Signature
Parameters
Variables | Description |
---|---|
shader |
Specifies the shader object to be deleted.
|
Description
glDeleteShader
frees the memory and
invalidates the name associated with the shader object specified
by
shader
. This command effectively
undoes the effects of a call to
glCreateShader
.
If a shader object to be deleted is attached to a program
object, it will be flagged for deletion, but it will not be
deleted until it is no longer attached to any program object,
for any rendering context (i.e., it must be detached from
wherever it was attached before it will be deleted). A value of
0 for
shader
will be silently
ignored.
To determine whether an object has been flagged for
deletion, call
glGetShader
with arguments
shader
and
GL_DELETE_STATUS
.
Errors
GL_INVALID_VALUE
is generated if
shader
is not a value generated by
OpenGL.
Associated Gets
glGetAttachedShaders
with the program object to be queried
Version Support
glDeleteShader |
See Also
Copyright
Copyright
2003-2005 3Dlabs Inc. Ltd.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glDeleteShader