Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the texture object is bound for
glCopyTexSubImage3D
function. Must be
GL_TEXTURE_3D
,
GL_TEXTURE_2D_ARRAY
or
GL_TEXTURE_CUBE_MAP_ARRAY
.
|
texture |
Specifies the texture object name for
glCopyTextureSubImage3D
function.
|
level |
Specifies the level-of-detail number. Level 0 is the base
image level. Level
n
is the
n
th mipmap reduction image.
|
xoffset |
Specifies a texel offset in the x direction within the texture
array.
|
yoffset |
Specifies a texel offset in the y direction within the texture
array.
|
zoffset |
Specifies a texel offset in the z direction within the texture
array.
|
x, y |
Specify the window coordinates of the lower left corner of the
rectangular region of pixels to be copied.
|
width |
Specifies the width of the texture subimage.
|
height |
Specifies the height of the texture subimage.
|
Description
glCopyTexSubImage3D
and
glCopyTextureSubImage3D
functions replace a rectangular portion of a three-dimensional
or two-dimensional array texture image with pixels from the current
GL_READ_BUFFER
(rather
than from main memory, as is the case for
glTexSubImage3D
).
The screen-aligned pixel rectangle with lower left corner at
(
x
,
y
) and with
width
width
and height
height
replaces the portion of the
texture array with x indices
xoffset
through
,
inclusive, and y indices
yoffset
through
,
inclusive, at z index
zoffset
and at the mipmap level specified by
level
.
The pixels in the rectangle are processed exactly as if
glReadPixels
had been called, but the process stops just before
final conversion.
At this point, all pixel component values are clamped to the range
and then converted to the texture's internal format for storage in the texel
array.
The destination rectangle in the texture array may not include any texels
outside the texture array as it was originally specified.
It is not an error to specify a subtexture with zero width or height, but
such a specification has no effect.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER
are outside the read window associated with the current
rendering context, then the values obtained for those pixels are undefined.
No change is made to the
internalformat
,
width
,
height
,
depth
, or
border
parameters of the specified texture
array or to texel values outside the specified subregion.
Notes
glPixelStore
modes affect texture images.
Errors
GL_INVALID_ENUM
is generated by
glCopyTexSubImage3D
if
target
is not
GL_TEXTURE_3D
,
GL_TEXTURE_2D_ARRAY
or
GL_TEXTURE_CUBE_MAP_ARRAY
.
GL_INVALID_OPERATION
is generated by
glCopyTextureSubImage3D
if the effective target is
not
GL_TEXTURE_3D
,
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_CUBE_MAP_ARRAY
or
GL_TEXTURE_CUBE_MAP
.
GL_INVALID_FRAMEBUFFER_OPERATION
is generated
if the object bound to
GL_READ_FRAMEBUFFER_BINDING
is
not framebuffer complete.
GL_INVALID_OPERATION
is generated if the
texture array has not been defined by a previous
glTexImage3D
or
glTexStorage3D
operation.
GL_INVALID_OPERATION
is generated by
glCopyTextureSubImage3D
if
texture
is not the name of an existing texture
object.
GL_INVALID_VALUE
is generated if
level
is less than 0.
GL_INVALID_VALUE
may be generated if
,
where
is the returned value of
GL_MAX_3D_TEXTURE_SIZE
if
target
is
GL_TEXTURE_3D
or the returned value of
GL_MAX_ARRAY_TEXTURE_LAYERS
if
target
is
GL_TEXTURE_2D_ARRAY
.
GL_INVALID_VALUE
is generated if
,
,
,
,
,
or
,
where
is the
GL_TEXTURE_WIDTH
,
is the
GL_TEXTURE_HEIGHT
,
is the
GL_TEXTURE_DEPTH
and
of the texture image being modified.
Note that
,
,
and
include twice the border width.
GL_INVALID_OPERATION
is generated
if:
the read buffer is
GL_NONE
, or
the value of
GL_READ_FRAMEBUFFER_BINDING
is non-zero, and:
the read buffer selects an attachment that has no image
attached, or
the effective value of
GL_SAMPLE_BUFFERS
for the read
framebuffer is one.
Associated Gets
Version Support
glCopyTexSubImage3D | |
glCopyTextureSubImage3D |
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc.
Copyright
2012-2014 Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.