Signature
Parameters
Variables | Description |
---|---|
name |
Specifies a name that will be pushed onto the name stack.
|
Description
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers and is initially empty.
glPushName
causes
name
to be pushed onto the name stack.
glPopName
pops one name off the top of the stack.
The maximum name stack depth is implementation-dependent; call
GL_MAX_NAME_STACK_DEPTH
to find out the value for a particular
implementation. It is an
error to push a name onto a full stack
or to pop a name off an empty stack.
It is also an error to manipulate the name stack between the execution of
glBegin
and the corresponding execution of
glEnd
.
In any of these cases, the error flag is set and no other change is
made to GL state.
The name stack is always empty while the render mode is not
GL_SELECT
.
Calls to
glPushName
or
glPopName
while the render mode is not
GL_SELECT
are ignored.
Errors
GL_STACK_OVERFLOW
is generated if
glPushName
is called while the
name stack is full.
GL_STACK_UNDERFLOW
is generated if
glPopName
is called while the
name stack is empty.
GL_INVALID_OPERATION
is generated if
glPushName
or
glPopName
is executed between a call to
glBegin
and the corresponding call to
glEnd
.
Associated Gets
glGet
with argument
GL_NAME_STACK_DEPTH
glGet
with argument
GL_MAX_NAME_STACK_DEPTH
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glPopName
glPushName
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 778
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py
Lines: 462
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 800
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 777