | |
| GL_ONE_MINUS_DST_ALPHA | |
| GL_CONSTANT_COLOR | |
| GL_ONE_MINUS_CONSTANT_COLOR | |
| GL_CONSTANT_ALPHA | |
| GL_ONE_MINUS_CONSTANT_ALPHA | |
| GL_SRC_ALPHA_SATURATE | |
| GL_SRC1_COLOR | |
| GL_ONE_MINUS_SRC1_COLOR | |
| GL_SRC1_ALPHA | |
| GL_ONE_MINUS_SRC1_ALPHA | 
            In the table,
        
    
            To determine the blended RGBA values of a pixel,
            the system uses the following equations:
        
    
            Despite the apparent precision of the above equations,
            blending arithmetic is not exactly specified,
            because blending operates with imprecise integer color values.
            However,
            a blend factor that should be equal to 1
            is guaranteed not to modify its multiplicand,
            and a blend factor equal to 0 reduces its multiplicand to 0.
            For example,
            when
    sfactor
    is
    GL_SRC_ALPHA
    ,
    dfactor
    is
    GL_ONE_MINUS_SRC_ALPHA
    ,
            and
    
    is equal to
    
    ,
            the equations reduce to simple replacement:
    Examples
            Transparency is best implemented using blend function
            (
    GL_SRC_ALPHA
    ,
    GL_ONE_MINUS_SRC_ALPHA
    )
            with primitives sorted from farthest to nearest.
            Note that this transparency calculation does not require
            the presence of alpha bitplanes in the frame buffer.
    
            Blend function
            (
    GL_SRC_ALPHA
    ,
    GL_ONE_MINUS_SRC_ALPHA
    )
            is also useful for rendering antialiased points and lines
            in arbitrary order.
    
            Polygon antialiasing is optimized using blend function
            (
    GL_SRC_ALPHA_SATURATE
    ,
    GL_ONE
    )
            with polygons sorted from nearest to farthest.
            (See the
    glEnable
    ,
    glDisable
    reference page and the
    GL_POLYGON_SMOOTH
    argument for information on polygon antialiasing.)
            Destination alpha bitplanes,
            which must be present for this blend function to operate correctly,
            store the accumulated coverage.
    Notes
            Incoming (source) alpha is correctly thought of as a material opacity,
            ranging from 1.0
            (
    
    ),
            representing complete opacity,
            to 0.0 (0), representing complete
            transparency.
    
            When more than one color buffer is enabled for drawing,
            the GL performs blending separately for each enabled buffer,
            using the contents of that buffer for destination color.
            (See
    glDrawBuffer
    .)
    
            When dual source blending is enabled (i.e., one of the blend factors requiring
            the second color input is used), the maximum number of enabled draw buffers
            is given by
    GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
    , which may
            be lower than
    GL_MAX_DRAW_BUFFERS
    .
    Errors
    GL_INVALID_VALUE
    is generated by
    glBlendFunci
    if
    buf
    is greater
            than or equal to the value of
    GL_MAX_DRAW_BUFFERS
    .
    Associated Gets
    glGet
    with argument
    GL_BLEND_SRC_RGB
    
    glGet
    with argument
    GL_BLEND_SRC_ALPHA
    
    glGet
    with argument
    GL_BLEND_DST_RGB
    
    glGet
    with argument
    GL_BLEND_DST_ALPHA
    
    glIsEnabled
    with argument
    GL_BLEND
    Version Support
| glBlendFunc | |
| glBlendFunci | 
See Also
Copyright
            Copyright
    
    1991-2006 Silicon Graphics, Inc.
            Copyright
    
    2010-2014 Khronos Group.
            This document is licensed under the SGI Free Software B License.
            For details, see
    
    http://oss.sgi.com/projects/FreeB/
    .
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glBlendFunc
        
    {LGPL or GPL or MPL} Kamaelia
    Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/ProgressBar.py
    Lines: 140
    {LGPL or GPL or MPL} Kamaelia
    Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/ProgressBar.py
    Lines: 140
    {LGPL or GPL or MPL} Kamaelia
    Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/ProgressBar.py
    Lines: 140
