Signature
glTexStorage1D(
GLenum (
target
)
,
GLsizei (
levels
)
,
GLenum (
internalformat
)
,
GLsizei (
width
)
)-> void
glTextureStorage1D(
GLuint (
texture
)
,
GLsizei (
levels
)
,
GLenum (
internalformat
)
,
GLsizei (
width
)
)-> void
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the texture object is
bound for
glTexStorage1D
. Must be
one of
GL_TEXTURE_1D
or
GL_PROXY_TEXTURE_1D
.
|
texture |
Specifies the texture object name for
glTextureStorage1D
. The effective
target of
texture
must be one of
the valid non-proxy
target
values
above.
|
levels |
Specify the number of texture levels.
|
internalformat |
Specifies the sized internal format to be used to store texture image data.
|
width |
Specifies the width of the texture, in texels.
|
Description
glTexStorage1D
and
glTextureStorage1D
specify the storage
requirements for all levels
of a one-dimensional texture simultaneously. Once a texture is specified with this
command, the format and dimensions of all levels become immutable unless it is a proxy
texture. The contents of the image may still be modified, however, its storage requirements
may not change. Such a texture is referred to as an
immutable-format
texture.
Calling
glTexStorage1D
is equivalent, assuming no errors are generated,
to executing the following pseudo-code:
for (i = 0; i < levels; i++) {
glTexImage1D(target, i, internalformat, width, 0, format, type, NULL);
width = max(1, (width / 2));
}
Calling
glTextureStorage1D
is equivalent to the
above pseudo-code, where
target
is the
effective target of
texture
and it is as
if
texture
were bound to
target
for the purposes of
glTexImage1D
.
Since no texture data is actually provided, the values used in the pseudo-code
for
format
and
type
are
irrelevant and may be considered to be any values that are legal for the
chosen
internalformat
enumerant.
internalformat
must be one of the sized internal formats given in Table 1 below, one of the sized depth-component
formats
GL_DEPTH_COMPONENT32F
,
GL_DEPTH_COMPONENT24
, or
GL_DEPTH_COMPONENT16
, one of the combined depth-stencil formats,
GL_DEPTH32F_STENCIL8
, or
GL_DEPTH24_STENCIL8
, or the
stencil-only format,
GL_STENCIL_INDEX8
. Upon success,
the value of
GL_TEXTURE_IMMUTABLE_FORMAT
becomes
GL_TRUE
. The value of
GL_TEXTURE_IMMUTABLE_FORMAT
may be discovered by calling
glGetTexParameter
with
pname
set to
GL_TEXTURE_IMMUTABLE_FORMAT
.
No further changes to the dimensions or format of the texture object may be
made. Using any command that might alter the dimensions or format of the
texture object (such as
glTexImage1D
or
another call to
glTexStorage1D
) will result in the
generation of a
GL_INVALID_OPERATION
error, even if it
would not, in fact, alter the dimensions or format of the object.
Notes
GL_STENCIL_INDEX8
is accepted for
internalformat
only if the GL version is 4.4 or higher.
Errors
GL_INVALID_OPERATION
is generated by
glTextureStorage1D
if
texture
is not the name of an existing
texture object.
GL_INVALID_ENUM
is generated if
internalformat
is not a
valid sized internal format.
GL_INVALID_ENUM
is generated if
target
or the effective target of
texture
is not one of the accepted
targets described above.
GL_INVALID_OPERATION
is generated if
levels
is greater than
.
Version Support
glTexStorage1D | |
glTextureStorage1D |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.