Signature
Parameters
Variables | Description |
---|---|
framebuffer |
Specifies the name of the framebuffer object for
glNamedFramebufferDrawBuffer
function. Must be
zero or the name of a framebuffer object.
|
buf |
For default framebuffer, the argument specifies up to four
color buffers to be drawn into. Symbolic constants
GL_NONE
,
GL_FRONT_LEFT
,
GL_FRONT_RIGHT
,
GL_BACK_LEFT
,
GL_BACK_RIGHT
,
GL_FRONT
,
GL_BACK
,
GL_LEFT
,
GL_RIGHT
, and
GL_FRONT_AND_BACK
are accepted. The initial
value is
GL_FRONT
for single-buffered contexts,
and
GL_BACK
for double-buffered contexts. For
framebuffer objects,
GL_COLOR_ATTACHMENT$m$
and
GL_NONE
enums are accepted, where
$m$
is a value between 0 and
GL_MAX_COLOR_ATTACHMENTS
.
|
Description
When colors are written to the frame buffer, they are written into
the color buffers specified by
glDrawBuffer
. One of
the following values can be used for default framebuffer:
- GL_NONE
-
No color buffers are written.
- GL_FRONT_LEFT
-
Only the front left color buffer is written.
- GL_FRONT_RIGHT
-
Only the front right color buffer is written.
- GL_BACK_LEFT
-
Only the back left color buffer is written.
- GL_BACK_RIGHT
-
Only the back right color buffer is written.
- GL_FRONT
-
Only the front left and front right color buffers are written. If there is no front right color buffer, only the front left color buffer is written.
- GL_BACK
-
Only the back left and back right color buffers are written. If there is no back right color buffer, only the back left color buffer is written.
- GL_LEFT
-
Only the front left and back left color buffers are written. If there is no back left color buffer, only the front left color buffer is written.
- GL_RIGHT
-
Only the front right and back right color buffers are written. If there is no back right color buffer, only the front right color buffer is written.
- GL_FRONT_AND_BACK
-
All the front and back color buffers (front left, front right, back left, back right) are written. If there are no back color buffers, only the front left and front right color buffers are written. If there are no right color buffers, only the front left and back left color buffers are written. If there are no right or back color buffers, only the front left color buffer is written.
If more than one color buffer is selected for drawing, then blending
or logical operations are computed and applied independently for each
color buffer and can produce different results in each buffer.
Monoscopic contexts include only
left
buffers,
and stereoscopic contexts include both
left
and
right
buffers. Likewise, single-buffered contexts
include only
front
buffers, and double-buffered
contexts include both
front
and
back
buffers. The context is selected at GL
initialization.
For framebuffer objects,
GL_COLOR_ATTACHMENT$m$
and
GL_NONE
enums are accepted, where
$m$
is a value between 0 and
GL_MAX_COLOR_ATTACHMENTS
. glDrawBuffer will set the
draw buffer for fragment colors other than zero to
GL_NONE
.
Errors
GL_INVALID_OPERATION
error is generated by
glNamedFramebufferDrawBuffer
if
framebuffer
is not zero or the name of an existing
framebuffer object.
GL_INVALID_ENUM
is generated if
buf
is not an accepted value.
GL_INVALID_OPERATION
is generated if the
default framebuffer is affected and none of the buffers indicated by
buf
exists.
GL_INVALID_OPERATION
is generated if a
framebuffer object is affected and
buf
is not equal
to
GL_NONE
or
GL_COLOR_ATTACHMENT$m$
, where
$m$
is a value between 0 and
GL_MAX_COLOR_ATTACHMENTS
.
Associated Gets
glGet
with argument
GL_DRAW_BUFFER
Version Support
glDrawBuffer | |
glNamedFramebufferDrawBuffer |
See Also
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2010-2014 Khronos Group.
This document is licensed under the SGI Free Software B License.
For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glDrawBuffer