Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the texture object is bound for
glCopyTexSubImage1D
function. Must be
GL_TEXTURE_1D
.
|
texture |
Specifies the texture object name for
glCopyTextureSubImage1D
function.
|
level |
Specifies the level-of-detail number. Level 0 is the base
image level. Level
n
is the
n
th mipmap reduction image.
|
xoffset |
Specifies the texel offset within the texture array.
|
x, y |
Specify the window coordinates of the left corner of the row
of pixels to be copied.
|
width |
Specifies the width of the texture subimage.
|
Description
glCopyTexSubImage1D
and
glCopyTextureSubImage1D
replace a portion of a
one-dimensional texture image with pixels from the current
GL_READ_BUFFER
(rather than from main memory, as is
the case for
glTexSubImage1D
).
For
glCopyTexSubImage1D
, the
texture object that is bound to
target
will be used
for the process. For
glCopyTextureSubImage1D
,
texture
tells which texture object should be used
for the purpose of the call.
The screen-aligned pixel row with left corner at
(
x
,\
y
), and with length
width
replaces the portion of the texture array
with x indices
xoffset
through
, inclusive. The destination in the texture array may
not include any texels outside the texture array as it was originally
specified.
The pixels in the row are processed exactly as if
glReadPixels
had been called, but the process stops just before final
conversion. At this point, all pixel component values are clamped to the
range
and then converted to the texture's internal format
for storage in the texel array.
It is not an error to specify a subtexture with zero width, but such
a specification has no effect. If any of the pixels within the specified
row of the current
GL_READ_BUFFER
are outside the
read window associated with the current rendering context, then the values
obtained for those pixels are undefined.
No change is made to the
internalformat
or
width
parameters of the specified texture array or to
texel values outside the specified subregion.
Notes
The
glPixelStore
mode affects texture images.
Errors
GL_INVALID_FRAMEBUFFER_OPERATION
is generated
if the object bound to
GL_READ_FRAMEBUFFER_BINDING
is
not framebuffer complete.
GL_INVALID_OPERATION
is generated by
glCopyTextureSubImage1D
if
texture
is not the name of an existing texture
object, or if the effective target of
texture
is
not
GL_TEXTURE_1D
.
GL_INVALID_OPERATION
is generated if the
texture array has not been defined by a previous
glTexImage1D
,
glCopyTexImage1D
,
or
glTexStorage1D
operation.
GL_INVALID_VALUE
is generated if
level
is less than 0.
GL_INVALID_VALUE
may be generated if
, where
max
is the returned value
of
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if
,
or
, where
is the
GL_TEXTURE_WIDTH
of the
texture image being modified.
GL_INVALID_OPERATION
is generated if:
the read buffer is
GL_NONE
, or
the value of
GL_READ_FRAMEBUFFER_BINDING
is non-zero, and:
the read buffer selects an attachment that has no image
attached, or
the effective value of
GL_SAMPLE_BUFFERS
for the read
framebuffer is one.
Associated Gets
Version Support
glCopyTexSubImage1D | |
glCopyTextureSubImage1D |
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc.
Copyright
2012-2014 Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.