Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the kind of values that are generated by the evaluator.
Symbolic constants
GL_MAP1_VERTEX_3
,
GL_MAP1_VERTEX_4
,
GL_MAP1_INDEX
,
GL_MAP1_COLOR_4
,
GL_MAP1_NORMAL
,
GL_MAP1_TEXTURE_COORD_1
,
GL_MAP1_TEXTURE_COORD_2
,
GL_MAP1_TEXTURE_COORD_3
, and
GL_MAP1_TEXTURE_COORD_4
are accepted.
|
u1, u2 |
Specify a linear mapping of
,
as presented to
glEvalCoord1
,
to
,
the variable that is evaluated by the equations specified by this command.
|
stride |
Specifies the number of floats or doubles between
the beginning of one control point and the beginning of the next one
in the data structure referenced in
points
.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point
must occupy contiguous memory locations.
|
order |
Specifies the number of control points.
Must be positive.
|
points |
Specifies a pointer to the array of control points.
|
Description
Evaluators provide a way to use polynomial or rational polynomial mapping
to produce vertices,
normals,
texture coordinates,
and colors.
The values produced by an evaluator are sent to further stages
of GL processing just as if they had been presented using
glVertex
,
glNormal
,
glTexCoord
, and
glColor
commands,
except that the generated values do not update the current normal,
texture coordinates,
or color.
All polynomial or rational polynomial splines of any degree
(up to the maximum degree supported by the GL implementation)
can be described using evaluators.
These include almost all splines used in computer graphics: B-splines,
Bezier curves, Hermite splines, and so on.
Evaluators define curves based on Bernstein polynomials.
Define
as
where
is a control point and
is the
th
Bernstein polynomial of degree
(
order
=
):
Recall that
and
glMap1
is used to define the basis and to specify what kind of values
are produced.
Once defined,
a map can be enabled and disabled by calling
glEnable
and
glDisable
with the map name, one of the nine predefined values for
target
described below.
glEvalCoord1
evaluates the one-dimensional maps that are enabled.
When
glEvalCoord1
presents a value
,
the Bernstein functions are evaluated using
,
where
target
is a symbolic constant that indicates what kind of control points
are provided in
points
,
and what output is generated when the map is evaluated.
It can assume one of nine predefined values:
- GL_MAP1_VERTEX_3
-
Each control point is three floating-point values representing , , and . Internal glVertex3 commands are generated when the map is evaluated.
- GL_MAP1_VERTEX_4
-
Each control point is four floating-point values representing , , , and . Internal glVertex4 commands are generated when the map is evaluated.
- GL_MAP1_INDEX
- GL_MAP1_COLOR_4
- GL_MAP1_NORMAL
- GL_MAP1_TEXTURE_COORD_1
-
Each control point is a single floating-point value representing the texture coordinate. Internal glTexCoord1 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands.
- GL_MAP1_TEXTURE_COORD_2
-
Each control point is two floating-point values representing the and texture coordinates. Internal glTexCoord2 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands.
- GL_MAP1_TEXTURE_COORD_3
-
Each control point is three floating-point values representing the , , and texture coordinates. Internal glTexCoord3 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands.
- GL_MAP1_TEXTURE_COORD_4
-
Each control point is four floating-point values representing the , , , and texture coordinates. Internal glTexCoord4 commands are generated when the map is evaluated but the current texture coordinates are not updated with the value of these glTexCoord commands.
stride
,
order
, and
points
define the array addressing for accessing the control points.
points
is the location of the first control point,
which occupies one, two, three, or four contiguous memory locations,
depending on which map is being defined.
order
is the number of control points in the array.
stride
specifies how many float or double locations to advance the internal
memory pointer to reach the next control point.
Notes
Errors
GL_INVALID_ENUM
is generated if
target
is not an accepted value.
GL_INVALID_VALUE
is generated if
stride
is less than the number
of values in a control point.
GL_INVALID_VALUE
is generated if
order
is less than 1 or
greater than the return value of
GL_MAX_EVAL_ORDER
.
GL_INVALID_OPERATION
is generated if
glMap1
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
GL_INVALID_OPERATION
is generated if
glMap1
is called and the value
of
GL_ACTIVE_TEXTURE
is not
GL_TEXTURE0
.
Associated Gets
glGet
with argument
GL_MAX_EVAL_ORDER
glIsEnabled
with argument
GL_MAP1_VERTEX_3
glIsEnabled
with argument
GL_MAP1_VERTEX_4
glIsEnabled
with argument
GL_MAP1_INDEX
glIsEnabled
with argument
GL_MAP1_COLOR_4
glIsEnabled
with argument
GL_MAP1_NORMAL
glIsEnabled
with argument
GL_MAP1_TEXTURE_COORD_1
glIsEnabled
with argument
GL_MAP1_TEXTURE_COORD_2
glIsEnabled
with argument
GL_MAP1_TEXTURE_COORD_3
glIsEnabled
with argument
GL_MAP1_TEXTURE_COORD_4
See Also
glBegin
,
glColor
,
glEnable
,
glEvalCoord
,
glEvalMesh
,
glEvalPoint
,
glMap2
,
glMapGrid
,
glNormal
,
glTexCoord
,
glVertex
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.