Signature
Parameters
Variables | Description |
---|---|
target |
Specifies the target texture. Must be
GLU_TEXTURE_2D
.
|
internalFormat |
Requests the internal storage format of the texture image. The most
current version of the SGI implementation of GLU does not check this
value for validity before passing it on to the underlying OpenGL
implementation. A value that is not accepted by the OpenGL
implementation will lead to an OpenGL error. The benefit of not
checking this value at the GLU level is that OpenGL extensions can add
new internal texture formats without requiring a revision of the GLU
implementation. Older implementations of GLU check this value and
raise a GLU error if it is not 1, 2, 3, or 4 or one of the following
symbolic constants:
GLU_ALPHA
,
GLU_ALPHA4
,
GLU_ALPHA8
,
GLU_ALPHA12
,
GLU_ALPHA16
,
GLU_LUMINANCE
,
GLU_LUMINANCE4
,
GLU_LUMINANCE8
,
GLU_LUMINANCE12
,
GLU_LUMINANCE16
,
GLU_LUMINANCE_ALPHA
,
GLU_LUMINANCE4_ALPHA4
,
GLU_LUMINANCE6_ALPHA2
,
GLU_LUMINANCE8_ALPHA8
,
GLU_LUMINANCE12_ALPHA4
,
GLU_LUMINANCE12_ALPHA12
,
GLU_LUMINANCE16_ALPHA16
,
GLU_INTENSITY
,
GLU_INTENSITY4
,
GLU_INTENSITY8
,
GLU_INTENSITY12
,
GLU_INTENSITY16
,
GLU_RGB
,
GLU_R3_G3_B2
,
GLU_RGB4
,
GLU_RGB5
,
GLU_RGB8
,
GLU_RGB10
,
GLU_RGB12
,
GLU_RGB16
,
GLU_RGBA
,
GLU_RGBA2
,
GLU_RGBA4
,
GLU_RGB5_A1
,
GLU_RGBA8
,
GLU_RGB10_A2
,
GLU_RGBA12
, or
GLU_RGBA16
.
|
width, height |
Specifies in pixels the width and height, respectively, of the texture image.
|
format |
Specifies the format of the pixel data.
Must be one of
GLU_COLOR_INDEX
,
GLU_DEPTH_COMPONENT
,
GLU_RED
,
GLU_GREEN
,
GLU_BLUE
,
GLU_ALPHA
,
GLU_RGB
,
GLU_RGBA
,
GLU_BGR
,
GLU_BGRA
,
GLU_LUMINANCE
, or
GLU_LUMINANCE_ALPHA
.
|
type |
Specifies the data type for
data
.
Must be one of
GLU_UNSIGNED_BYTE
,
GLU_BYTE
,
GLU_BITMAP
,
GLU_UNSIGNED_SHORT
,
GLU_SHORT
,
GLU_UNSIGNED_INT
,
GLU_INT
,
GLU_FLOAT
,
GLU_UNSIGNED_BYTE_3_3_2
,
GLU_UNSIGNED_BYTE_2_3_3_REV
,
GLU_UNSIGNED_SHORT_5_6_5
,
GLU_UNSIGNED_SHORT_5_6_5_REV
,
GLU_UNSIGNED_SHORT_4_4_4_4
,
GLU_UNSIGNED_SHORT_4_4_4_4_REV
,
GLU_UNSIGNED_SHORT_5_5_5_1
,
GLU_UNSIGNED_SHORT_1_5_5_5_REV
,
GLU_UNSIGNED_INT_8_8_8_8
,
GLU_UNSIGNED_INT_8_8_8_8_REV
,
GLU_UNSIGNED_INT_10_10_10_2
, or
GLU_UNSIGNED_INT_2_10_10_10_REV
.
|
data |
Specifies a pointer to the image data in memory.
|
Description
gluBuild2DMipmaps
builds a series of prefiltered two-dimensional texture maps of decreasing
resolutions called a mipmap. This is used for the antialiasing of
texture-mapped primitives.
A return value of zero indicates success, otherwise a GLU error code is
returned (see
gluErrorString
).
Initially, the
width
and
height
of
data
are checked to see if they
are a power of 2. If not, a copy of
data
(not
data
), is scaled up
or down to the nearest power of 2. This copy will be used for subsequent
mipmapping operations described below. (If
width
or
height
is exactly
between powers of 2, then the copy of
data
will scale upwards.) For
example, if
width
is 57 and
height
is 23, then a copy of
data
will
scale up to 64 in
width
and down to 16 in depth, before mipmapping takes
place.
Then, proxy textures (see
glTexImage2D
) are used to determine if
the implementation can fit the requested texture. If not, both dimensions
are continually halved until it fits. (If the OpenGL version is \(<= 1.0,
both maximum texture dimensions are clamped to the value returned
by
glGetIntegerv
with the argument
GLU_MAX_TEXTURE_SIZE
.)
Next, a series of mipmap levels is built by decimating a copy of
data
in half along both dimensions until size
is reached. At
each level,
each texel in the halved mipmap level is an average of the corresponding
four texels in the larger mipmap level. (In the case of rectangular
images, the decimation will ultimately reach an
or
configuration. Here, two texels are averaged instead.)
glTexImage2D
is called to load each of these mipmap levels.
Level 0 is a copy of
data
. The highest level is
.
For example,
if
width
is 64 and
height
is 16
and the implementation can store a texture of this size, the following
mipmap levels are built:
,
,
,
,
,
,
and
These
correspond to levels 0 through 6, respectively.
See the
glTexImage1D
reference page for a description of the
acceptable values for
format
parameter. See the
glDrawPixels
reference page for a description of the acceptable values
for
type
parameter.
Notes
Note that there is no direct way of querying the maximum level. This can
be derived indirectly via
glGetTexLevelParameter
. First, query
for the width and height actually used at level 0. (The width and
height may not be equal to
width
and
height
respectively since proxy
textures might have scaled them to fit the implementation.) Then the
maximum level can be derived from the formula
.
Formats
GLU_BGR
, and
GLU_BGRA
, and types
GLU_UNSIGNED_BYTE_3_3_2
,
GLU_UNSIGNED_BYTE_2_3_3_REV
,
GLU_UNSIGNED_SHORT_5_6_5
,
GLU_UNSIGNED_SHORT_5_6_5_REV
,
GLU_UNSIGNED_SHORT_4_4_4_4
,
GLU_UNSIGNED_SHORT_4_4_4_4_REV
,
GLU_UNSIGNED_SHORT_5_5_5_1
,
GLU_UNSIGNED_SHORT_1_5_5_5_REV
,
GLU_UNSIGNED_INT_8_8_8_8
,
GLU_UNSIGNED_INT_8_8_8_8_REV
,
GLU_UNSIGNED_INT_10_10_10_2
, and
GLU_UNSIGNED_INT_2_10_10_10_REV
are only available if the GL version
is 1.2 or greater and if the GLU version is 1.3 or greater.
Errors
GLU_INVALID_OPERATION
is returned if
type
is
GLU_UNSIGNED_BYTE_3_3_2
or
GLU_UNSIGNED_BYTE_2_3_3_REV
and
format
is not
GLU_RGB
.
GLU_INVALID_OPERATION
is returned if
type
is
GLU_UNSIGNED_SHORT_5_6_5
or
GLU_UNSIGNED_SHORT_5_6_5_REV
and
format
is not
GLU_RGB
.
GLU_INVALID_OPERATION
is returned if
type
is
GLU_UNSIGNED_SHORT_4_4_4_4
or
GLU_UNSIGNED_SHORT_4_4_4_4_REV
and
format
is neither
GLU_RGBA
nor
GLU_BGRA
.
GLU_INVALID_OPERATION
is returned if
type
is
GLU_UNSIGNED_SHORT_5_5_5_1
or
GLU_UNSIGNED_SHORT_1_5_5_5_REV
and
format
is neither
GLU_RGBA
nor
GLU_BGRA
.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
gluBuild2DMipmaps