Signature
glRenderMode(
newMode
)
Change to the given rendering mode If the current mode is GL_FEEDBACK or GL_SELECT, return the current buffer appropriate to the mode
Parameters
Variables | Description |
---|---|
mode |
Specifies the rasterization mode.
Three values are accepted:
GL_RENDER
,
GL_SELECT
, and
GL_FEEDBACK
.
The initial value is
GL_RENDER
.
|
Description
glRenderMode
sets the rasterization mode.
It takes one argument,
mode
,
which can assume one of three predefined values:
- GL_RENDER
-
Render mode. Primitives are rasterized, producing pixel fragments, which are written into the frame buffer. This is the normal mode and also the default mode.
- GL_SELECT
-
Selection mode. No pixel fragments are produced, and no change to the frame buffer contents is made. Instead, a record of the names of primitives that would have been drawn if the render mode had been GL_RENDER is returned in a select buffer, which must be created (see glSelectBuffer ) before selection mode is entered.
- GL_FEEDBACK
-
Feedback mode. No pixel fragments are produced, and no change to the frame buffer contents is made. Instead, the coordinates and attributes of vertices that would have been drawn if the render mode had been GL_RENDER is returned in a feedback buffer, which must be created (see glFeedbackBuffer ) before feedback mode is entered.
The return value of
glRenderMode
is determined by the render mode at the time
glRenderMode
is called,
rather than by
mode
.
The values returned for the three render modes are as follows:
- GL_RENDER
-
0.
- GL_SELECT
-
The number of hit records transferred to the select buffer.
- GL_FEEDBACK
-
The number of values (not vertices) transferred to the feedback buffer.
See the
glSelectBuffer
and
glFeedbackBuffer
reference pages for
more details concerning selection and feedback operation.
Notes
If an error is generated,
glRenderMode
returns 0 regardless of the current render mode.
Errors
GL_INVALID_ENUM
is generated if
mode
is not one of the three
accepted values.
GL_INVALID_OPERATION
is generated if
glSelectBuffer
is called
while the render mode is
GL_SELECT
,
or if
glRenderMode
is called with argument
GL_SELECT
before
glSelectBuffer
is called at least once.
GL_INVALID_OPERATION
is generated if
glFeedbackBuffer
is called
while the render mode is
GL_FEEDBACK
,
or if
glRenderMode
is called with argument
GL_FEEDBACK
before
glFeedbackBuffer
is called at least once.
GL_INVALID_OPERATION
is generated if
glRenderMode
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
Associated Gets
glGet
with argument
GL_RENDER_MODE
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glRenderMode
{LGPL or GPL or MPL} Kamaelia
Code/Python/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 784, 818
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 767, 796
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py
Lines: 453, 480
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 784, 818
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 766, 795