glLoadName

load a name onto the name stack

Signature

glLoadName( GLuint ( name ) )-> void
glLoadName( name )

Parameters

VariablesDescription
name
Specifies a name that will replace the top value on the name stack.

Description

The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers and is initially empty.
glLoadName causes name to replace the value on the top of the name stack.
The name stack is always empty while the render mode is not GL_SELECT . Calls to glLoadName while the render mode is not GL_SELECT are ignored.

Errors

GL_INVALID_OPERATION is generated if glLoadName is called while the name stack is empty.
GL_INVALID_OPERATION is generated if glLoadName is executed between the execution of glBegin and the corresponding execution of glEnd .

Associated Gets

glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH

See Also

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glLoadName
{LGPL or GPL or MPL} Kamaelia Code/Python/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 806
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/Experiments/Cubes.py Lines: 330
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py Lines: 784
{LGPL or GPL or MPL} Kamaelia Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py Lines: 468
{LGPL or GPL or MPL} Kamaelia Sketches/THF/3D/playground/Display3D.py Lines: 468