Signature
Description
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers.
glInitNames
causes the name stack to be initialized to its default empty state.
The name stack is always empty while the render mode is not
GL_SELECT
.
Calls to
glInitNames
while the render mode is not
GL_SELECT
are ignored.
Errors
GL_INVALID_OPERATION
is generated if
glInitNames
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
Associated Gets
glGet
with argument
GL_NAME_STACK_DEPTH
glGet
with argument
GL_MAX_NAME_STACK_DEPTH
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glInitNames
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 777
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py
Lines: 461
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 799
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 776