Signature
Parameters
Variables | Description |
---|---|
program |
Specifies the program object to be
queried.
|
maxCount |
Specifies the size of the array for storing
the returned object names.
|
count |
Returns the number of names actually returned
in
shaders
.
|
shaders |
Specifies an array that is used to return the
names of attached shader objects.
|
Description
glGetAttachedShaders
returns the
names of the shader objects attached to
program
. The names of shader objects that
are attached to
program
will be returned
in
shaders.
The actual number of shader
names written into
shaders
is returned in
count.
If no shader objects are attached
to
program
,
count
is set to 0. The maximum number of shader names that may be
returned in
shaders
is specified by
maxCount
.
If the number of names actually returned is not required
(for instance, if it has just been obtained by calling
glGetProgram
),
a value of
NULL
may be passed for count. If
no shader objects are attached to
program
, a value of 0 will be returned in
count
. The actual number of attached
shaders can be obtained by calling
glGetProgram
with the value
GL_ATTACHED_SHADERS
.
Errors
GL_INVALID_VALUE
is generated if
program
is not a value generated by
OpenGL.
GL_INVALID_OPERATION
is generated if
program
is not a program object.
GL_INVALID_VALUE
is generated if
maxCount
is less than 0.
Associated Gets
glGetProgram
with argument
GL_ATTACHED_SHADERS
Version Support
glGetAttachedShaders |
See Also
Copyright
Copyright
2003-2005 3Dlabs Inc. Ltd.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.