Signature
Parameters
Variables | Description |
---|---|
u | |
v |
Specifies a value that is the domain coordinate
to the basis function
defined in a previous
glMap2
command.
This argument is not present in a
glEvalCoord1
command.
|
u |
Specifies a pointer to an array containing
either one or two domain coordinates.
The first coordinate is
.
The second coordinate is
,
which is present only in
glEvalCoord2
versions.
|
Description
glEvalCoord1
evaluates enabled one-dimensional maps at argument
u
.
glEvalCoord2
does the same for two-dimensional maps using
two domain values,
u
and
v
.
To define a map, call
glMap1
and
glMap2
; to enable and
disable it, call
glEnable
and
glDisable
.
When one of the
glEvalCoord
commands is issued,
all currently enabled maps of the indicated dimension are evaluated.
Then,
for each enabled map,
it is as if the corresponding GL command had been issued with the
computed value.
That is,
if
GL_MAP1_INDEX
or
GL_MAP2_INDEX
is enabled,
a
glIndex
command is simulated.
If
GL_MAP1_COLOR_4
or
GL_MAP2_COLOR_4
is enabled,
a
glColor
command is simulated.
If
GL_MAP1_NORMAL
or
GL_MAP2_NORMAL
is enabled,
a normal vector is produced,
and if any of
GL_MAP1_TEXTURE_COORD_1
,
GL_MAP1_TEXTURE_COORD_2
,
GL_MAP1_TEXTURE_COORD_3
,
GL_MAP1_TEXTURE_COORD_4
,
GL_MAP2_TEXTURE_COORD_1
,
GL_MAP2_TEXTURE_COORD_2
,
GL_MAP2_TEXTURE_COORD_3
, or
GL_MAP2_TEXTURE_COORD_4
is enabled, then an appropriate
glTexCoord
command is simulated.
For color,
color index,
normal,
and texture coordinates the GL uses evaluated values instead of current values for those evaluations
that are enabled,
and current values otherwise,
However,
the evaluated values do not update the current values.
Thus, if
glVertex
commands are interspersed with
glEvalCoord
commands, the color,
normal,
and texture coordinates associated with the
glVertex
commands are not
affected by the values generated by the
glEvalCoord
commands,
but only by the most recent
glColor
,
glIndex
,
glNormal
, and
glTexCoord
commands.
No commands are issued for maps that are not enabled.
If more than one texture evaluation is enabled for a particular dimension
(for example,
GL_MAP2_TEXTURE_COORD_1
and
GL_MAP2_TEXTURE_COORD_2
),
then only the evaluation of the map that produces the larger
number of coordinates
(in this case,
GL_MAP2_TEXTURE_COORD_2
)
is carried out.
GL_MAP1_VERTEX_4
overrides
GL_MAP1_VERTEX_3
,
and
GL_MAP2_VERTEX_4
overrides
GL_MAP2_VERTEX_3
,
in the same manner.
If neither a three- nor a four-component vertex map is enabled for the
specified dimension,
the
glEvalCoord
command is ignored.
If you have enabled automatic normal generation,
by calling
glEnable
with argument
GL_AUTO_NORMAL
,
glEvalCoord2
generates surface normals analytically,
regardless of the contents or enabling of the
GL_MAP2_NORMAL
map.
Let
Then the generated normal
is
If automatic normal generation is disabled,
the corresponding normal map
GL_MAP2_NORMAL
,
if enabled,
is used to produce a normal.
If neither automatic normal generation nor a normal map is enabled,
no normal is generated for
glEvalCoord2
commands.
Associated Gets
glIsEnabled
with argument
GL_MAP1_VERTEX_3
glIsEnabled
with argument
GL_MAP1_VERTEX_4
glIsEnabled
with argument
GL_MAP1_INDEX
glIsEnabled
with argument
GL_MAP1_COLOR_4
glIsEnabled
with argument
GL_MAP1_NORMAL
glIsEnabled
with argument
GL_MAP1_TEXTURE_COORD_1
glIsEnabled
with argument
GL_MAP1_TEXTURE_COORD_2
glIsEnabled
with argument
GL_MAP1_TEXTURE_COORD_3
glIsEnabled
with argument
GL_MAP1_TEXTURE_COORD_4
glIsEnabled
with argument
GL_MAP2_VERTEX_3
glIsEnabled
with argument
GL_MAP2_VERTEX_4
glIsEnabled
with argument
GL_MAP2_INDEX
glIsEnabled
with argument
GL_MAP2_COLOR_4
glIsEnabled
with argument
GL_MAP2_NORMAL
glIsEnabled
with argument
GL_MAP2_TEXTURE_COORD_1
glIsEnabled
with argument
GL_MAP2_TEXTURE_COORD_2
glIsEnabled
with argument
GL_MAP2_TEXTURE_COORD_3
glIsEnabled
with argument
GL_MAP2_TEXTURE_COORD_4
glIsEnabled
with argument
GL_AUTO_NORMAL
See Also
glBegin
,
glColor
,
glEnable
,
glEvalMesh
,
glEvalPoint
,
glIndex
,
glMap1
,
glMap2
,
glMapGrid
,
glNormal
,
glTexCoord
,
glVertex
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.