Signature
Parameters
Description
A bitmap is a binary image.
When drawn,
the bitmap is positioned relative to the current raster position,
and frame buffer pixels corresponding to 1's in the bitmap are
written using the current raster color or index.
Frame buffer pixels corresponding to 0's in the bitmap are not modified.
glBitmap
takes seven arguments.
The first pair specifies the width and height of the bitmap image.
The second pair specifies the location of the bitmap origin relative
to the lower left corner of the bitmap image.
The third pair of arguments specifies
x
and
y
offsets to be added
to the current raster position after the bitmap has been drawn.
The final argument is a pointer to the bitmap image itself.
If a non-zero named buffer object is bound to the
GL_PIXEL_UNPACK_BUFFER
target
(see
glBindBuffer
) while a bitmap image is
specified,
bitmap
is treated as a byte offset into the buffer object's data store.
The bitmap image is interpreted like image data for the
glDrawPixels
command,
with
width
and
height
corresponding to the width and height arguments
of that command,
and with
type
set to
GL_BITMAP
and
format
set to
GL_COLOR_INDEX
.
Modes specified using
glPixelStore
affect the
interpretation of bitmap image data;
modes specified using
glPixelTransfer
do not.
If the current raster position is invalid,
glBitmap
is ignored.
Otherwise,
the lower left corner of the bitmap image is positioned at the window coordinates
where
is the raster position
and
is the bitmap origin.
Fragments are then generated for each pixel corresponding to a 1 (one)
in the bitmap image.
These fragments are generated using the current raster
z
coordinate,
color or color index, and current raster texture coordinates.
They are then treated just as if they had been generated
by a point, line, or polygon,
including texture mapping,
fogging,
and all per-fragment operations such as alpha and depth testing.
Notes
To set a valid raster position outside the viewport, first set a valid
raster position inside the viewport, then call
glBitmap
with NULL
as the
bitmap
parameter and with
xmove
and
ymove
set to
the offsets of the new raster position. This technique is useful when
panning an image around the viewport.
Errors
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer
object such that the memory reads required would exceed the data store size.
Associated Gets
glGet
with argument
GL_CURRENT_RASTER_POSITION
glGet
with argument
GL_CURRENT_RASTER_COLOR
glGet
with argument
GL_CURRENT_RASTER_SECONDARY_COLOR
glGet
with argument
GL_CURRENT_RASTER_DISTANCE
glGet
with argument
GL_CURRENT_RASTER_INDEX
glGet
with argument
GL_CURRENT_RASTER_TEXTURE_COORDS
glGet
with argument
GL_CURRENT_RASTER_POSITION_VALID
glGet
with argument
GL_PIXEL_UNPACK_BUFFER_BINDING
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glBitmap