Signature
Parameters
Description
After clipping and division by
w
,
depth coordinates range from
to 1,
corresponding to the near and far clipping planes.
glDepthRange
specifies a linear mapping of the normalized depth coordinates
in this range to window depth coordinates.
Regardless of the actual depth buffer implementation,
window coordinate depth values are treated as though they range
from 0 through 1 (like color components).
Thus,
the values accepted by
glDepthRange
are both clamped to this range
before they are accepted.
The setting of (0,1) maps the near plane to 0 and
the far plane to 1.
With this mapping,
the depth buffer range is fully utilized.
Notes
It is not necessary that
nearVal
be less than
farVal
.
Reverse mappings such as
,
and
are acceptable.
The type of the
nearVal
and
farVal
parameters was changed from
GLclampf to GLfloat for
glDepthRangef
and from GLclampd to GLdouble for
glDepthRange
. This change is
transparent to user code and is described in detail on the
removedTypes
page.
Associated Gets
glGet
with argument
GL_DEPTH_RANGE
Version Support
glDepthRange | |
glDepthRangef |
See Also
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2010-2014 Khronos Group.
This document is licensed under the SGI Free Software B License.
For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glDepthRange