Signature
Parameters
Description
            Stenciling,
            like depth-buffering,
            enables and disables drawing on a per-pixel basis.
            You draw into the stencil planes using GL drawing primitives,
            then render geometry and images,
            using the stencil planes to mask out portions of the screen.
            Stenciling is typically used in multipass rendering algorithms
            to achieve special effects,
            such as decals,
            outlining,
            and constructive solid geometry rendering.
        
    
            The stencil test conditionally eliminates a pixel based on the outcome
            of a comparison between the value in the stencil buffer and a
            reference value. To enable and disable the test, call
    glEnable
    and
    glDisable
    with argument
    GL_STENCIL_TEST
    ; to control it, call
    glStencilFunc
    or
    glStencilFuncSeparate
    .
    
            There can be two separate sets of
    sfail
    ,
    dpfail
    , and
    dppass
    parameters; one affects back-facing polygons, and the other
            affects front-facing polygons as well as other non-polygon primitives.
    glStencilOp
    sets both front
            and back stencil state to the same values, as if
    glStencilOpSeparate
    were called
            with
    face
    set to
    GL_FRONT_AND_BACK
    .
    
    glStencilOpSeparate
    takes three arguments that indicate what happens
            to the stored stencil value while stenciling is enabled.
            If the stencil test fails,
            no change is made to the pixel's color or depth buffers,
            and
    sfail
    specifies what happens to the stencil buffer contents.
            The following eight actions are possible.
    - GL_KEEP
 - 
    Keeps the current value.
 - GL_ZERO
 - 
    Sets the stencil buffer value to 0.
 - GL_REPLACE
 - 
    Sets the stencil buffer value to ref , as specified by glStencilFunc .
 - GL_INCR
 - 
    Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.
 - GL_INCR_WRAP
 - 
    Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value.
 - GL_DECR
 - 
    Decrements the current stencil buffer value. Clamps to 0.
 - GL_DECR_WRAP
 - 
    Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of zero.
 - GL_INVERT
 - 
    Bitwise inverts the current stencil buffer value.
 
            Stencil buffer values are treated as unsigned integers.
            When incremented and decremented,
            values are clamped to 0 and
    
    ,
            where
    
    is the value returned by querying
    GL_STENCIL_BITS
    .
    
            The other two arguments to
    glStencilOpSeparate
    specify stencil buffer actions
            that depend on whether subsequent depth buffer tests succeed (
    dppass
    )
            or fail (
    dpfail
    ) (see
    glDepthFunc
    ).
            The actions are specified using the same eight symbolic constants as
    sfail
    .
            Note that
    dpfail
    is ignored when there is no depth buffer,
            or when the depth buffer is not enabled.
            In these cases,
    sfail
    and
    dppass
    specify stencil action when the
            stencil test fails and passes,
            respectively.
    Notes
            Initially the stencil test is disabled.
            If there is no stencil buffer,
            no stencil modification can occur
            and it is as if the stencil test always passes.
        
    Errors
    GL_INVALID_ENUM
    is generated if
    face
    is any value
            other than
    GL_FRONT
    ,
    GL_BACK
    , or
    GL_FRONT_AND_BACK
    .
    
    Associated Gets
    glGet
    with argument
    GL_STENCIL_FAIL
    ,
    GL_STENCIL_PASS_DEPTH_PASS
    ,
    GL_STENCIL_PASS_DEPTH_FAIL
    ,
    GL_STENCIL_BACK_FAIL
    ,
    GL_STENCIL_BACK_PASS_DEPTH_PASS
    ,
    GL_STENCIL_BACK_PASS_DEPTH_FAIL
    ,
            or
    GL_STENCIL_BITS
    
    glIsEnabled
    with argument
    GL_STENCIL_TEST
    Version Support
| glStencilOpSeparate | 
See Also
Copyright
            Copyright
    
    2006 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
    
    http://opencontent.org/openpub/
    .
