Signature
Parameters
Variables | Description |
---|---|
name |
Specifies a name that will replace the top value on the name stack.
|
Description
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers and is initially empty.
glLoadName
causes
name
to replace the value on the top of the name stack.
The name stack is always empty while the render mode is not
GL_SELECT
.
Calls to
glLoadName
while the render mode is not
GL_SELECT
are ignored.
Errors
GL_INVALID_OPERATION
is generated if
glLoadName
is called while the
name stack is empty.
GL_INVALID_OPERATION
is generated if
glLoadName
is executed between
the execution of
glBegin
and the corresponding execution of
glEnd
.
Associated Gets
glGet
with argument
GL_NAME_STACK_DEPTH
glGet
with argument
GL_MAX_NAME_STACK_DEPTH
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glLoadName
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 784
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py
Lines: 468
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 806
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 783