Signature
Parameters
Variables | Description |
---|---|
coord |
Specifies a texture coordinate.
Must be one of
GL_S
,
GL_T
,
GL_R
, or
GL_Q
.
|
pname |
Specifies the symbolic name of the texture-coordinate generation function.
Must be
GL_TEXTURE_GEN_MODE
.
|
param |
Specifies a single-valued texture generation parameter,
one of
GL_OBJECT_LINEAR
,
GL_EYE_LINEAR
,
GL_SPHERE_MAP
,
GL_NORMAL_MAP
, or
GL_REFLECTION_MAP
.
|
coord |
Specifies a texture coordinate.
Must be one of
GL_S
,
GL_T
,
GL_R
, or
GL_Q
.
|
pname |
Specifies the symbolic name of the texture-coordinate generation function
or function parameters.
Must be
GL_TEXTURE_GEN_MODE
,
GL_OBJECT_PLANE
, or
GL_EYE_PLANE
.
|
params |
Specifies a pointer to an array of texture generation parameters.
If
pname
is
GL_TEXTURE_GEN_MODE
,
then the array must contain a single symbolic constant,
one of
GL_OBJECT_LINEAR
,
GL_EYE_LINEAR
,
GL_SPHERE_MAP
,
GL_NORMAL_MAP
, or
GL_REFLECTION_MAP
.
Otherwise,
params
holds the coefficients for the texture-coordinate generation function
specified by
pname
.
|
Description
glTexGen
selects a texture-coordinate generation function
or supplies coefficients for one of the functions.
coord
names one of the (
s
,
t
,
r
,
q
) texture
coordinates; it must be one of the symbols
GL_S
,
GL_T
,
GL_R
, or
GL_Q
.
pname
must be one of three symbolic constants:
GL_TEXTURE_GEN_MODE
,
GL_OBJECT_PLANE
, or
GL_EYE_PLANE
.
If
pname
is
GL_TEXTURE_GEN_MODE
,
then
params
chooses a mode,
one of
GL_OBJECT_LINEAR
,
GL_EYE_LINEAR
,
GL_SPHERE_MAP
,
GL_NORMAL_MAP
, or
GL_REFLECTION_MAP
.
If
pname
is either
GL_OBJECT_PLANE
or
GL_EYE_PLANE
,
params
contains coefficients for the corresponding
texture generation function.
If the texture generation function is
GL_OBJECT_LINEAR
,
the function
is used, where
is the value computed for the coordinate named in
coord
,
,
,
,
and
are the four values supplied in
params
, and
,
,
,
and
are the object coordinates of the vertex.
This function can be used, for example, to texture-map terrain using sea level
as a reference plane
(defined by
,
,
,
and
).
The altitude of a terrain vertex is computed by the
GL_OBJECT_LINEAR
coordinate generation function as its distance from sea level;
that altitude can then be used to index the texture image to map white snow
onto peaks and green grass onto foothills.
If the texture generation function is
GL_EYE_LINEAR
, the function
is used, where
and
,
,
,
and
are the eye coordinates of the vertex,
,
,
,
and
are the values supplied in
params
, and
is the modelview matrix when
glTexGen
is invoked.
If
is poorly conditioned or singular,
texture coordinates generated by the resulting function may be inaccurate
or undefined.
Note that the values in
params
define a reference plane in eye coordinates.
The modelview matrix that is applied to them may not be the same one
in effect when the polygon vertices are transformed.
This function establishes a field of texture coordinates
that can produce dynamic contour lines on moving objects.
If the texture generation function is
GL_SPHERE_MAP
and
coord
is either
GL_S
or
GL_T
,
and
texture coordinates are generated as follows.
Let
u
be the unit vector pointing from the origin to the polygon vertex
(in eye coordinates).
Let
n
sup prime be the current normal,
after transformation to eye coordinates.
Let
be the reflection vector such that
Finally, let
.
Then the values assigned to the
and
texture coordinates are
To enable or disable a texture-coordinate generation function, call
glEnable
or
glDisable
with one of the symbolic texture-coordinate names
(
GL_TEXTURE_GEN_S
,
GL_TEXTURE_GEN_T
,
GL_TEXTURE_GEN_R
, or
GL_TEXTURE_GEN_Q
) as the argument.
When enabled,
the specified texture coordinate is computed
according to the generating function associated with that coordinate.
When disabled,
subsequent vertices take the specified texture coordinate
from the current set of texture coordinates. Initially, all texture
generation functions are set to
GL_EYE_LINEAR
and are disabled.
Both
plane equations are (1, 0, 0, 0),
both
plane equations are (0, 1, 0, 0),
and all
and
plane equations are (0, 0, 0, 0).
When the
ARB_multitexture
extension is supported,
glTexGen
sets the
texture generation parameters for the currently active texture unit,
selected with
glActiveTexture
.
Errors
GL_INVALID_ENUM
is generated when
coord
or
pname
is not an
accepted defined value,
or when
pname
is
GL_TEXTURE_GEN_MODE
and
params
is not an
accepted defined value.
Associated Gets
glIsEnabled
with argument
GL_TEXTURE_GEN_S
glIsEnabled
with argument
GL_TEXTURE_GEN_T
glIsEnabled
with argument
GL_TEXTURE_GEN_R
glIsEnabled
with argument
GL_TEXTURE_GEN_Q
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glTexGenfv
glTexGeni