Signature
Parameters
Description
glCopyTexImage2D
defines a two-dimensional texture image, or cube-map texture image
with pixels from the current
GL_READ_BUFFER
.
The screen-aligned pixel rectangle with lower left corner at (
x
,
y
) and with a width of
and a height of
defines the texture array
at the mipmap level specified by
level
.
internalformat
specifies the internal format of the texture array.
The pixels in the rectangle are processed exactly as if
glReadPixels
had been called, but the process stops just before
final conversion.
At this point all pixel component values are clamped to the range
and then converted to the texture's internal format for storage in the texel
array.
Pixel ordering is such that lower
and
screen coordinates correspond to
lower
and
texture coordinates.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER
are outside the window associated with the current
rendering context, then the values obtained for those pixels are undefined.
When
internalformat
is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the
glPixelMap
function can be used to accomplish the conversion.
Notes
1, 2, 3, and 4 are not accepted values for
internalformat
.
An image with height or width of 0 indicates a NULL texture.
GL_STENCIL_INDEX8
is accepted for
internalformat
only
if the GL version is 4.4 or higher.
Errors
GL_INVALID_ENUM
is generated if
target
is not
GL_TEXTURE_2D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
GL_INVALID_VALUE
is generated if
level
is less than 0.
GL_INVALID_VALUE
may be generated if
level
is greater
than
,
where
is the returned value of
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if
border
is not 0.
GL_INVALID_VALUE
is generated if
internalformat
is not an
accepted format.
GL_INVALID_OPERATION
is generated if
internalformat
is
GL_DEPTH_COMPONENT
,
GL_DEPTH_COMPONENT16
,
GL_DEPTH_COMPONENT24
, or
GL_DEPTH_COMPONENT32
and there is no depth
buffer.
Associated Gets
Version Support
glCopyTexImage2D |
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc.
Copyright
2012-2014 Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glCopyTexImage2D