Signature
Parameters
Description
glCopyPixels
copies a screen-aligned rectangle of pixels
from the specified frame buffer location to a region relative to the
current raster position.
Its operation is well defined only if the entire pixel source region
is within the exposed portion of the window.
Results of copies from outside the window,
or from regions of the window that are not exposed,
are hardware dependent and undefined.
x
and
y
specify the window coordinates of
the lower left corner of the rectangular region to be copied.
width
and
height
specify the dimensions of the
rectangular region to be copied.
Both
width
and
height
must not be negative.
Several parameters control the processing of the pixel data
while it is being copied.
These parameters are set with three commands:
glPixelTransfer
,
glPixelMap
, and
glPixelZoom
.
This reference page describes the effects on
glCopyPixels
of most,
but not all, of the parameters specified by these three commands.
glCopyPixels
copies values from each pixel with the lower left-hand corner at
for
and
.
This pixel is said to be the
th
pixel in the
th
row.
Pixels are copied in row order from the lowest to the highest row,
left to right in each row.
type
specifies whether color, depth, or stencil data is to be copied.
The details of the transfer for each data type are as follows:
- GL_COLOR
-
Indices or RGBA colors are read from the buffer currently specified as the read source buffer (see glReadBuffer ). If the GL is in color index mode, each index that is read from this buffer is converted to a fixed-point format with an unspecified number of bits to the right of the binary point. Each index is then shifted left by GL_INDEX_SHIFT bits, and added to GL_INDEX_OFFSET . If GL_INDEX_SHIFT is negative, the shift is to the right. In either case, zero bits fill otherwise unspecified bit locations in the result. If GL_MAP_COLOR is true, the index is replaced with the value that it references in lookup table GL_PIXEL_MAP_I_TO_I . Whether the lookup replacement of the index is done or not, the integer part of the index is then ANDed with , where is the number of bits in a color index buffer.If the GL is in RGBA mode, the red, green, blue, and alpha components of each pixel that is read are converted to an internal floating-point format with unspecified precision. The conversion maps the largest representable component value to 1.0, and component value 0 to 0.0. The resulting floating-point color values are then multiplied by GL_c_SCALE and added to GL_c_BIAS , where c is RED, GREEN, BLUE, and ALPHA for the respective color components. The results are clamped to the range [0,1]. If GL_MAP_COLOR is true, each color component is scaled by the size of lookup table GL_PIXEL_MAP_c_TO_c , then replaced by the value that it references in that table. c is R, G, B, or A.If theARB_imagingextension is supported, the color values may be additionally processed by color-table lookups, color-matrix transformations, and convolution filters.The GL then converts the resulting indices or RGBA colors to fragments by attaching the current raster position z coordinate and texture coordinates to each pixel, then assigning window coordinates , where is the current raster position, and the pixel was the th pixel in the th row. These pixel fragments are then treated just like the fragments generated by rasterizing points, lines, or polygons. Texture mapping, fog, and all the fragment operations are applied before the fragments are written to the frame buffer.
- GL_DEPTH
-
Depth values are read from the depth buffer and converted directly to an internal floating-point format with unspecified precision. The resulting floating-point depth value is then multiplied by GL_DEPTH_SCALE and added to GL_DEPTH_BIAS . The result is clamped to the range [0,1].The GL then converts the resulting depth components to fragments by attaching the current raster position color or color index and texture coordinates to each pixel, then assigning window coordinates , where is the current raster position, and the pixel was the th pixel in the th row. These pixel fragments are then treated just like the fragments generated by rasterizing points, lines, or polygons. Texture mapping, fog, and all the fragment operations are applied before the fragments are written to the frame buffer.
- GL_STENCIL
-
Stencil indices are read from the stencil buffer and converted to an internal fixed-point format with an unspecified number of bits to the right of the binary point. Each fixed-point index is then shifted left by GL_INDEX_SHIFT bits, and added to GL_INDEX_OFFSET . If GL_INDEX_SHIFT is negative, the shift is to the right. In either case, zero bits fill otherwise unspecified bit locations in the result. If GL_MAP_STENCIL is true, the index is replaced with the value that it references in lookup table GL_PIXEL_MAP_S_TO_S . Whether the lookup replacement of the index is done or not, the integer part of the index is then ANDed with , where is the number of bits in the stencil buffer. The resulting stencil indices are then written to the stencil buffer such that the index read from the th location of the th row is written to location , where is the current raster position. Only the pixel ownership test, the scissor test, and the stencil writemask affect these write operations.
The rasterization described thus far assumes pixel zoom factors of 1.0.
If
glPixelZoom
is used to change the
and
pixel zoom factors,
pixels are converted to fragments as follows.
If
is the current raster position,
and a given pixel is in the
th
location in the
th
row of the source
pixel rectangle,
then fragments are generated for pixels whose centers are in the rectangle
with corners at
and
where
is the value of
GL_ZOOM_X
and
is the value of
GL_ZOOM_Y
.
Examples
To copy the color pixel in the lower left corner of the window to the current raster position,
use
glCopyPixels(0, 0, 1, 1,
GL_COLOR
);
Notes
Modes specified by
glPixelStore
have no effect on the operation
of
glCopyPixels
.
Errors
GL_INVALID_ENUM
is generated if
type
is not an accepted value.
GL_INVALID_OPERATION
is generated if
glCopyPixels
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
Associated Gets
glGet
with argument
GL_CURRENT_RASTER_POSITION
glGet
with argument
GL_CURRENT_RASTER_POSITION_VALID
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.