glCopyTexImage2D

copy pixels into a 2D texture image

Signature

glCopyTexImage2D( GLenum ( target ) , GLint ( level ) , GLenum ( internalformat ) , GLint ( x ) , GLint ( y ) , GLsizei ( width ) , GLsizei ( height ) , GLint ( border ) )-> void
glCopyTexImage2D( target , level , internalformat , x , y , width , height , border )

Parameters

VariablesDescription
target
Specifies the target texture. Must be GL_TEXTURE_2D , GL_TEXTURE_CUBE_MAP_POSITIVE_X , GL_TEXTURE_CUBE_MAP_NEGATIVE_X , GL_TEXTURE_CUBE_MAP_POSITIVE_Y , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , GL_TEXTURE_CUBE_MAP_POSITIVE_Z , or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z .
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
internalformat
Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED , GL_COMPRESSED_RG , GL_COMPRESSED_RGB , GL_COMPRESSED_RGBA . GL_COMPRESSED_SRGB , GL_COMPRESSED_SRGB_ALPHA . GL_DEPTH_COMPONENT , GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT24 , GL_DEPTH_COMPONENT32 , GL_STENCIL_INDEX8 , GL_RED , GL_RG , GL_RGB , GL_R3_G3_B2 , GL_RGB4 , GL_RGB5 , GL_RGB8 , GL_RGB10 , GL_RGB12 , GL_RGB16 , GL_RGBA , GL_RGBA2 , GL_RGBA4 , GL_RGB5_A1 , GL_RGBA8 , GL_RGB10_A2 , GL_RGBA12 , GL_RGBA16 , GL_SRGB , GL_SRGB8 , GL_SRGB_ALPHA , or GL_SRGB8_ALPHA8 .
x, y
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
width
Specifies the width of the texture image.
height
Specifies the height of the texture image.
border
Must be 0.

Description

glCopyTexImage2D defines a two-dimensional texture image, or cube-map texture image with pixels from the current GL_READ_BUFFER .
The screen-aligned pixel rectangle with lower left corner at ( x , y ) and with a width of width and a height of height defines the texture array at the mipmap level specified by level . internalformat specifies the internal format of the texture array.
The pixels in the rectangle are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range 0 1 and then converted to the texture's internal format for storage in the texel array.
Pixel ordering is such that lower x and y screen coordinates correspond to lower s and t texture coordinates.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.
When internalformat is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the glPixelMap function can be used to accomplish the conversion.

Notes

1, 2, 3, and 4 are not accepted values for internalformat .
An image with height or width of 0 indicates a NULL texture.
GL_STENCIL_INDEX8 is accepted for internalformat only if the GL version is 4.4 or higher.

Errors

GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D , GL_TEXTURE_CUBE_MAP_POSITIVE_X , GL_TEXTURE_CUBE_MAP_NEGATIVE_X , GL_TEXTURE_CUBE_MAP_POSITIVE_Y , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , GL_TEXTURE_CUBE_MAP_POSITIVE_Z , or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z .
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than log 2 max , where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if width is less than 0 or greater than GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if border is not 0.
GL_INVALID_VALUE is generated if internalformat is not an accepted format.
GL_INVALID_OPERATION is generated if internalformat is GL_DEPTH_COMPONENT , GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT24 , or GL_DEPTH_COMPONENT32 and there is no depth buffer.

Associated Gets

Version Support

glCopyTexImage2D

See Also

Copyright

Copyright
1991-2006 Silicon Graphics, Inc. Copyright
2012-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glCopyTexImage2D
{LGPL} VisionEgg VisionEgg/Textures.py Lines: 1055
{LGPL} Pyggel pyggel/data.py Lines: 621

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