Signature
Parameters
Variables | Description |
---|---|
program |
Specifies the program object to which a shader
object will be attached.
|
shader |
Specifies the shader object that is to be attached.
|
Description
In order to create a complete shader program, there must be a way to
specify the list of things that will be linked together. Program
objects provide this mechanism. Shaders that are to be linked
together in a program object must first be attached to that
program object.
glAttachShader
attaches the
shader object specified by
shader
to the
program object specified by
program
. This
indicates that
shader
will be included in
link operations that will be performed on
program
.
All operations that can be performed on a shader object
are valid whether or not the shader object is attached to a
program object. It is permissible to attach a shader object to a
program object before source code has been loaded into the
shader object or before the shader object has been compiled. It
is permissible to attach multiple shader objects of the same
type because each may contain a portion of the complete shader.
It is also permissible to attach a shader object to more than
one program object. If a shader object is deleted while it is
attached to a program object, it will be flagged for deletion,
and deletion will not occur until
glDetachShader
is called to detach it from all program objects to which it is
attached.
Errors
GL_INVALID_OPERATION
is generated if
program
is not a program object.
GL_INVALID_OPERATION
is generated if
shader
is not a shader object.
Associated Gets
glGetAttachedShaders
with the handle of a valid program object
Version Support
glAttachShader |
See Also
Copyright
Copyright
2003-2005 3Dlabs Inc. Ltd.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glAttachShader