Signature
Parameters
Variables | Description |
---|---|
size |
Specifies the maximum number of values that can be written into
buffer
.
|
type |
Specifies a symbolic constant that describes the information
that will be returned for each vertex.
GL_2D
,
GL_3D
,
GL_3D_COLOR
,
GL_3D_COLOR_TEXTURE
, and
GL_4D_COLOR_TEXTURE
are accepted.
|
buffer |
Returns the feedback data.
|
Description
The
glFeedbackBuffer
function controls feedback.
Feedback, like selection, is a GL mode.
The mode is selected by calling
glRenderMode
with
GL_FEEDBACK
.
When the GL is in feedback mode,
no pixels are produced by rasterization.
Instead, information about primitives that would have been
rasterized is fed back to the application using the GL.
glFeedbackBuffer
has three arguments:
buffer
is a pointer to an array of floating-point values
into which feedback information is placed.
size
indicates the size of the array.
type
is a symbolic constant describing the information
that is fed back for each vertex.
glFeedbackBuffer
must be issued before feedback mode is enabled
(by calling
glRenderMode
with argument
GL_FEEDBACK
).
Setting
GL_FEEDBACK
without establishing the feedback buffer,
or calling
glFeedbackBuffer
while the GL is in feedback mode,
is an error.
When
glRenderMode
is called while in feedback mode, it returns the number of entries
placed in the feedback array and resets the feedback array pointer to the base
of the feedback buffer. The returned value never exceeds
size
. If the feedback
data required more room than was available in
buffer
,
glRenderMode
returns a negative value.
To take the GL out of feedback mode, call
glRenderMode
with a parameter value other than
GL_FEEDBACK
.
While in feedback mode,
each primitive, bitmap, or pixel rectangle that would be rasterized
generates a block of values that are copied into the feedback array.
If doing so would cause the number of entries to exceed the maximum,
the block is partially written so as to fill the array
(if there is any room left at all),
and an overflow flag is set.
Each block begins with a code indicating the primitive type,
followed by values that describe the primitive's vertices and
associated data.
Entries are also written for bitmaps and pixel rectangles.
Feedback occurs after polygon culling and
glPolygonMode
interpretation
of polygons has taken place,
so polygons that are culled are not returned in the feedback buffer.
It can also occur after polygons with more than three edges are broken up
into triangles,
if the GL implementation renders polygons by performing this decomposition.
The
glPassThrough
command can be used to insert a marker
into the feedback buffer.
See
glPassThrough
.
Following is the grammar for the blocks of values written
into the feedback buffer.
Each primitive is indicated with a unique identifying value
followed by some number of vertices.
Polygon entries include an integer value indicating how many vertices follow.
A vertex is fed back as some number of floating-point values,
as determined by
type
.
Colors are fed back as four values in RGBA mode and one value
in color index mode.
feedbackList
feedbackItem feedbackList | feedbackItem
feedbackItem
point | lineSegment | polygon | bitmap | pixelRectangle | passThru
point
GL_POINT_TOKEN
vertex
lineSegment
GL_LINE_TOKEN
vertex vertex |
GL_LINE_RESET_TOKEN
vertex vertex
polygon
GL_POLYGON_TOKEN
n polySpec
polySpec
polySpec vertex | vertex vertex vertex
bitmap
GL_BITMAP_TOKEN
vertex
pixelRectangle
GL_DRAW_PIXEL_TOKEN
vertex |
GL_COPY_PIXEL_TOKEN
vertex
passThru
GL_PASS_THROUGH_TOKEN
value
vertex
2d | 3d | 3dColor | 3dColorTexture | 4dColorTexture
2d
value value
3d
value value value
3dColor
value value value color
3dColorTexture
value value value color tex
4dColorTexture
value value value value color tex
color
rgba | index
rgba
value value value value
index
value
tex
value value value value
value
is a floating-point number,
and
n
is a floating-point integer giving the number of vertices in the polygon.
GL_POINT_TOKEN
,
GL_LINE_TOKEN
,
GL_LINE_RESET_TOKEN
,
GL_POLYGON_TOKEN
,
GL_BITMAP_TOKEN
,
GL_DRAW_PIXEL_TOKEN
,
GL_COPY_PIXEL_TOKEN
and
GL_PASS_THROUGH_TOKEN
are symbolic floating-point constants.
GL_LINE_RESET_TOKEN
is returned whenever the line stipple pattern
is reset.
The data returned as a vertex depends on the feedback
type
.
The following table gives the correspondence between
type
and the number of values per vertex.
k
is 1 in color index mode and 4 in RGBA mode.
Type | Coordinates | Color | Texture | Total Number of Values |
---|---|---|---|---|
GL_2D | x , y | 2 | ||
GL_3D | x , y , z | 3 | ||
GL_3D_COLOR | x , y , z | |||
GL_3D_COLOR_TEXTURE | x , y , z | 4 | ||
GL_4D_COLOR_TEXTURE | x , y , z , w | 4 |
Feedback vertex coordinates are in window coordinates,
except
w
,
which is in clip coordinates.
Feedback colors are lighted, if lighting is enabled.
Feedback texture coordinates are generated,
if texture coordinate generation is enabled.
They are always transformed by the texture matrix.
Notes
glFeedbackBuffer
, when used in a display list, is not compiled into the display list
but is executed immediately.
glFeedbackBuffer
returns only the texture coordinate of texture unit
GL_TEXTURE0
.
Errors
GL_INVALID_ENUM
is generated if
type
is not an accepted value.
GL_INVALID_VALUE
is generated if
size
is negative.
GL_INVALID_OPERATION
is generated if
glFeedbackBuffer
is called while the
render mode is
GL_FEEDBACK
,
or if
glRenderMode
is called with argument
GL_FEEDBACK
before
glFeedbackBuffer
is called at least once.
GL_INVALID_OPERATION
is generated if
glFeedbackBuffer
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
Associated Gets
glGet
with argument
GL_RENDER_MODE
glGet
with argument
GL_FEEDBACK_BUFFER_POINTER
glGet
with argument
GL_FEEDBACK_BUFFER_SIZE
glGet
with argument
GL_FEEDBACK_BUFFER_TYPE
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glFeedbackBuffer