Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the kind of values that are generated by the evaluator.
Symbolic constants
GL_MAP2_VERTEX_3
,
GL_MAP2_VERTEX_4
,
GL_MAP2_INDEX
,
GL_MAP2_COLOR_4
,
GL_MAP2_NORMAL
,
GL_MAP2_TEXTURE_COORD_1
,
GL_MAP2_TEXTURE_COORD_2
,
GL_MAP2_TEXTURE_COORD_3
, and
GL_MAP2_TEXTURE_COORD_4
are accepted.
|
u1, u2 |
Specify a linear mapping of
,
as presented to
glEvalCoord2
,
to
,
one of the two variables that are evaluated by the equations specified
by this command. Initially,
u1
is 0 and
u2
is 1.
|
ustride |
Specifies the number of floats or doubles between
the beginning of control point
and the beginning of control point
,
where
and
are the
and
control point indices, respectively.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point
must occupy contiguous memory locations. The initial value of
ustride
is 0.
|
uorder |
Specifies the dimension of the control point array in the
axis.
Must be positive. The initial value is 1.
|
v1, v2 |
Specify a linear mapping of
,
as presented to
glEvalCoord2
,
to
,
one of the two variables that are evaluated by the equations specified
by this command. Initially,
v1
is 0 and
v2
is 1.
|
vstride |
Specifies the number of floats or doubles between
the beginning of control point
and the beginning of control point
,
where
and
are the
and
control point indices, respectively.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point
must occupy contiguous memory locations. The initial value of
vstride
is 0.
|
vorder |
Specifies the dimension of the control point array in the
axis.
Must be positive. The initial value is 1.
|
points |
Specifies a pointer to the array of control points.
|
Description
Evaluators provide a way to use polynomial or rational polynomial mapping
to produce vertices,
normals,
texture coordinates,
and colors.
The values produced by an evaluator are sent on to further stages
of GL processing just as if they had been presented using
glVertex
,
glNormal
,
glTexCoord
, and
glColor
commands,
except that the generated values do not update the current normal,
texture coordinates,
or color.
All polynomial or rational polynomial splines of any degree
(up to the maximum degree supported by the GL implementation)
can be described using evaluators.
These include almost all surfaces used in computer graphics,
including B-spline surfaces,
NURBS surfaces,
Bezier surfaces, and so on.
Evaluators define surfaces based on bivariate Bernstein polynomials.
Define
as
where
is a control point,
is the
th
Bernstein polynomial of degree
(
uorder
=
)
and
is the
th
Bernstein polynomial of degree
(
vorder
=
)
Recall that
and
glMap2
is used to define the basis and to specify what kind of values
are produced.
Once defined,
a map can be enabled and disabled by calling
glEnable
and
glDisable
with the map name, one of the nine predefined values for
target
,
described below.
When
glEvalCoord2
presents values
and
,
the bivariate Bernstein polynomials are evaluated using
and
,
where
target
is a symbolic constant that indicates what kind of control points
are provided in
points
,
and what output is generated when the map is evaluated.
It can assume one of nine predefined values:
- GL_MAP2_VERTEX_3
-
Each control point is three floating-point values representing , , and . Internal glVertex3 commands are generated when the map is evaluated.
- GL_MAP2_VERTEX_4
-
Each control point is four floating-point values representing , , , and . Internal glVertex4 commands are generated when the map is evaluated.
- GL_MAP2_INDEX
- GL_MAP2_COLOR_4
- GL_MAP2_NORMAL
- GL_MAP2_TEXTURE_COORD_1
-
Each control point is a single floating-point value representing the texture coordinate. Internal glTexCoord1 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands.
- GL_MAP2_TEXTURE_COORD_2
-
Each control point is two floating-point values representing the and texture coordinates. Internal glTexCoord2 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands.
- GL_MAP2_TEXTURE_COORD_3
-
Each control point is three floating-point values representing the , , and texture coordinates. Internal glTexCoord3 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands.
- GL_MAP2_TEXTURE_COORD_4
-
Each control point is four floating-point values representing the , , , and texture coordinates. Internal glTexCoord4 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands.
ustride
,
uorder
,
vstride
,
vorder
, and
points
define the array addressing for accessing the control points.
points
is the location of the first control point,
which occupies one, two, three, or four contiguous memory locations,
depending on which map is being defined.
There are
control points in the array.
ustride
specifies how many float or double locations are skipped to advance
the internal memory pointer from control point
to control point
.
vstride
specifies how many float or double locations are skipped to advance
the internal memory pointer from control point
to control point
.
Notes
As is the case with all GL commands that accept pointers to data,
it is as if the contents of
points
were copied by
glMap2
before
glMap2
returns.
Changes to the contents of
points
have no effect after
glMap2
is called.
Initially,
GL_AUTO_NORMAL
is enabled. If
GL_AUTO_NORMAL
is enabled,
normal vectors are generated when either
GL_MAP2_VERTEX_3
or
GL_MAP2_VERTEX_4
is used to generate
vertices.
Errors
GL_INVALID_ENUM
is generated if
target
is not an accepted value.
GL_INVALID_VALUE
is generated if either
ustride
or
vstride
is less than the number of values in a control point.
GL_INVALID_VALUE
is generated if either
uorder
or
vorder
is less than 1 or greater than the return value of
GL_MAX_EVAL_ORDER
.
GL_INVALID_OPERATION
is generated if
glMap2
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
GL_INVALID_OPERATION
is generated if
glMap2
is called and the value
of
GL_ACTIVE_TEXTURE
is not
GL_TEXTURE0
.
Associated Gets
glGet
with argument
GL_MAX_EVAL_ORDER
glIsEnabled
with argument
GL_MAP2_VERTEX_3
glIsEnabled
with argument
GL_MAP2_VERTEX_4
glIsEnabled
with argument
GL_MAP2_INDEX
glIsEnabled
with argument
GL_MAP2_COLOR_4
glIsEnabled
with argument
GL_MAP2_NORMAL
glIsEnabled
with argument
GL_MAP2_TEXTURE_COORD_1
glIsEnabled
with argument
GL_MAP2_TEXTURE_COORD_2
glIsEnabled
with argument
GL_MAP2_TEXTURE_COORD_3
glIsEnabled
with argument
GL_MAP2_TEXTURE_COORD_4
See Also
glBegin
,
glColor
,
glEnable
,
glEvalCoord
,
glEvalMesh
,
glEvalPoint
,
glMap1
,
glMapGrid
,
glNormal
,
glTexCoord
,
glVertex
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glMap2f