Signature
Parameters
Variables | Description |
---|---|
shader |
Specifies the shader object to be
compiled.
|
Description
glCompileShader
compiles the source
code strings that have been stored in the shader object
specified by
shader
.
The compilation status will be stored as part of the
shader object's state. This value will be set to
GL_TRUE
if the shader was compiled without
errors and is ready for use, and
GL_FALSE
otherwise. It can be queried by calling
glGetShader
with arguments
shader
and
GL_COMPILE_STATUS
.
Compilation of a shader can fail for a number of reasons
as specified by the OpenGL Shading Language Specification.
Whether or not the compilation was successful, information about
the compilation can be obtained from the shader object's
information log by calling
glGetShaderInfoLog
.
Errors
GL_INVALID_VALUE
is generated if
shader
is not a value generated by
OpenGL.
GL_INVALID_OPERATION
is generated if
shader
is not a shader object.
Associated Gets
glGetShaderInfoLog
with argument
shader
Version Support
glCompileShader |
See Also
Copyright
Copyright
2003-2005 3Dlabs Inc. Ltd.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glCompileShader