glIndex

set the current color index

Signature

glIndex( )->
glIndexd( GLdouble ( c ) )-> void
glIndexd( c )
glIndexdv( const GLdouble * ( c ) )-> void
glIndexdv( c )
glIndexf( GLfloat ( c ) )-> void
glIndexf( c )
glIndexfv( const GLfloat * ( c ) )-> void
glIndexfv( c )
glIndexi( GLint ( c ) )-> void
glIndexi( c )
glIndexiv( const GLint * ( c ) )-> void
glIndexiv( c )
glIndexs( GLshort ( c ) )-> void
glIndexs( c )
glIndexsv( const GLshort * ( c ) )-> void
glIndexsv( c )
glIndexub( GLubyte ( c ) )-> void
glIndexub( c )
glIndexubv( const GLubyte * ( c ) )-> void
glIndexubv( c )

Parameters

VariablesDescription
c
Specifies the new value for the current color index.
c
Specifies a pointer to a one-element array that contains the new value for the current color index.

Description

glIndex updates the current (single-valued) color index. It takes one argument, the new value for the current color index.
The current index is stored as a floating-point value. Integer values are converted directly to floating-point values, with no special mapping. The initial value is 1.
Index values outside the representable range of the color index buffer are not clamped. However, before an index is dithered (if enabled) and written to the frame buffer, it is converted to fixed-point format. Any bits in the integer portion of the resulting fixed-point value that do not correspond to bits in the frame buffer are masked out.

Notes

glIndexub and glIndexubv are available only if the GL version is 1.1 or greater.
The current index can be updated at any time. In particular, glIndex can be called between a call to glBegin and the corresponding call to glEnd .

Associated Gets

glGet with argument GL_CURRENT_INDEX

See Also