Signature
Parameters
Variables | Description |
---|---|
pname |
Specifies the symbolic name of the parameter to be set.
Six values affect the packing of pixel data into memory:
GL_PACK_SWAP_BYTES
,
GL_PACK_LSB_FIRST
,
GL_PACK_ROW_LENGTH
,
GL_PACK_IMAGE_HEIGHT
,
GL_PACK_SKIP_PIXELS
,
GL_PACK_SKIP_ROWS
,
GL_PACK_SKIP_IMAGES
, and
GL_PACK_ALIGNMENT
.
Six more affect the unpacking of pixel data
from
memory:
GL_UNPACK_SWAP_BYTES
,
GL_UNPACK_LSB_FIRST
,
GL_UNPACK_ROW_LENGTH
,
GL_UNPACK_IMAGE_HEIGHT
,
GL_UNPACK_SKIP_PIXELS
,
GL_UNPACK_SKIP_ROWS
,
GL_UNPACK_SKIP_IMAGES
, and
GL_UNPACK_ALIGNMENT
.
|
param |
Specifies the value that
pname
is set to.
|
Description
glPixelStore
sets pixel storage modes that affect the operation of subsequent
glReadPixels
as well as the unpacking of
texture patterns (see
glTexImage1D
,
glTexImage2D
,
glTexImage3D
,
glTexSubImage1D
,
glTexSubImage2D
,
glTexSubImage3D
),
glCompressedTexImage1D
,
glCompressedTexImage2D
,
glCompressedTexImage3D
,
glCompressedTexSubImage1D
,
glCompressedTexSubImage2D
or
glCompressedTexSubImage1D
.
pname
is a symbolic constant indicating the parameter to be set, and
param
is the new value. Six of the twelve storage parameters affect
how pixel data is returned to client memory.
They are as follows:
- GL_PACK_SWAP_BYTES
-
If true, byte ordering for multibyte color components, depth components, or stencil indices is reversed. That is, if a four-byte component consists of bytes , , , , it is stored in memory as , , , if GL_PACK_SWAP_BYTES is true. GL_PACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of a GL_RGB format pixel are always stored with red first, green second, and blue third, regardless of the value of GL_PACK_SWAP_BYTES .
- GL_PACK_LSB_FIRST
-
If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one.
- GL_PACK_ROW_LENGTH
-
If greater than 0, GL_PACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of a row is placed at location in memory, then the location of the first pixel of the next row is obtained by skippingcomponents or indices, where is the number of components or indices in a pixel, is the number of pixels in a row ( GL_PACK_ROW_LENGTH if it is greater than 0, the argument to the pixel routine otherwise), is the value of GL_PACK_ALIGNMENT , and is the size, in bytes, of a single component (if , then it is as if ). In the case of 1-bit values, the location of the next row is obtained by skippingcomponents or indices.The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage format GL_RGB , for example, has three components per pixel: first red, then green, and finally blue.
- GL_PACK_IMAGE_HEIGHT
-
If greater than 0, GL_PACK_IMAGE_HEIGHT defines the number of pixels in an image three-dimensional texture volume, where ``image'' is defined by all pixels sharing the same third dimension index. If the first pixel of a row is placed at location in memory, then the location of the first pixel of the next row is obtained by skippingcomponents or indices, where is the number of components or indices in a pixel, is the number of pixels in a row ( GL_PACK_ROW_LENGTH if it is greater than 0, the argument to glTexImage3D otherwise), is the number of rows in a pixel image ( GL_PACK_IMAGE_HEIGHT if it is greater than 0, the argument to the glTexImage3D routine otherwise), is the value of GL_PACK_ALIGNMENT , and is the size, in bytes, of a single component (if , then it is as if ).The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage format GL_RGB , for example, has three components per pixel: first red, then green, and finally blue.
- GL_PACK_SKIP_PIXELS , GL_PACK_SKIP_ROWS , and GL_PACK_SKIP_IMAGES
-
These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated simply by incrementing the pointer passed to glReadPixels . Setting GL_PACK_SKIP_PIXELS to is equivalent to incrementing the pointer by components or indices, where is the number of components or indices in each pixel. Setting GL_PACK_SKIP_ROWS to is equivalent to incrementing the pointer by components or indices, where is the number of components or indices per row, as just computed in the GL_PACK_ROW_LENGTH section. Setting GL_PACK_SKIP_IMAGES to is equivalent to incrementing the pointer by , where is the number of components or indices per image, as computed in the GL_PACK_IMAGE_HEIGHT section.
- GL_PACK_ALIGNMENT
-
Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
The other six of the twelve storage parameters affect how pixel data is
read from client memory.
These values are significant for
glTexImage1D
,
glTexImage2D
,
glTexImage3D
,
glTexSubImage1D
,
glTexSubImage2D
, and
glTexSubImage3D
They are as follows:
- GL_UNPACK_SWAP_BYTES
-
If true, byte ordering for multibyte color components, depth components, or stencil indices is reversed. That is, if a four-byte component consists of bytes , , , , it is taken from memory as , , , if GL_UNPACK_SWAP_BYTES is true. GL_UNPACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of a GL_RGB format pixel are always stored with red first, green second, and blue third, regardless of the value of GL_UNPACK_SWAP_BYTES .
- GL_UNPACK_LSB_FIRST
-
If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one.
- GL_UNPACK_ROW_LENGTH
-
If greater than 0, GL_UNPACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of a row is placed at location in memory, then the location of the first pixel of the next row is obtained by skippingcomponents or indices, where is the number of components or indices in a pixel, is the number of pixels in a row ( GL_UNPACK_ROW_LENGTH if it is greater than 0, the argument to the pixel routine otherwise), is the value of GL_UNPACK_ALIGNMENT , and is the size, in bytes, of a single component (if , then it is as if ). In the case of 1-bit values, the location of the next row is obtained by skippingcomponents or indices.The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage format GL_RGB , for example, has three components per pixel: first red, then green, and finally blue.
- GL_UNPACK_IMAGE_HEIGHT
-
If greater than 0, GL_UNPACK_IMAGE_HEIGHT defines the number of pixels in an image of a three-dimensional texture volume. Where ``image'' is defined by all pixel sharing the same third dimension index. If the first pixel of a row is placed at location in memory, then the location of the first pixel of the next row is obtained by skippingcomponents or indices, where is the number of components or indices in a pixel, is the number of pixels in a row ( GL_UNPACK_ROW_LENGTH if it is greater than 0, the argument to glTexImage3D otherwise), is the number of rows in an image ( GL_UNPACK_IMAGE_HEIGHT if it is greater than 0, the argument to glTexImage3D otherwise), is the value of GL_UNPACK_ALIGNMENT , and is the size, in bytes, of a single component (if , then it is as if ).The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage format GL_RGB , for example, has three components per pixel: first red, then green, and finally blue.
- GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
-
These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated by incrementing the pointer passed to glTexImage1D , glTexImage2D , glTexSubImage1D or glTexSubImage2D . Setting GL_UNPACK_SKIP_PIXELS to is equivalent to incrementing the pointer by components or indices, where is the number of components or indices in each pixel. Setting GL_UNPACK_SKIP_ROWS to is equivalent to incrementing the pointer by components or indices, where is the number of components or indices per row, as just computed in the GL_UNPACK_ROW_LENGTH section.
- GL_UNPACK_ALIGNMENT
-
Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
The following table gives the type,
initial value,
and range of valid values for each storage parameter
that can be set with
glPixelStore
.
pname | Type | Initial Value | Valid Range |
---|---|---|---|
GL_PACK_SWAP_BYTES | boolean | false | true or false |
GL_PACK_LSB_FIRST | boolean | false | true or false |
GL_PACK_ROW_LENGTH | integer | 0 | |
GL_PACK_IMAGE_HEIGHT | integer | 0 | |
GL_PACK_SKIP_ROWS | integer | 0 | |
GL_PACK_SKIP_PIXELS | integer | 0 | |
GL_PACK_SKIP_IMAGES | integer | 0 | |
GL_PACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8 |
GL_UNPACK_SWAP_BYTES | boolean | false | true or false |
GL_UNPACK_LSB_FIRST | boolean | false | true or false |
GL_UNPACK_ROW_LENGTH | integer | 0 | |
GL_UNPACK_IMAGE_HEIGHT | integer | 0 | |
GL_UNPACK_SKIP_ROWS | integer | 0 | |
GL_UNPACK_SKIP_PIXELS | integer | 0 | |
GL_UNPACK_SKIP_IMAGES | integer | 0 | |
GL_UNPACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8 |
glPixelStoref
can be used to set any pixel store parameter.
If the parameter type is boolean,
then if
param
is 0,
the parameter is false;
otherwise it is set to true.
If
pname
is an integer type parameter,
param
is rounded to the nearest integer.
Likewise,
glPixelStorei
can also be used to set any of the
pixel store parameters.
Boolean parameters are set to false if
param
is 0 and true otherwise.
Errors
GL_INVALID_ENUM
is generated if
pname
is not an accepted value.
GL_INVALID_VALUE
is generated if a negative row length,
pixel skip,
or row skip value is specified,
or if alignment is specified as other than 1, 2, 4, or 8.
Associated Gets
glGet
with argument
GL_PACK_SWAP_BYTES
glGet
with argument
GL_PACK_LSB_FIRST
glGet
with argument
GL_PACK_ROW_LENGTH
glGet
with argument
GL_PACK_IMAGE_HEIGHT
glGet
with argument
GL_PACK_SKIP_ROWS
glGet
with argument
GL_PACK_SKIP_PIXELS
glGet
with argument
GL_PACK_SKIP_IMAGES
glGet
with argument
GL_PACK_ALIGNMENT
glGet
with argument
GL_UNPACK_SWAP_BYTES
glGet
with argument
GL_UNPACK_LSB_FIRST
glGet
with argument
GL_UNPACK_ROW_LENGTH
glGet
with argument
GL_UNPACK_IMAGE_HEIGHT
glGet
with argument
GL_UNPACK_SKIP_ROWS
glGet
with argument
GL_UNPACK_SKIP_PIXELS
glGet
with argument
GL_UNPACK_SKIP_IMAGES
glGet
with argument
GL_UNPACK_ALIGNMENT
Version Support
glPixelStoref | |
glPixelStorei |
See Also
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2010-2014 Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glPixelStorei