glIsProgram

Determines if a name corresponds to a program object

Signature

glIsProgram( GLuint ( program ) )-> GLboolean
glIsProgram( program ) -> <class 'ctypes.c_ubyte'>

Parameters

VariablesDescription
program
Specifies a potential program object.

Description

glIsProgram returns GL_TRUE if program is the name of a program object previously created with glCreateProgram and not yet deleted with glDeleteProgram . If program is zero or a non-zero value that is not the name of a program object, or if an error occurs, glIsProgram returns GL_FALSE .

Notes

No error is generated if program is not a valid program object name.
A program object marked for deletion with glDeleteProgram but still in use as part of current rendering state is still considered a program object and glIsProgram will return GL_TRUE .

Associated Gets

glGet with the argument GL_CURRENT_PROGRAM
glGetActiveAttrib with arguments program and the index of an active attribute variable
glGetActiveUniform with arguments program and the index of an active uniform variable
glGetAttribLocation with arguments program and the name of an attribute variable
glGetProgram with arguments program and the parameter to be queried
glGetUniform with arguments program and the location of a uniform variable
glGetUniformLocation with arguments program and the name of a uniform variable

Version Support

glIsProgram

See Also

Copyright

Copyright
2003-2005 3Dlabs Inc. Ltd. Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glIsProgram
Visvis core/shaders.py Lines: 366