glDeleteShader

Deletes a shader object

Signature

glDeleteShader( GLuint ( shader ) )-> void
glDeleteShader( shader )

Parameters

VariablesDescription
shader
Specifies the shader object to be deleted.

Description

glDeleteShader frees the memory and invalidates the name associated with the shader object specified by shader . This command effectively undoes the effects of a call to glCreateShader .
If a shader object to be deleted is attached to a program object, it will be flagged for deletion, but it will not be deleted until it is no longer attached to any program object, for any rendering context (i.e., it must be detached from wherever it was attached before it will be deleted). A value of 0 for shader will be silently ignored.
To determine whether an object has been flagged for deletion, call glGetShader with arguments shader and GL_DELETE_STATUS .

Errors

GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.

Associated Gets

glGetAttachedShaders with the program object to be queried
glGetShader with arguments shader and GL_DELETE_STATUS

Version Support

glDeleteShader

See Also

Copyright

Copyright
2003-2005 3Dlabs Inc. Ltd. Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glDeleteShader
OpenGLContext OpenGLContext/scenegraph/shaders.py Lines: 521