Signature
glGetActiveUniform(
GLuint (
program
)
,
GLuint (
index
)
,
GLsizei (
bufSize
)
,
GLsizei *(
length
)
,
GLint *(
size
)
,
GLenum *(
type
)
,
GLchar *(
name
)
)-> void
glGetActiveUniform(
program
,
index
,
bufSize
,
length
,
size
,
type
,
name
)
Retrieve the name, size and type of the uniform of the index in the program program -- specifies the program to be queried index -- index of the uniform to be queried Following parameters are optional: bufSize -- determines the size of the buffer (limits number of bytes written), if not provided, will be GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH length -- pointer-to-GLsizei that will hold the resulting length of the name size -- pointer-to-GLint that will hold the size of the attribute type -- pointer-to-GLenum that will hold the type constant of the attribute name -- pointer-to-GLchar that will hold the (null-terminated) name string returns (bytes) name, (int)size, (enum)type
Parameters
Variables | Description |
---|---|
program |
Specifies the program object to be
queried.
|
index |
Specifies the index of the uniform variable to
be queried.
|
bufSize |
Specifies the maximum number of characters
OpenGL is allowed to write in the character buffer
indicated by
name
.
|
length |
Returns the number of characters actually
written by OpenGL in the string indicated by
name
(excluding the null
terminator) if a value other than
NULL
is passed.
|
size |
Returns the size of the uniform
variable.
|
type |
Returns the data type of the uniform
variable.
|
name |
Returns a null terminated string containing
the name of the uniform variable.
|
Description
glGetActiveUniform
returns
information about an active uniform variable in the program
object specified by
program
. The number
of active uniform variables can be obtained by calling
glGetProgram
with the value
GL_ACTIVE_UNIFORMS
. A value
of 0 for
index
selects the first active
uniform variable. Permissible values for
index
range from zero to the number of
active uniform variables minus one.
Shaders may use either built-in uniform variables,
user-defined uniform variables, or both. Built-in uniform
variables have a prefix of "gl_" and reference
existing OpenGL state or values derived from such state (e.g.,
gl_DepthRangeParameters
, see the OpenGL
Shading Language specification for a complete list.)
User-defined uniform variables have arbitrary names and obtain
their values from the application through calls to
glUniform
.
A uniform variable (either built-in or user-defined) is
considered active if it is determined during the link operation
that it may be accessed during program execution. Therefore,
program
should have previously been the
target of a call to
glLinkProgram
,
but it is not necessary for it to have been linked
successfully.
The size of the character buffer required to store the
longest uniform variable name in
program
can be obtained by calling
glGetProgram
with the value
GL_ACTIVE_UNIFORM_MAX_LENGTH
. This value
should be used to allocate a buffer of sufficient size to store
the returned uniform variable name. The size of this character
buffer is passed in
bufSize
, and a
pointer to this character buffer is passed in
name.
glGetActiveUniform
returns the name
of the uniform variable indicated by
index
, storing it in the character buffer
specified by
name
. The string returned
will be null terminated. The actual number of characters written
into this buffer is returned in
length
,
and this count does not include the null termination character.
If the length of the returned string is not required, a value of
NULL
can be passed in the
length
argument.
The
type
argument will return a pointer to the uniform variable's data
type. The symbolic constants returned for uniform types are shown in the
table below.
Returned Symbolic Contant | Shader Uniform Type |
---|---|
GL_FLOAT | float |
GL_FLOAT_VEC2 | vec2 |
GL_FLOAT_VEC3 | vec3 |
GL_FLOAT_VEC4 | vec4 |
GL_DOUBLE | double |
GL_DOUBLE_VEC2 | dvec2 |
GL_DOUBLE_VEC3 | dvec3 |
GL_DOUBLE_VEC4 | dvec4 |
GL_INT | int |
GL_INT_VEC2 | ivec2 |
GL_INT_VEC3 | ivec3 |
GL_INT_VEC4 | ivec4 |
GL_UNSIGNED_INT | unsigned int |
GL_UNSIGNED_INT_VEC2 | uvec2 |
GL_UNSIGNED_INT_VEC3 | uvec3 |
GL_UNSIGNED_INT_VEC4 | uvec4 |
GL_BOOL | bool |
GL_BOOL_VEC2 | bvec2 |
GL_BOOL_VEC3 | bvec3 |
GL_BOOL_VEC4 | bvec4 |
GL_FLOAT_MAT2 | mat2 |
GL_FLOAT_MAT3 | mat3 |
GL_FLOAT_MAT4 | mat4 |
GL_FLOAT_MAT2x3 | mat2x3 |
GL_FLOAT_MAT2x4 | mat2x4 |
GL_FLOAT_MAT3x2 | mat3x2 |
GL_FLOAT_MAT3x4 | mat3x4 |
GL_FLOAT_MAT4x2 | mat4x2 |
GL_FLOAT_MAT4x3 | mat4x3 |
GL_DOUBLE_MAT2 | dmat2 |
GL_DOUBLE_MAT3 | dmat3 |
GL_DOUBLE_MAT4 | dmat4 |
GL_DOUBLE_MAT2x3 | dmat2x3 |
GL_DOUBLE_MAT2x4 | dmat2x4 |
GL_DOUBLE_MAT3x2 | dmat3x2 |
GL_DOUBLE_MAT3x4 | dmat3x4 |
GL_DOUBLE_MAT4x2 | dmat4x2 |
GL_DOUBLE_MAT4x3 | dmat4x3 |
GL_SAMPLER_1D | sampler1D |
GL_SAMPLER_2D | sampler2D |
GL_SAMPLER_3D | sampler3D |
GL_SAMPLER_CUBE | samplerCube |
GL_SAMPLER_1D_SHADOW | sampler1DShadow |
GL_SAMPLER_2D_SHADOW | sampler2DShadow |
GL_SAMPLER_1D_ARRAY | sampler1DArray |
GL_SAMPLER_2D_ARRAY | sampler2DArray |
GL_SAMPLER_1D_ARRAY_SHADOW | sampler1DArrayShadow |
GL_SAMPLER_2D_ARRAY_SHADOW | sampler2DArrayShadow |
GL_SAMPLER_2D_MULTISAMPLE | sampler2DMS |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY | sampler2DMSArray |
GL_SAMPLER_CUBE_SHADOW | samplerCubeShadow |
GL_SAMPLER_BUFFER | samplerBuffer |
GL_SAMPLER_2D_RECT | sampler2DRect |
GL_SAMPLER_2D_RECT_SHADOW | sampler2DRectShadow |
GL_INT_SAMPLER_1D | isampler1D |
GL_INT_SAMPLER_2D | isampler2D |
GL_INT_SAMPLER_3D | isampler3D |
GL_INT_SAMPLER_CUBE | isamplerCube |
GL_INT_SAMPLER_1D_ARRAY | isampler1DArray |
GL_INT_SAMPLER_2D_ARRAY | isampler2DArray |
GL_INT_SAMPLER_2D_MULTISAMPLE | isampler2DMS |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | isampler2DMSArray |
GL_INT_SAMPLER_BUFFER | isamplerBuffer |
GL_INT_SAMPLER_2D_RECT | isampler2DRect |
GL_UNSIGNED_INT_SAMPLER_1D | usampler1D |
GL_UNSIGNED_INT_SAMPLER_2D | usampler2D |
GL_UNSIGNED_INT_SAMPLER_3D | usampler3D |
GL_UNSIGNED_INT_SAMPLER_CUBE | usamplerCube |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY | usampler2DArray |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY | usampler2DArray |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | usampler2DMS |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | usampler2DMSArray |
GL_UNSIGNED_INT_SAMPLER_BUFFER | usamplerBuffer |
GL_UNSIGNED_INT_SAMPLER_2D_RECT | usampler2DRect |
GL_IMAGE_1D | image1D |
GL_IMAGE_2D | image2D |
GL_IMAGE_3D | image3D |
GL_IMAGE_2D_RECT | image2DRect |
GL_IMAGE_CUBE | imageCube |
GL_IMAGE_BUFFER | imageBuffer |
GL_IMAGE_1D_ARRAY | image1DArray |
GL_IMAGE_2D_ARRAY | image2DArray |
GL_IMAGE_2D_MULTISAMPLE | image2DMS |
GL_IMAGE_2D_MULTISAMPLE_ARRAY | image2DMSArray |
GL_INT_IMAGE_1D | iimage1D |
GL_INT_IMAGE_2D | iimage2D |
GL_INT_IMAGE_3D | iimage3D |
GL_INT_IMAGE_2D_RECT | iimage2DRect |
GL_INT_IMAGE_CUBE | iimageCube |
GL_INT_IMAGE_BUFFER | iimageBuffer |
GL_INT_IMAGE_1D_ARRAY | iimage1DArray |
GL_INT_IMAGE_2D_ARRAY | iimage2DArray |
GL_INT_IMAGE_2D_MULTISAMPLE | iimage2DMS |
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY | iimage2DMSArray |
GL_UNSIGNED_INT_IMAGE_1D | uimage1D |
GL_UNSIGNED_INT_IMAGE_2D | uimage2D |
GL_UNSIGNED_INT_IMAGE_3D | uimage3D |
GL_UNSIGNED_INT_IMAGE_2D_RECT | uimage2DRect |
GL_UNSIGNED_INT_IMAGE_CUBE | uimageCube |
GL_UNSIGNED_INT_IMAGE_BUFFER | uimageBuffer |
GL_UNSIGNED_INT_IMAGE_1D_ARRAY | uimage1DArray |
GL_UNSIGNED_INT_IMAGE_2D_ARRAY | uimage2DArray |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | uimage2DMS |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | uimage2DMSArray |
GL_UNSIGNED_INT_ATOMIC_COUNTER | atomic_uint |
If one or more elements of an array are active, the name
of the array is returned in
name
, the
type is returned in
type
, and the
size
parameter returns the highest array
element index used, plus one, as determined by the compiler
and/or linker. Only one active uniform variable will be reported
for a uniform array.
Uniform variables that are declared as structures or
arrays of structures will not be returned directly by this
function. Instead, each of these uniform variables will be
reduced to its fundamental components containing the
"." and "[]" operators such that each of the
names is valid as an argument to
glGetUniformLocation
.
Each of these reduced uniform variables is counted as one active
uniform variable and is assigned an index. A valid name cannot
be a structure, an array of structures, or a subcomponent of a
vector or matrix.
The size of the uniform variable will be returned in
size
. Uniform variables other than arrays
will have a size of 1. Structures and arrays of structures will
be reduced as described earlier, such that each of the names
returned will be a data type in the earlier list. If this
reduction results in an array, the size returned will be as
described for uniform arrays; otherwise, the size returned will
be 1.
The list of active uniform variables may include both
built-in uniform variables (which begin with the prefix
"gl_") as well as user-defined uniform variable
names.
This function will return as much information as it can
about the specified active uniform variable. If no information
is available,
length
will be 0, and
name
will be an empty string. This
situation could occur if this function is called after a link
operation that failed. If an error occurs, the return values
length
,
size
,
type
, and
name
will be unmodified.
Notes
The double types,
GL_DOUBLE
,
GL_DOUBLE_VEC2
,
GL_DOUBLE_VEC3
,
GL_DOUBLE_VEC4
,
GL_DOUBLE_MAT2
,
GL_DOUBLE_MAT3
,
GL_DOUBLE_MAT4
,
GL_DOUBLE_MAT2x3
,
GL_DOUBLE_MAT2x4
,
GL_DOUBLE_MAT3x2
,
GL_DOUBLE_MAT3x4
,
GL_DOUBLE_MAT4x2
,
and
GL_DOUBLE_MAT4x3
are only available if the GL
version is 4.1 or higher.
The image types,
GL_IMAGE_1D
,
GL_IMAGE_2D
,
GL_IMAGE_3D
,
GL_IMAGE_2D_RECT
,
GL_IMAGE_CUBE
,
GL_IMAGE_BUFFER
,
GL_IMAGE_1D_ARRAY
,
GL_IMAGE_2D_ARRAY
,
GL_IMAGE_2D_MULTISAMPLE
,
GL_IMAGE_2D_MULTISAMPLE_ARRAY
,
GL_INT_IMAGE_1D
,
GL_INT_IMAGE_2D
,
GL_INT_IMAGE_3D
,
GL_INT_IMAGE_2D_RECT
,
GL_INT_IMAGE_CUBE
,
GL_INT_IMAGE_BUFFER
,
GL_INT_IMAGE_1D_ARRAY
,
GL_INT_IMAGE_2D_ARRAY
,
GL_INT_IMAGE_2D_MULTISAMPLE
,
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
,
GL_UNSIGNED_INT_IMAGE_1D
,
GL_UNSIGNED_INT_IMAGE_2D
,
GL_UNSIGNED_INT_IMAGE_3D
,
GL_UNSIGNED_INT_IMAGE_2D_RECT
,
GL_UNSIGNED_INT_IMAGE_CUBE
,
GL_UNSIGNED_INT_IMAGE_BUFFER
,
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
,
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
,
and the atomic counter type,
GL_UNSIGNED_INT_ATOMIC_COUNTER
are only available if the GL
version is 4.2 or higher.
Errors
GL_INVALID_VALUE
is generated if
program
is not a value generated by
OpenGL.
GL_INVALID_OPERATION
is generated if
program
is not a program object.
GL_INVALID_VALUE
is generated if
index
is greater than or equal to the
number of active uniform variables in
program
.
GL_INVALID_VALUE
is generated if
bufSize
is less than 0.
Associated Gets
glGet
with argument
GL_MAX_VERTEX_UNIFORM_COMPONENTS
,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
,
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
,
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
.
Version Support
glGetActiveUniform |
See Also
Copyright
Copyright
2003-2005 3Dlabs Inc. Ltd.
Copyright
2010-2014 Khronos Group
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.