Signature
glGetActiveAttrib(
GLuint (
program
)
,
GLuint (
index
)
,
GLsizei (
bufSize
)
,
GLsizei *(
length
)
,
GLint *(
size
)
,
GLenum *(
type
)
,
GLchar *(
name
)
)-> void
glGetActiveAttrib(
program
,
index
,
bufSize
,
length
,
size
,
type
,
name
)
Retrieves information about the attribute variable. program -- specifies the program to be queried index -- index of the attribute to be queried Following parameters are optional: bufSize -- determines the size of the buffer (limits number of bytes written), if not provided, will be GL_ACTIVE_ATTRIBUTE_MAX_LENGTH length -- pointer-to-GLsizei that will hold the resulting length of the name size -- pointer-to-GLint that will hold the size of the attribute type -- pointer-to-GLenum that will hold the type constant of the attribute name -- pointer-to-GLchar that will hold the (null-terminated) name string returns (bytes) name, (int)size, (enum)type
Parameters
Variables | Description |
---|---|
program |
Specifies the program object to be
queried.
|
index |
Specifies the index of the attribute variable
to be queried.
|
bufSize |
Specifies the maximum number of characters
OpenGL is allowed to write in the character buffer
indicated by
name
.
|
length |
Returns the number of characters actually
written by OpenGL in the string indicated by
name
(excluding the null
terminator) if a value other than
NULL
is passed.
|
size |
Returns the size of the attribute
variable.
|
type |
Returns the data type of the attribute
variable.
|
name |
Returns a null terminated string containing
the name of the attribute variable.
|
Description
glGetActiveAttrib
returns information
about an active attribute variable in the program object
specified by
program
. The number of
active attributes can be obtained by calling
glGetProgram
with the value
GL_ACTIVE_ATTRIBUTES
. A
value of 0 for
index
selects the first
active attribute variable. Permissible values for
index
range from zero to the number of
active attribute variables minus one.
A vertex shader may use either built-in attribute
variables, user-defined attribute variables, or both. Built-in
attribute variables have a prefix of "gl_" and
reference conventional OpenGL vertex attribtes (e.g.,
gl_Vertex
,
gl_Normal
, etc., see the OpenGL Shading
Language specification for a complete list.) User-defined
attribute variables have arbitrary names and obtain their values
through numbered generic vertex attributes. An attribute
variable (either built-in or user-defined) is considered active
if it is determined during the link operation that it may be
accessed during program execution. Therefore,
program
should have previously been the
target of a call to
glLinkProgram
,
but it is not necessary for it to have been linked
successfully.
The size of the character buffer required to store the
longest attribute variable name in
program
can be obtained by calling
glGetProgram
with the value
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
. This value
should be used to allocate a buffer of sufficient size to store
the returned attribute name. The size of this character buffer
is passed in
bufSize
, and a pointer to
this character buffer is passed in
name
.
glGetActiveAttrib
returns the name of
the attribute variable indicated by
index
, storing it in the character buffer
specified by
name
. The string returned
will be null terminated. The actual number of characters written
into this buffer is returned in
length
,
and this count does not include the null termination character.
If the length of the returned string is not required, a value of
NULL
can be passed in the
length
argument.
The
type
argument specifies a
pointer to a variable into which the attribute variable's data type
will be written. The symbolic
constants
GL_FLOAT
,
GL_FLOAT_VEC2
,
GL_FLOAT_VEC3
,
GL_FLOAT_VEC4
,
GL_FLOAT_MAT2
,
GL_FLOAT_MAT3
,
GL_FLOAT_MAT4
,
GL_FLOAT_MAT2x3
,
GL_FLOAT_MAT2x4
,
GL_FLOAT_MAT3x2
,
GL_FLOAT_MAT3x4
,
GL_FLOAT_MAT4x2
,
GL_FLOAT_MAT4x3
,
GL_INT
,
GL_INT_VEC2
,
GL_INT_VEC3
,
GL_INT_VEC4
,
GL_UNSIGNED_INT
,
GL_UNSIGNED_INT_VEC2
,
GL_UNSIGNED_INT_VEC3
,
GL_UNSIGNED_INT_VEC4
,
GL_DOUBLE
,
GL_DOUBLE_VEC2
,
GL_DOUBLE_VEC3
,
GL_DOUBLE_VEC4
,
GL_DOUBLE_MAT2
,
GL_DOUBLE_MAT3
,
GL_DOUBLE_MAT4
,
GL_DOUBLE_MAT2x3
,
GL_DOUBLE_MAT2x4
,
GL_DOUBLE_MAT3x2
,
GL_DOUBLE_MAT3x4
,
GL_DOUBLE_MAT4x2
, or
GL_DOUBLE_MAT4x3
may be returned. The
size
argument will return the size of the
attribute, in units of the type returned in
type
.
The list of active attribute variables may include both
built-in attribute variables (which begin with the prefix
"gl_") as well as user-defined attribute variable
names.
This function will return as much information as it can
about the specified active attribute variable. If no information
is available,
length
will be 0, and
name
will be an empty string. This
situation could occur if this function is called after a link
operation that failed. If an error occurs, the return values
length
,
size
,
type
, and
name
will be unmodified.
Errors
GL_INVALID_VALUE
is generated if
program
is not a value generated by
OpenGL.
GL_INVALID_OPERATION
is generated if
program
is not a program object.
GL_INVALID_VALUE
is generated if
index
is greater than or equal to the
number of active attribute variables in
program
.
GL_INVALID_VALUE
is generated if
bufSize
is less than 0.
Associated Gets
glGet
with argument
GL_MAX_VERTEX_ATTRIBS
.
Version Support
glGetActiveAttrib |
See Also
Copyright
Copyright
2003-2005 3Dlabs Inc. Ltd.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.