glStencilMask

control the front and back writing of individual bits in the stencil planes

Signature

glStencilMask( GLuint ( mask ) )-> void
glStencilMask( mask )

Parameters

VariablesDescription
mask
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.

Description

glStencilMask controls the writing of individual bits in the stencil planes. The least significant n bits of mask , where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the stencil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing.
There can be two separate mask writemasks; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilMask sets both front and back stencil writemasks to the same values. Use glStencilMaskSeparate to set front and back stencil writemasks to different values.

Notes

glStencilMask is the same as calling glStencilMaskSeparate with face set to GL_FRONT_AND_BACK .

Associated Gets

glGet with argument GL_STENCIL_WRITEMASK , GL_STENCIL_BACK_WRITEMASK , or GL_STENCIL_BITS

Version Support

glStencilMask

See Also

Copyright

Copyright
1991-2006 Silicon Graphics, Inc. Copyright
2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glStencilMask
OpenGLContext OpenGLContext/shadow/volume.py Lines: 237, 279
OpenGLContext OpenGLContext/shadow/passes.py Lines: 138, 247

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