glPolygonOffset

set the scale and units used to calculate depth values

Signature

glPolygonOffset( GLfloat ( factor ) , GLfloat ( units ) )-> void
glPolygonOffset( factor , units )

Parameters

VariablesDescription
factor
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
units
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.

Description

When GL_POLYGON_OFFSET_FILL , GL_POLYGON_OFFSET_LINE , or GL_POLYGON_OFFSET_POINT is enabled, each fragment's depth value will be offset after it is interpolated from the depth values of the appropriate vertices. The value of the offset is factor DZ + r units , where DZ is a measurement of the change in depth relative to the screen area of the polygon, and r is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.
glPolygonOffset is useful for rendering hidden-line images, for applying decals to surfaces, and for rendering solids with highlighted edges.

Associated Gets

glIsEnabled with argument GL_POLYGON_OFFSET_FILL , GL_POLYGON_OFFSET_LINE , or GL_POLYGON_OFFSET_POINT .
glGet with argument GL_POLYGON_OFFSET_FACTOR or GL_POLYGON_OFFSET_UNITS .

Version Support

glPolygonOffset

See Also

Copyright

Copyright
1991-2006 Silicon Graphics, Inc. Copyright
2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glPolygonOffset
OpenGLContext tests/shadow_1.py Lines: 453
{LGPL} VisionEgg VisionEgg/Gratings.py Lines: 643

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