glRenderbufferStorageMultisample

establish data storage, format, dimensions and sample count of a renderbuffer object's image

Signature

glNamedRenderbufferStorageMultisample( GLuint ( renderbuffer ) , GLsizei ( samples ) , GLenum ( internalformat ) , GLsizei ( width ) , GLsizei ( height ) )-> void
glNamedRenderbufferStorageMultisample( renderbuffer , samples , internalformat , width , height )
glRenderbufferStorageMultisample( GLenum ( target ) , GLsizei ( samples ) , GLenum ( internalformat ) , GLsizei ( width ) , GLsizei ( height ) )-> void
glRenderbufferStorageMultisample( target , samples , internalformat , width , height )

Parameters

VariablesDescription
target
Specifies a binding target of the allocation for glRenderbufferStorageMultisample function. Must be GL_RENDERBUFFER .
renderbuffer
Specifies the name of the renderbuffer object for glNamedRenderbufferStorageMultisample function.
samples
Specifies the number of samples to be used for the renderbuffer object's storage.
internalformat
Specifies the internal format to use for the renderbuffer object's image.
width
Specifies the width of the renderbuffer, in pixels.
height
Specifies the height of the renderbuffer, in pixels.

Description

glRenderbufferStorageMultisample and glNamedRenderbufferStorageMultisample establish the data storage, format, dimensions and number of samples of a renderbuffer object's image.
For glRenderbufferStorageMultisample , the target of the operation, specified by target must be GL_RENDERBUFFER . For glNamedRenderbufferStorageMultisample , renderbuffer must be an ID of an existing renderbuffer object. internalformat specifies the internal format to be used for the renderbuffer object's storage and must be a color-renderable, depth-renderable, or stencil-renderable format. width and height are the dimensions, in pixels, of the renderbuffer. Both width and height must be less than or equal to the value of GL_MAX_RENDERBUFFER_SIZE . samples specifies the number of samples to be used for the renderbuffer object's image, and must be less than or equal to the value of GL_MAX_SAMPLES . If internalformat is a signed or unsigned integer format then samples must be less than or equal to the value of GL_MAX_INTEGER_SAMPLES .
Upon success, glRenderbufferStorageMultisample and glNamedRenderbufferStorageMultisample delete any existing data store for the renderbuffer image and the contents of the data store after calling either of the functions are undefined.

Errors

GL_INVALID_ENUM is generated by glRenderbufferStorageMultisample function if target is not GL_RENDERBUFFER .
GL_INVALID_OPERATION is generated by glNamedRenderbufferStorageMultisample function if renderbuffer is not the name of an existing renderbuffer object.
GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat .
GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format.
GL_INVALID_OPERATION is generated if internalformat is a signed or unsigned integer format and samples is greater than the value of GL_MAX_INTEGER_SAMPLES
GL_INVALID_VALUE is generated if either of width or height is negative, or greater than the value of GL_MAX_RENDERBUFFER_SIZE .
GL_OUT_OF_MEMORY is generated if the GL is unable to create a data store of the requested size.

Version Support

glNamedRenderbufferStorageMultisample
glRenderbufferStorageMultisample

See Also

Copyright

Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .